So I am tired of my gimpy drow twf kotc pally and would like a build with a bit more more self-sufficiency and survivability, and if possible tanking ability, so I am looking at this build with slight modifications. However, I'm not sure I have the gear to make it work. HP and AC breakdowns are with gear I now have, and I would
really like to avoid as much grinding for new gear as possible.
Here's what I've been planning to do:
Code:
Level 20 Lawful Good Human Male
(20 Paladin)
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 17 25
Dexterity 12 14
Constitution 14 16
Intelligence 11 13
Wisdom 8 10
Charisma 15 17
Level 1 (Paladin)
Feat: (Past Life) Past Life: Paladin
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness
Feat: (Selected) Shield Mastery
Feat: (Selected) Maximize Spell
Feat: (Selected) Quicken Spell
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Selected) Combat Expertise
Feat: (Selected) Improved Shield Mastery
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Weapons of Good
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery II
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice III
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Defender of Siberys III
Enhancement: Racial Toughness II
Enhancement: Paladin Devotion III
Enhancement: Paladin Toughness III
Enhancement: Paladin Divine Might II
AC
10 base + 16 cavalry plate + 5 dexterity + 5 deflection + 4 insight + 2 dodge + 2 DoS ToD set + 4 stance + 6 aura + 8 shield + 1 shield ritual + 5 combat expertise =
68 unbuffed
1 haste + 3 barkskin =
72 self buffed
2 recitation + 2 barkskin =
76 raid buffed
+1 armor ritual if it stacks with shield ritual
+4 bard if the bonus stacks with dodge from stance
+3 ship buffs
------------
84 overly optimistic
Healing amp
1.05 (pally PL) * 1.2 (human) = 1.26
Terrible, I know. Lacking Epic Gloves of the Claw. Maximized CSW with sup Ardor pot would, on average, hit for: 31.5 * (1 + 0.3 + 0.75) * 2 * 1.26 = 163 HP. 179 with healer ship buff.
HP
352 character planner + 10 draconic vitality + 40 superior false life + 60 +6 con + 20 toughness item + 40 stance + 45 shroud -5 neg level =
562
Possible 20 from ship buffs and 20 from rage (with -2 AC) for
602. Not too bad for a paladin I guess.
Any suggestions? Not sure about imp. shield mastery... And the self healing seems almost not worth it with my lack of healing amp.
Gear setup is: Cutlass, Swashbuckler (also got levik), Cavalry plate, Conc opp cloak, Brawling gloves, DoS belt and ring, Buccaneer ring (also got Warchanter ring), Arrowhead, new chain bracers, Minos, no good goggles, no good neck, no good boots, none of the epic items have been augmented (I assume I should do silver on cutlass first?). Will I do fine until I can get Torc and epic claw gloves or should I wait until I get them and then TR? I also don't have a bauble or spell storing ring :/
So basically, if I TR into this with the gear I now have, will I just turn my pally into a gimp dps that can't tank either?