I'm going to take the time to refute the most common anti-respec arguments.
#1 - Necessary Grind
While what you are saying sounds nice, MMO's need grinds and without grind, a MMO will die. Thus, I believe that adding a character respec will lead to subscriber loss because players will get bored quicker by running out of things to do.
There are two problems with that argument.
First of all, it tries to paint grind as if it would be entirely positive and beneficial to a game when that is not the case. While 'grinding' has the benefit of keeping the player busy, it can also turn him away. In this case, 'grinding' is being 'forced' to start all over again and that is not something enjoyable.
Consider the following situation :
"All of Turbine's servers got hit with some malicious virus, wiping all of the character data, corrupting all the backups and thus forcing everyone in DDO to start over at level 1 with no favor nor gear."
...how many players do you think would renew their subscription? Very few.
At the risk of stating the obvious, a game is supposed to be fun. That's why humans tend to play games. It's very likely that one will cancel his subscription if he is not having fun anymore. And, for many people, feeling they have to start over again is enough to get them to quit.
Secondly, other MMO's currently offer what would translate into a character respec in DDO and yet they are more successful than DDO. If implementing respec would kill the game, it would have kill those games already.
#1.1 - Other MMO's don't have a class respec
You point out other MMO's as a proof that respec won't cause the death of the game but other MMO's don't offer class respec, while you are asking for it. Thus, your argument is invalid and your theory as not been tested.
While more popular games don't currently offer class respec, it is because it makes less sense for them than for us since those other games, like World of Warcraft, don't offer multiclassing. If they would, then they would most likely offer a class respec as well.
The logic used is:
- All classes have spec worth playing.
- Since characters can change everything but their class they will be able to spec into something balanced.
- Therefore, we don't need allow class respec.
However, this logic does not translate to DDO.
Asking for every single multiclass possibility to be balanced and playable is an unrealistic request. There are far too many builds possible. The way we multiclass in DDO is more analogous to the way they spec within their class (ie a ranger/rogue is a ranger spec'd differently than a pure ranger) than to different classes.
Therefore, we should be able to respec the way we multiclassed.
#2 - Attack of the Clones
When respec will be added, everyone will change to the best spec and everyone will be the same! It'll be the end of diversity!
This argument is one of the most common argument against respec, which is odd because it has more holes in it than a chunk of Swiss cheese.
First of all, this argument cannot be used to oppose respec. It can be used to oppose some respec but not all. A respec request does not imply any specific cost. First we agree that a respec is needed and then we'll debate the best way to implement one. Thus, this is an invalid objection as there are many ways for such a thing to be avoided if noted as undesirable.
Secondly, if there is such a problem then the problem is with the balance of the game and not with respec. And, if there are serious balance problems, a character respec would allow the developers to address it more easily as they would not to worry about harming characters as much.
Finally, this argument states that 'the Attack of the Clone' is a bad thing but never states why. There is as much diversity with a respec than there is without. A character respec does not reduce diversity, at all. There is as much diversity at a respec screen then there is for you at a creation screen.
If this argument is that other players will finally play something that they like, I don't see what the problem is.
#3 - Cost versus gain
It's clearly not worth the time they'll spend into it. I want content.
This is an invalid argument because no one here can speak of the costs, only the benefits.
#4 - Players won't leave if you don't add respecs
You really think that all the players are going to leave the game if there is not no character respec?
Deep misunderstanding of the argument.
Players will leave because a change is made harms their character and a respec may have prevented them from leaving.
#5 - You asked for it
You exploited the game so now pay for it.
While that may be your opinion, Turbine does not nor should not think this way.
They are motivated by profit and preventing players from leaving is among their priorities.