Ok, thanks again everyone. This is VERY educational if not overwhelming.
My alt's are 15 Ranger, 8/7 Ranger/Rogue, 16 Rogue, 14 Fighter, 14 Wizard, 16 Sorcerer, and now 3 Cleric. Of all these I find the Cleric to be the most difficult to create. I had know idea before but now... Seems with so many options there more opporunities to shoot yourself in the foot.
So. It is very helpful to know that Max and Emp affect healing but not the Heal spell whereas Emp Healing does and cost 5SP less than regular Emp.
Eyepuppy which of the three would you keep?
DoctorWhofan do you carry Empower Healing? I hear you on DEX and I've plenty of +6 items to drop on her to get DEX to 16. +3 DEX armor bonus is around the max for most heavy armors I think and I don't have Armored Agility Enhancements.
No. THe reason why is flexiblity. If I was a straight up Healbot then yes, take it. But as a Generalist, I try to get more bang forthe buck. I just added Max and yeah, it was nice, but it hurt in the spell points. Gotta remember to turn it off. But now I am doing more damage AND better healing.
A regular Full Plate is going to give you only a +1 DEX bonus. I think Mithril is +2 or 3. Unless you are striving for an evasion build, it's a waste.
Also seems that I don't need to worry too much about the Spell Dam/Crit Enhancements until later levels.
Not really, but for AP movement purposes, movethe healing one up.
Anyway, I went ahead and leveled to 3. Just been dropping Skill Points into Concentration, Heal, and UMD. The story so far:
Lvl. Feats
1. Toughness
1. Mental Toughness(can easily switch either out later but wanted all the boost I could for early on survivability)
3. Extend - I didn't take this earlier cause the difference between 1 minute and 2 wasn't big however 3 minutes to 6 is getting into useful range. esp. now I that have Resist Energy.
Wise. Taking any metamagic at first level (unless you are Wizzy, of course) is stupid. Extend is a good one. I still have it on my main, but I could trade it out by this time. But forthe low to mid levels, an awesome feat.
Only spent 4 out of 9AP's so far:
Cleric Divine Vitality I
Cleric Wisdom I(Got the bauble from Butcher's Path so now have an even 20)
Cleric Energy of the Zealot I(these early ones get used to meet the 'points spent' prereq's.
And they are useful. Mana anyone?
Suggestion for spending the 5AP's? Not alot available. 10% increase to heal spells or Wand/Scroll Efficiency. Actually I think Cleric Charisma I may be available as well.
CHA would be a safe bet. I did carry the wand/scroll efficany. I like it, but not a priority. The trick here is NOT to use consumables. Fat chance I know but still, why set yourself up? Clerics have some awesome Enhancements. Try differnet ones out. You can always respect them.
You all have giving me a lot to think about which truly was the goal. I now don't feel like I need invest every single point into the Heal category. A bit of balance may be in order.
Aranticus what do you consider a 'proper' cleric? I'd to hear some ideas and even if I don't implement all of them it's still food for thought. I'm getting the picture a good cleric can be more than a heal/dvbot.
Again, list you priorities. I heal first and kill with magic second. In the early levels, not so much uber killing but Level 11 BAM! It startsto get nasty. So what I do is I know I will I will get a healing spell, so for the other two, I pick one buffing and one offensive/crowd control. The exceptiopn is Heal. Take HEAL.
Almost any cleric build can multi-task, but it gets expensive. Setting it upi right first at Level 1 will save you some plat later on.
Thanks again everyone!