Once again, character respec discussions have taken over the forums, to the point of derailing
an important thread for feedback.
It these discussions, it seems that there are a lot of misconceptions about the pro-respec arguments. For the proponents of character respec, it is quite irritating as it feels as if words were being put into our mouth. As for those against the implementation of a character respec, it weakens their positions because they are not addressing our arguments.
Hopefully, this thread will clarify our position and lead to more productive conversation.
Before I start explaining our argument, I think it may be worthwhile to define what is meant by "character respec".
Character respec is an expression used to simplify to gather multiple requests into one. The purpose of this word is to avoid making too heavy sentences each time one has to talk about all the request being made. Usually, in the context of DDO,
it includes alignment respec, class respec, skill point respec and often race respec as well.
Whether or not these respec are offered all at once or if they are separated is unimportant (although the 'all at once' option seems to be less hard for turbine to code).
Aesthetic respecs are often included because the arguments from them are different than the ones for respec of things directly affecting gameplay but no one would complain if Turbine decided to kill two birds with one stone.
Please note that
a request for respec makes no mention of the cost that will be used. Consensus is that we have to agree that really there is a problem before being able to discuss what is the best way to solve it. Possible costs are in-game money, XP and collectibles (Ã* la dragonshard). Respec as a Premium Service is often an excluded possibility because it does not address the problems that lead to requesting character respec in the first place.
Now that I have taken the time to explain what the request is, exactly, I'll proceed into explaining the two main reasons to ask for a character respec. The first argument being that character respec would increase character retention and the second argument being that character respec would allow game developers to change the game data more freely, thus leading to a better game.
The
first argument can be summarized by the following syllogism:
- Various errors were made during DDO's design.
- To fix those errors, DDO developers have to change feats, spells, enhancements, etc. in a way that may harm characters, directly or indirectly.
- Players value the continuous improvement of their characters and may quit if their characters are harmed.
- If respecs were possible, then characters could change to follow changed game rules.
- Players would not feel their character was harmed and not cancel their subscription.
- Therefore, respecs would increase player retention.
As for the
second argument, it can be described as follow:
- Various errors were made during DDO's design.
- Due to those errors, the game is not as good as it could be.
- The developers are inhibited from fixing errors because some characters would be harmed, either directly or indirectly.
- If respecs were possible, then characters could change to follow changed game rules.
- The developers would have fewer worries when making a change, so more improvements would happen.
- Therefore, respecs would make DDO better for everyone.
Both of these arguments illustrate that character respec requests have more to them than being a mere "I want it because I like it":
there are benefits to their implementation other than just pleasing the players. And,
to discredit the respec request one has to be able to refute both arguments.
Hopefully, that clarifies most misunderstandings.
Now, discuss!