Ok, lets say that Wall of Fire/Wall of Cold would cancel each other...so drop one out of the mix, and that would still give you a Wall of Fire/Cold (pick appropriate), Lightning, Acid, Sonic - all ticking away at the same time. Again, what's the damage per tick on something like that?
/signed to original OP
Its not like casters are in heavy demands for current end game raids - and not sustainable DPS in the raid on most bosses is the main reason. So that suggests this change is needed and overdue.
Thanks for the long time forum user purge of Aug '10 (Sarcasm for those who don't get it)
Signed..but it will never happen
Because all the Ex WoW players (who like only having two elemental types) would go back to there beloved game..because thinking hurts them.
I'm here because your not WISHING HARD ENOUGH!!
OK. And the monster casters are all gonna have the chance to do this to us too?
Resist/Protect vs Everything or die?
I agree, however, the feat was also released before sonic was rebalanced with later spells. If you look at DDO, you'll notice that even sonic guard does a die size smaller damage.
Very true, however, PnP also assumes one or two encounters large encounters for the most part, not the constant wave after wave after wave that we have in DDO. Should ES be implemented, if there is not an appropriate cost adjustment, the power would be extremely over used and there would be screams and shouts for balancing it out. It would also add in another "requirement" for "jerks" to kick people out of a group if the leader decides the caster doesn't play in the manner he/she feels is fitting for them. Saddly, I still see the later happening.
Last edited by Missing Minds; 03-11-2009 at 08:06 AM.
what we need is not wall of <insert energy> but wall of FORCE! ;p
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
They already have a feat for that in PnP:
Energy Substitution
Kirwin Hansel - Human Cleric
Eloric Foecleaver - Dwarven Barbarian
Don't drop the wall on a monster or in the water, stick it to a wall...stays burning for the normal duration.
They can't make monsters smart enough to step out of a BBQ, the odds of them figuring out how to keep us from completely breaking every dungeon with Wall of Force are close to nil. I'd love to see it too, but until/unless better scripting comes to light first...
I find that once I'm doing level 14+ content I use ball and chain lightning far more than firewall. Most combats involve fire resistant/immune creatures or things that move around far too much, or the monsters die/banish/disrupt so quickly the wall is useless. It's annoying to see people spamming the spell in situations where it can't possibly benefit just because they're so used to spamming it everywhere for the last 6 levels.
Suggestion to Turbine: Have new character slots open up automatically based on months since account start date.
Update: EU+Store = close enough. Thank you.
This would seem to support the change requested by the OP (poor spell selection by players is irrellevant.)
You are saying that WoF is not that good anyway, correct? Can I extrapolate to say that Wall of (Element) would be okay for the same reasons? I.e. die/banish/disrupt...
I'm saying the higher level you are adventuring in, the more situational it becomes. What can kill in one or two ticks in an 8th level quest (maximized, with potency and enhancements, but still...) will only do enough to get you aggro in quantities you don't want in a level 14 quest. Knowing to make sure a melee is between you and them in a choke point before you drop it is far more important, or better yet using a different spell at marginally higher cost with spectacularly better results. People just get so used to doing the same thing all the time they don't think, let alone do so outside any boxes...
Wall of whatever would be just as effective, possibly slightly more so, providing the player (and possibly his/her party) utilizes it effectively. If they don't, well, a little instant AoE beats any amount of DoT when the party's playing dumb.
Bosses should, with the possible exception of monstrous types without pockets or inherent Resist spell-like abilities, be scripted to throw an appropriate Resist (20, 30, whatever) on themselves the first time a PC hits them with AoE of that type. It's a Boss thing to do... "hey, someone's trying to kill me, I'll be smarter than the average Evil Minion and protect myself" ...that's why they've survived long enough to become a Boss. Wall of whatever should never be more than a minor nuisance to Boss-level baddies after the first couple of ticks. That it is significantly harmful in many cases simply points out (yet again) how limited their scripting is.
Suggestion to Turbine: Have new character slots open up automatically based on months since account start date.
Update: EU+Store = close enough. Thank you.
My clerics can attest to that, but then those folks are easy to keep track of, now aren't they? Just scoop up their stones on the way to the next area, maybe res them if SP are plentiful or leave 'em in your pocket if they aren't.
People who stand in hostile firewalls (or continually run around in hostile blade barriers) typically don't contribute much to the party's success anyway. Failure, sometimes, but rarely success. I find the good players take less damage if they don't have a living fool to rescue. My clerics are assuredly not in the fool-rescuing business...it's just a side hobby when they have spare time.
Suggestion to Turbine: Have new character slots open up automatically based on months since account start date.
Update: EU+Store = close enough. Thank you.