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  1. #1
    Community Member Venar's Avatar
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    Default Devs: about Soul Gems. One more time.

    About once a month, i ask about the futur of soul gems (the end result of a Trap the Soul spell). Never got an answer.
    With the recent mod 9 previews, i'm hoping maybe somebody will feel genereous with an answer!

    Anyways, i even prepared a multiple choice answer, so answering will only take 2 seconds!


    a) Soul Gems will see some use in Mod 9. Stay tune!

    b) Mod 9 won't adress Soul Gems. But we have plans for them in the futur, they are somewhere on our to-do-list. Hold on to them and keep the faith!

    c) We currently don't have any plans to further extend on Soul Gems. They were added for flavor and will remain that way.


    Thanks.

  2. #2
    Founder Aesop's Avatar
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    d. Vast and Mysterious


    just sayin


    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  3. #3

    Default

    Quote Originally Posted by Aesop View Post
    d. Vast and Mysterious
    I prefer :
    Quote Originally Posted by Tolero
    I'll poke Eladrin about that. More on this Soon™.
    Followed by:
    Quote Originally Posted by Tolero
    Sorry guys. He said it was Top Secret.
    And most likely followed by:
    Quote Originally Posted by Gelatinous Cube
    *burp*

    All Hail the Cube!
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  4. #4
    Community Member Venar's Avatar
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    Default

    The Cube better stay nice, i already captured his Soul Gem.

  5. #5

    Default

    Quote Originally Posted by Venar View Post
    The Cube better stay nice, i already captured his Soul Gem.
    Cubes don't have souls they have jello
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  6. #6

    Default

    But do they smell of cheese?
    Alexandria: ~TR~ Barb, cap. Elzibith: Barb, lvl 15. Luaidhean: Casting Cleric, cap. Premika: Battle FvS, cap. Siobhann: Battle Bard, cap. Temperrance: ~TR~ Monk, lvl 18. Treaka: ~TR~ Arti, lvl 13. Venngeance: DPS Ranger, cap. Yzabelle: ~TR~ Sorc, lvl 16
    The Sabbat, Ghallanda

  7. #7
    Community Member RTN's Avatar
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    Default

    You forgot:
    Option D: when we give you the complete crafting system we've been promising you for several mods (in other words, never).

  8. #8

    Default

    Quote Originally Posted by RTN View Post
    You forgot:
    Option D: when we give you the complete crafting system we've been promising you for several mods (in other words, never).
    Didn't you know? We will get it in M8, this summer, along with the continuation of the "Invasion of Shavarath" storyline.
    DDOwiki.com, #1 source for DDO information.

  9. #9
    Community Member
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    Default

    Dude...they can't even fix the mass charm monster spell........

    Quote Originally Posted by Venar View Post
    About once a month, i ask about the futur of soul gems (the end result of a Trap the Soul spell). Never got an answer.
    With the recent mod 9 previews, i'm hoping maybe somebody will feel genereous with an answer!

    Anyways, i even prepared a multiple choice answer, so answering will only take 2 seconds!


    a) Soul Gems will see some use in Mod 9. Stay tune!

    b) Mod 9 won't adress Soul Gems. But we have plans for them in the futur, they are somewhere on our to-do-list. Hold on to them and keep the faith!

    c) We currently don't have any plans to further extend on Soul Gems. They were added for flavor and will remain that way.


    Thanks.
    Khyber Server
    Tarackian / ZuZu / Lightningbug / Rockme / TerraMater / CuraTeIpsum / IamtheMatrix / LifeTaker / Grimdeath / Godsbreath / Killerbee / Kyokujitsu
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  10. #10
    Developer Eladrin's Avatar
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    Quote Originally Posted by Tarackian View Post
    Dude...they can't even fix the mass charm monster spell........
    Sorry to steal your thunder. Mass Charm is back in Mod 9.
    Last edited by Eladrin; 03-09-2009 at 01:19 PM.

  11. #11
    Community Member Phidius's Avatar
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    Default

    Eladrin responds to a question with a specific answer...

    Then he responds to something that wasn't even addressed as a question...

    Thank you for the responses, Eladrin. Thunder was meant to be stolen, or it wouldn't come second every time.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  12. #12
    Community Member
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    Heck I'm happy! Now the 3 million i spent buying the scroll back in the day to have the spell will be put to good use. Mod 9 release notes will be interesting reading.

    Quote Originally Posted by Phidius View Post
    Eladrin responds to a question with a specific answer...

    Then he responds to something that wasn't even addressed as a question...

    Thank you for the responses, Eladrin. Thunder was meant to be stolen, or it wouldn't come second every time.
    Khyber Server
    Tarackian / ZuZu / Lightningbug / Rockme / TerraMater / CuraTeIpsum / IamtheMatrix / LifeTaker / Grimdeath / Godsbreath / Killerbee / Kyokujitsu
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  13. #13
    Community Member Gordo's Avatar
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    Default Ealdrin

    What about refuge armor "crafting"? Will it be made less random or addressed at all or left as is?

    Thanks

  14. #14
    Developer Eladrin's Avatar
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    Quote Originally Posted by Gordo View Post
    What about refuge armor "crafting"? Will it be made less random or addressed at all or left as is?
    The design theory behind the Dragontouched Armor was that it would be essentially randomly generated armor with three enchantments (instead of the "prefix / suffix" system that normal randomly generated armor has) that gives the owner the option to "reroll" each enchantment individually until the owner gets things that they find "good enough".

    Once you have a "good enough" piece of armor, it was expected that people would then try to make a second one that was "perfect".

  15. #15
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    Impaqt's Avatar
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    Quote Originally Posted by Eladrin View Post
    The design theory behind the Dragontouched Armor was that it would be essentially randomly generated armor with three enchantments (instead of the "prefix / suffix" system that normal randomly generated armor has) that gives the owner the option to "reroll" each enchantment individually until the owner gets things that they find "good enough".

    Once you have a "good enough" piece of armor, it was expected that people would then try to make a second one that was "perfect".

    ANd how has that Worked out?

    For me, This was the case with my first 2 characters I took through the refuge. After those first 2 characters, I lost all desire to continue trying.... I have one set on a CLeric that is pretty close to what I wanted, and one set on my Bard thats close. Most of my other characters combo's are so horrible I dont even carry the armor in my Inventory anymore. it sits in the bank. and if the guild needs a hand, and I happen to have all my Essenses, I'll go along and roll another die, but I just cant get myself to realy work at it because theres no payoff at the end thats controlled by me. Between Effects that are generaly useless to everyone and Effects that are only helpful to Specific characters its a gamble thats just not worth investing huge amounts of time.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
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  16. #16

    Default

    Will we see more accurate description for feats/enhancements/spells?
    DDOwiki.com, #1 source for DDO information.

  17. #17

    Default

    Quote Originally Posted by Eladrin View Post
    The design theory behind the Dragontouched Armor was that it would be essentially randomly generated armor with three enchantments (instead of the "prefix / suffix" system that normal randomly generated armor has) that gives the owner the option to "reroll" each enchantment individually until the owner gets things that they find "good enough".

    Once you have a "good enough" piece of armor, it was expected that people would then try to make a second one that was "perfect".
    I will say what many people are either thinking or thought... That was/is not working as expected.

    Players found the randomness frustrating and shall we say very frustrating and virtually worthless.

    It owuld have been better to have a system more like the Shroud, where we collect stuff to make intermediaries to make what we want. Gives us a point to doing the farming of the quests.
    Last edited by GoldyGopher; 03-09-2009 at 01:54 PM.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  18. #18
    Community Member Tanka's Avatar
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    Default

    Quote Originally Posted by Eladrin View Post
    The design theory behind the Dragontouched Armor was that it would be essentially randomly generated armor with three enchantments (instead of the "prefix / suffix" system that normal randomly generated armor has) that gives the owner the option to "reroll" each enchantment individually until the owner gets things that they find "good enough".

    Once you have a "good enough" piece of armor, it was expected that people would then try to make a second one that was "perfect".
    Which, for me, means I've gotten so sick of running it I haven't stepped in the Refuge in several weeks.

    Randomness is not fun. You were aiming for a fun grind to keep us occupied, right?
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  19. #19
    Community Member eyepuppy's Avatar
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    Default

    Quote Originally Posted by Eladrin View Post
    The design theory behind the Dragontouched Armor was that it would be essentially randomly generated armor with three enchantments (instead of the "prefix / suffix" system that normal randomly generated armor has) that gives the owner the option to "reroll" each enchantment individually until the owner gets things that they find "good enough".

    Once you have a "good enough" piece of armor, it was expected that people would then try to make a second one that was "perfect".
    normally I would agree with what the devs do, but I don't like the system for DT armor. It's a pain running SoS 10 times and getting melodic guard 8 times. It would be awesome if we can see what runes we pull for our list when we turn in our 40/80/120. WE only get to choose from 10 or so. That's not too game breaking is it?
    Rule number one, never follow Wobert. Rule number two, never listen to Wobert.


  20. #20
    Community Member Xaxx's Avatar
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    Default

    Quote Originally Posted by Eladrin View Post
    The design theory behind the Dragontouched Armor was that it would be essentially randomly generated armor with three enchantments (instead of the "prefix / suffix" system that normal randomly generated armor has) that gives the owner the option to "reroll" each enchantment individually until the owner gets things that they find "good enough".

    Once you have a "good enough" piece of armor, it was expected that people would then try to make a second one that was "perfect".
    in other words kiss off its stayin as it is

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