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  1. #21
    Community Member Tanka's Avatar
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    Quote Originally Posted by edventure View Post
    I think dropping a Wall of Cold on top of a Wall of Fire would/should extinguish both. Like casting WoF in a puddle puts it out. (try casting it in the bottom of Mentau's.)

    Would be a cool way to counter WoFs dropped by mobs too, drop a wall of cold on it to dispell it. Of course it would work that way for the mobs too.
    Or you could just carry and use Break Enchantment...
    Person Æ, Sarlona
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  2. #22
    Community Member Deuce's Avatar
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    Quote Originally Posted by edventure View Post
    I think dropping a Wall of Cold on top of a Wall of Fire would/should extinguish both. Like casting WoF in a puddle puts it out. (try casting it in the bottom of Mentau's.)

    Would be a cool way to counter WoFs dropped by mobs too, drop a wall of cold on it to dispell it. Of course it would work that way for the mobs too.
    Ok, lets say that Wall of Fire/Wall of Cold would cancel each other...so drop one out of the mix, and that would still give you a Wall of Fire/Cold (pick appropriate), Lightning, Acid, Sonic - all ticking away at the same time. Again, what's the damage per tick on something like that?

  3. #23
    Community Member Pyromaniac's Avatar
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    /signed to original OP

    Its not like casters are in heavy demands for current end game raids - and not sustainable DPS in the raid on most bosses is the main reason. So that suggests this change is needed and overdue.
    Thanks for the long time forum user purge of Aug '10 (Sarcasm for those who don't get it)

  4. #24
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by Mirta View Post
    It's not supposed to have a ridiculous cost, as per the actual metamagic feat specs state.
    I hear ya, bro. But I think if it were to ever come into DDO at all - it would have to be balanced with a higher spell cost than any of the other metamagics.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

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  5. #25
    Community Member Damionic's Avatar
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    Signed..but it will never happen

    Because all the Ex WoW players (who like only having two elemental types) would go back to there beloved game..because thinking hurts them.
    I'm here because your not WISHING HARD ENOUGH!!

  6. #26
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Missing Minds View Post
    Sonic should also drop 1 die size in damage also. So instead of doing 2d6 to creatures standing in it, it should do 2d4.

    You will find this is consistent with other "sonic" spells published, in particular orb spells.
    That wouldn't be consistant with the energy substitution feat though.

  7. #27

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    Quote Originally Posted by edventure View Post
    with Wall of Energy.

    Energy types would be the standard DDO types; Fire, Acid, Cold, etc... Damage and duration would stay the same just apply a different energy type.
    Already comming but only for sorcs.
    See: Sorcerer: Air Savant, Cold Savant, Earth Savant, Fire Savant
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  8. #28
    Community Member Jopin's Avatar
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    OK. And the monster casters are all gonna have the chance to do this to us too?

    Resist/Protect vs Everything or die?

  9. #29

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    Quote Originally Posted by Jopin View Post
    OK. And the monster casters are all gonna have the chance to do this to us too?

    Resist/Protect vs Everything or die?
    Nah just don't stand in wall of whatever
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  10. #30
    Community Member Jopin's Avatar
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    I'm sure the lag monster will always let me move...

  11. #31

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    Quote Originally Posted by Lorien the First One View Post
    That wouldn't be consistant with the energy substitution feat though.
    I agree, however, the feat was also released before sonic was rebalanced with later spells. If you look at DDO, you'll notice that even sonic guard does a die size smaller damage.

    Quote Originally Posted by Mirta View Post
    No, please. I don't want my Energy Substitution to have a ridiculous cost.

    It's not supposed to have a ridiculous cost, as per the actual metamagic feat specs state.
    Very true, however, PnP also assumes one or two encounters large encounters for the most part, not the constant wave after wave after wave that we have in DDO. Should ES be implemented, if there is not an appropriate cost adjustment, the power would be extremely over used and there would be screams and shouts for balancing it out. It would also add in another "requirement" for "jerks" to kick people out of a group if the leader decides the caster doesn't play in the manner he/she feels is fitting for them. Saddly, I still see the later happening.
    Last edited by Missing Minds; 03-11-2009 at 08:06 AM.

  12. #32
    Community Member Jay203's Avatar
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    what we need is not wall of <insert energy> but wall of FORCE! ;p
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  13. #33
    Community Member redoubt's Avatar
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    Quote Originally Posted by Inspire View Post
    /Not Signed

    People would hardly use other spells, although Im interested in seeing how Savants utilize this spell.
    I think it would be cool as maybe fire would no longer be so dominant.

    Also, I use a lot of other spells. Of course, my sorc is not the fotm fire guy, but rather an highly focused enchanter.

  14. #34
    Community Member sjwalker1973's Avatar
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    They already have a feat for that in PnP:

    Energy Substitution
    Kirwin Hansel - Human Cleric
    Eloric Foecleaver - Dwarven Barbarian

  15. #35
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    Quote Originally Posted by edventure View Post
    I think dropping a Wall of Cold on top of a Wall of Fire would/should extinguish both. Like casting WoF in a puddle puts it out. (try casting it in the bottom of Mentau's.)

    Would be a cool way to counter WoFs dropped by mobs too, drop a wall of cold on it to dispell it. Of course it would work that way for the mobs too.
    Don't drop the wall on a monster or in the water, stick it to a wall...stays burning for the normal duration.

    Quote Originally Posted by Jay203 View Post
    what we need is not wall of <insert energy> but wall of FORCE! ;p
    They can't make monsters smart enough to step out of a BBQ, the odds of them figuring out how to keep us from completely breaking every dungeon with Wall of Force are close to nil. I'd love to see it too, but until/unless better scripting comes to light first...

    Quote Originally Posted by redoubt View Post
    I think it would be cool as maybe fire would no longer be so dominant.

    Also, I use a lot of other spells. Of course, my sorc is not the fotm fire guy, but rather an highly focused enchanter.
    I find that once I'm doing level 14+ content I use ball and chain lightning far more than firewall. Most combats involve fire resistant/immune creatures or things that move around far too much, or the monsters die/banish/disrupt so quickly the wall is useless. It's annoying to see people spamming the spell in situations where it can't possibly benefit just because they're so used to spamming it everywhere for the last 6 levels.
    Suggestion to Turbine: Have new character slots open up automatically based on months since account start date.
    Update: EU+Store = close enough. Thank you.

  16. #36
    Community Member redoubt's Avatar
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    Quote Originally Posted by VirieSquichie View Post
    I find that once I'm doing level 14+ content I use ball and chain lightning far more than firewall. Most combats involve fire resistant/immune creatures or things that move around far too much, or the monsters die/banish/disrupt so quickly the wall is useless. It's annoying to see people spamming the spell in situations where it can't possibly benefit just because they're so used to spamming it everywhere for the last 6 levels.
    This would seem to support the change requested by the OP (poor spell selection by players is irrellevant.)

    You are saying that WoF is not that good anyway, correct? Can I extrapolate to say that Wall of (Element) would be okay for the same reasons? I.e. die/banish/disrupt...

  17. #37
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    Quote Originally Posted by redoubt View Post
    This would seem to support the change requested by the OP (poor spell selection by players is irrellevant.)

    You are saying that WoF is not that good anyway, correct? Can I extrapolate to say that Wall of (Element) would be okay for the same reasons? I.e. die/banish/disrupt...
    I'm saying the higher level you are adventuring in, the more situational it becomes. What can kill in one or two ticks in an 8th level quest (maximized, with potency and enhancements, but still...) will only do enough to get you aggro in quantities you don't want in a level 14 quest. Knowing to make sure a melee is between you and them in a choke point before you drop it is far more important, or better yet using a different spell at marginally higher cost with spectacularly better results. People just get so used to doing the same thing all the time they don't think, let alone do so outside any boxes...

    Wall of whatever would be just as effective, possibly slightly more so, providing the player (and possibly his/her party) utilizes it effectively. If they don't, well, a little instant AoE beats any amount of DoT when the party's playing dumb.

    Bosses should, with the possible exception of monstrous types without pockets or inherent Resist spell-like abilities, be scripted to throw an appropriate Resist (20, 30, whatever) on themselves the first time a PC hits them with AoE of that type. It's a Boss thing to do... "hey, someone's trying to kill me, I'll be smarter than the average Evil Minion and protect myself" ...that's why they've survived long enough to become a Boss. Wall of whatever should never be more than a minor nuisance to Boss-level baddies after the first couple of ticks. That it is significantly harmful in many cases simply points out (yet again) how limited their scripting is.
    Suggestion to Turbine: Have new character slots open up automatically based on months since account start date.
    Update: EU+Store = close enough. Thank you.

  18. #38
    Community Member BurningDownTheHouse's Avatar
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    Quote Originally Posted by DelScorcho View Post
    And mobs could likely have these abilities also, which is scary ...
    Why is it scary?
    We run around with blanket resists all the time anyway.
    Incinirate/Scracher/Pulverize/Saave/Intimidate/Extterminate/Assacinate/Dismemberr.
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    Quote Originally Posted by sirgog View Post
    Lailat is just a loot pinyata.

  19. #39

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    Quote Originally Posted by VirieSquichie View Post


    They can't make monsters smart enough to step out of a BBQ,


    .
    Ask my cleric how many players aren't smart enough to step out of firewall either
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  20. #40
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    Quote Originally Posted by FluffyCalico View Post
    Ask my cleric how many players aren't smart enough to step out of firewall either
    My clerics can attest to that, but then those folks are easy to keep track of, now aren't they? Just scoop up their stones on the way to the next area, maybe res them if SP are plentiful or leave 'em in your pocket if they aren't.

    People who stand in hostile firewalls (or continually run around in hostile blade barriers) typically don't contribute much to the party's success anyway. Failure, sometimes, but rarely success. I find the good players take less damage if they don't have a living fool to rescue. My clerics are assuredly not in the fool-rescuing business...it's just a side hobby when they have spare time.
    Suggestion to Turbine: Have new character slots open up automatically based on months since account start date.
    Update: EU+Store = close enough. Thank you.

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