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  1. #1
    Community Member Deuce's Avatar
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    Default Greater Stability

    As one of the players that preferres to play True Neutral characters, I'd like to see Greater Stability on more than just a robe. I know, 'if you get UMD high enough, you can equip almost anything' argument is gonna pop up here, but seriously, some builds (notably fighters with Char as a dump stat) just don't have the points to get UMD all that high. How about a little love for the True Neutral/Non-UMD characters? Start letting Greater Stability pop up as a mod on regular drop armors/items, not just one singular named item that's not really useful?


    Please?

    (Let the arguments/flaming begin!)

  2. #2
    2015 DDO Players Council Ironforge_Clan's Avatar
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    I don't disagree with you in the least. What I have an issue with is that stability and greater stability for that matter are deflection bonuses that do not stack with protection items. It basically makes them worthless since by the time you do find a stability item you are most likely already wearing a protection item that will negate it.

    Now if they stacked or became a dodge bonus then stability might mean something.
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  3. #3
    Community Member Deuce's Avatar
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    Quote Originally Posted by Ironforge Clan View Post
    I don't disagree with you in the least. What I have an issue with is that stability and greater stability for that matter are deflection bonuses that do not stack with protection items. It basically makes them worthless since by the time you do find a stability item you are most likely already wearing a protection item that will negate it.

    Now if they stacked or became a dodge bonus then stability might mean something.
    Except for the fact that Stability provides both a deflection bonus AND a resistance bonus, so it improves both AC and saves. So, if you had Greater Stability on an armor set, it would be the same as wearing both a +4 protection item and a +4 resistance item. Yeah, you could find both as separate items, say a +5 prot necklace and a +5 resistance cloak, but that's two slots taken up. I'd rather have the 1 less prot/resist, but combined on my armor set with two freed up slots. But that's just me.

  4. #4
    Community Member Khorban's Avatar
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    Question Ok... really stupid question from an ORP...

    Stability.... What exactly does it do?

    Granted, my group disbanded after we all graduated High School (AD&D had been released a few years) - so I had to play catch-up on v3.5... and can't remember a thing about 'Stability' during that time....?

    However, when I think of Stability - I think of 'Diehard' (auto-stabilize)

    I'm thinking these two are inherently different from the previous posts?

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  5. #5
    Founder Rickpa's Avatar
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    Stability on armor is always less useful than other armors it's level because it is rarely (if ever) higher than +2 armor bonus, and just plain old +5 armor is better for AC than +1 with +2 non-stacking protection. At level 9, you can get a +3 resistance item, and beat that aspect.

    I am betting that armor with greater stability would invariably be +1, and therefore no advantage. That's the way DDO rolls.

    The ONLY benefit for true neutral melee is not getting hurt with unholy, axiomatic, & chaotic damage. Even if you were to get +5 armor with stability at level 8, it would be obsolete at level 9. Of course greater stability would likely not be wearable until much later.
    Last edited by Rickpa; 03-08-2009 at 01:12 PM.

  6. #6
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    Quote Originally Posted by Deuce View Post
    As one of the players that preferres to play True Neutral characters, I'd like to see Greater Stability on more than just a robe. I know, 'if you get UMD high enough, you can equip almost anything' argument is gonna pop up here, but seriously, some builds (notably fighters with Char as a dump stat) just don't have the points to get UMD all that high. How about a little love for the True Neutral/Non-UMD characters? Start letting Greater Stability pop up as a mod on regular drop armors/items, not just one singular named item that's not really useful?


    Please?

    (Let the arguments/flaming begin!)
    I'd like to see Greater Stability and Superior Stability. Pending on how they made these, I don't see the need to cross-stack protection items with it -- but that would be nice!

    I do agree that it's nice to have the resistance and protection on one item to save a slot, but if that's the only true benefit -- it really isn't worth the True Neutral selection on a character that restricts classes like Paladin and Monk splashing.

    If Superior Stability gave things like the Mod/Heavy Fort and/or Diehard feat (Stabilization), that would give a little extra to make some items worth wearing.

  7. #7
    Community Member Deuce's Avatar
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    Quote Originally Posted by Rickpa View Post
    Stability on armor is always less useful than other armors it's level because it is rarely (if ever) higher than +2 armor bonus, and just plain old +5 armor is better for AC than +1 with +2 non-stacking protection. At level 9, you can get a +3 resistance item, and beat that aspect.

    I am betting that armor with greater stability would invariably be +1, and therefore no advantage. That's the way DDO rolls.

    The ONLY benefit for true neutral melee is not getting hurt with unholy, axiomatic, & chaotic damage. Even if you were to get +5 armor with stability at level 8, it would be obsolete at level 9. Of course greater stability would likely not be wearable until much later.
    Probably right about the +1 for armor w/ Greater Stability, but maybe it could go on a ring or other item? As it stands, right now the only thing with it in game is a single named robe - which kinda blows IMO...

  8. #8
    Community Member Deuce's Avatar
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    Quote Originally Posted by Khorban View Post
    Stability.... What exactly does it do?

    Granted, my group disbanded after we all graduated High School (AD&D had been released a few years) - so I had to play catch-up on v3.5... and can't remember a thing about 'Stability' during that time....?

    However, when I think of Stability - I think of 'Diehard' (auto-stabilize)

    I'm thinking these two are inherently different from the previous posts?

    Please n Thanks!
    Stability is an item enhancement (on armor or shields) that gives a character of True Neutral alignment a +2 deflection AC bonus and a +2 Resistance bonus to saves. Greater Stability gives a +4/+4 AC/Save bonus.

  9. #9
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    Personally, I've started making all my sorcs and clerics True Neutral. The main reason to pick something else is for compatibility with weapons that have prerequisites, and neither my sorcs nor my clerics should be swinging at anything in melee if it can be avoided.

    The benefit goes away around 5th level or so, but up until then the added +1 to resistance over what I'd likely have otherwise is a nice little boost. Note that for those characters, AC isn't all that important to begin with and at later levels it's completely irrelevant. Obviously for the ranger mutts with the high AC and everything else, Stability is NOT the way to go.

    I'd be all for better types of Stability at higher levels.
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  10. #10
    Community Member Khorban's Avatar
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    Quote Originally Posted by Deuce View Post
    Stability is an item enhancement (on armor or shields) that gives a character of True Neutral alignment a +2 deflection AC bonus and a +2 Resistance bonus to saves. Greater Stability gives a +4/+4 AC/Save bonus.
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