Something different: Healbot/Undead killer. Notthe most optimal build but Something differnent. ANd my first true cleric built with combat in mind. I have three different versions, which one is better?

NOTES:

He will be chaotic Good alignment ( CG)
Human or elf
Turning doesn't work in the game, using it for killing.
Assume Minos Legen, +1 tomes, possible 1750, +6 Stat items. Leave the shroud out of this.
I have a +1 thundering longsword of disruption and a +2 true chaos of greater undead bane. 'nuff said.

EXPLANIATION:

Healing ++ are for killing. But they are good for healing, too. So he should be a good healbot in his spare time.


Code:
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page

abel3 
Level 16 Lawful Good Human Male
(2 Ranger \ 14 Cleric) 
Hit Points: 164
Spell Points: 1045 
BAB: 12\12\17\22
Fortitude: 13
Reflex: 10
Will: 14

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 16)           (Level 16)
Strength             14                 18                   18
Dexterity            14                 14                   16
Constitution         12                 12                   12
Intelligence          8                  8                    8
Wisdom               16                 16                   20
Charisma             14                 14                   16

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 16)          (Level 16)
Balance               2                  3                    3
Bluff                 2                  3                    3
Concentration         5                 20                   20
Diplomacy             2                  3                    3
Disable Device       n/a               n/a                   n/a
Haggle                2                  3                    3
Heal                  3                  7                    7
Hide                  2                  3                    3
Intimidate            2                  3                    3
Jump                  2                  8                    8
Listen                3                  5                    5
Move Silently         2                  3                    3
Open Lock             n/a               n/a                   n/a
Perform               n/a               n/a                   n/a
Repair               -1                 -1                   -1
Search               -1                 -1                   -1
Spot                  3                  5                    5
Swim                  2                  4                    4
Tumble                n/a                4                    4
Use Magic Device      4                 12.5                 12.5

Level 1 (Cleric)
Feat: (Human Bonus) Empower Healing Spell
Feat: (Selected) Extra Turning
Feat: (Automatic) Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Turn Undead


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy


Level 3 (Ranger)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Maximize Spell


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Spell Penetration


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Quicken Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Spell Focus: Necromancy


Level 16 (Cleric)
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Divine Might I
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Adaptability Wisdom II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Spell Penetration I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Ranger Dexterity I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Light I
Enhancement: Cleric Divine Light II
Enhancement: Cleric Divine Light III
Enhancement: Cleric Extra Turning I


Version 2


Code:
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page

abel2 
Level 16 Chaotic Good Elf Male
(2 Ranger \ 14 Cleric) 
Hit Points: 186
Spell Points: 896 
BAB: 12\12\17\22
Fortitude: 12
Reflex: 11
Will: 13

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 16)           (Level 16)
Strength             15                 20                   20
Dexterity            15                 15                   18
Constitution         10                 10                   10
Intelligence          8                  8                    8
Wisdom               16                 16                   19
Charisma             13                 13                   15

Tomes Used
+1 Tome of Strength used at level 14

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 16)          (Level 16)
Balance               2                  4                    4
Bluff                 1                  2                    2
Concentration         4                  5                    5
Diplomacy             1                  2                    2
Disable Device       n/a               n/a                   n/a
Haggle                1                  2                    2
Heal                  7                  9                    9
Hide                  2                  4                    4
Intimidate            1                  2                    2
Jump                  6                 10                   10
Listen                3                  4                    6
Move Silently         2                  4                    4
Open Lock             n/a               n/a                   n/a
Perform               n/a               n/a                   n/a
Repair               -1                 -1                   -1
Search               -1                 -1                    1
Spot                  3                  4                    6
Swim                  2                  6                    6
Tumble                4                  6                    6
Use Magic Device      3                 11.5                 11.5

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy


Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Turn Undead


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Spell Penetration


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Maximize Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Quicken Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Extra Turning


Level 16 (Cleric)
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Undying Call
Enhancement: Follower of the Undying Court
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Spell Penetration I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Ranger Dexterity I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Light I
Enhancement: Cleric Divine Light II



Version 3



Code:
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page

abel 
Level 16 Lawful Good Elf Male
(2 Ranger \ 14 Cleric) 
Hit Points: 164
Spell Points: 1113 
BAB: 12\12\17\22
Fortitude: 13
Reflex: 10
Will: 16

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 16)           (Level 16)
Strength             12                 12                   12
Dexterity            14                 14                   17
Constitution         12                 12                   12
Intelligence         10                 10                   10
Wisdom               18                 22                   25
Charisma              8                  8                    8

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 16)          (Level 16)
Balance               3                  4                    4
Bluff                -1                 -1                   -1
Concentration         1                  4                    4
Diplomacy            -1                 -1                   -1
Disable Device        n/a               n/a                   n/a
Haggle               -1                 -1                   -1
Heal                  8                 26                   26
Hide                  2                  3                    3
Intimidate           -1                 -1                   -1
Jump                  2                 12                   12
Listen                4                  7                    9
Move Silently         2                  3                    3
Open Lock             n/a               n/a                   n/a
Perform              n/a               n/a                   n/a
Repair                0                  0                    0
Search                0                  0                    2
Spot                  4                  7                    9
Swim                  1                  1                    1
Tumble                n/a                4                    4
Use Magic Device     n/a                 0                    0

Level 1 (Cleric)
Feat: (Selected) Spell Focus: Necromancy
Feat: (Automatic) Attack
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Turn Undead


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy


Level 3 (Ranger)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Spell Penetration


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Quicken Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Greater Spell Penetration


Level 16 (Cleric)
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elf Melee Attack I
Enhancement: Undying Call
Enhancement: Follower of the Undying Court
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Ranger Favored Damage I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Spell Penetration I
Enhancement: Cleric Spell Penetration II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Ranger Dexterity I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Light I
Enhancement: Cleric Divine Light II
Enhancement: Cleric Divine Vitality I