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  1. #1
    Community Member Aaxeyu's Avatar
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    Default Dwarven TWF intimitank.

    Here's a high AC, high intimidate and high DPS tank.
    I went pure fighter to get the extra DPS from the capstone.
    Dwarf is for extra saves vs spells, more AC and HP.

    Name: XXXXXX
    Class: Fighter 20
    Race: Dwarf
    Allignment: Neutral

    Starting Stats:
    Str 16
    Dex 15
    Con 14
    Int 12
    Wis 8
    Cha 12


    Ending Stats:
    Str 36 (16 base + 5 level + 6 item + 3 tome + 2 enhancement + 4 defensive stance)
    Dex 24 (15 base + 3 tome + 6 item)
    Con 26 (14 base + 2 tome + 6 item +1 enhancemet + 4 defensive stance)
    Int 14 (12 base + 2 tome)
    Wis 8 (8 base)
    Cha 20 (12 base + 2 tome +6 item)

    When I eventually get +4 cha and dex tome I will change the enhancement from dex to cha.

    Final AC Breakdown:
    10 Base
    7 dex
    15 Dragontouched fp
    5 deflection
    5 combat expertise
    1 Dodge
    3 Chattering Ring
    4 insight
    2 chaos
    1 Rituals
    3 stalwart defender
    ----------------
    56 - unbuffed
    ----------------
    3 bark pot
    1 haste
    4 shield
    2 recitation
    ----------------
    66 - self buffed
    ----------------
    4 defensive stance
    ----------------
    70 - stance
    ----------------
    4 armor boost
    ----------------
    74 - self buffed + boost
    ----------------
    2 barkskin
    4 bard song
    6 aura
    ----------------
    86 with party buffs
    ----------------
    5 towershield
    1 ritual
    ---------------
    92 with towershield

    Enhancements

    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Haste Boost II
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Toughness II
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Item Defense II
    Enhancement: Fighter Intimidate IV
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Fighter Dwarven Axe Specalization II
    Enhancement: Fighter Weapon Alacrity

    Feats:
    1. Iron Will
    1 (Fighter). Two Weapon Fighting
    2 (Fighter). Combat Expertise
    3. Force of Personality
    4 (Fighter). Weapon Focus: Slashing
    6. Dodge
    6. (Fighter). Weapon Specalization: Slashing
    8 (Fighter). Improved Two Weapon Fighting
    9. Improved Critical: Slashing (swap to pierce when you get 2 x mineral II)
    10 (Fighter). Power attack
    12. Skill Focus: Intimidate
    12 (Fighter). Greater Weapon Specalization: Slashing
    14 (Fighter).Greater Two Weapon Fighting
    15. Toughness
    16 (Fighter). Oversized Two Weapon Fighting
    18. Lightning reflexes
    18 (Fighter). Greater Weapon Focus: Slashing
    20 (Fighter). Quickdraw

    Saves Unbuffed
    Fortitude: 27 (12 fighter + 6 con + 5 res +4 dwarf)
    Reflex: 20 (24 vs spell) (6 fighter + 7 dex + 5 res + 2 Lightning reflexes (+ 4 dwarf))
    Will: 22 (6 fighter + 5 cha + 5 res + 4 dwarf +2 iron will)


    Saves Self Buffed
    Fortitude: 34 ( + 4 GH + 3 Dstance)
    Reflex: 28 (32 vs spells)( + 4 GH + 1 haste + 3 Dstance)
    Will: 29 ( + 4 GH + 3 Dstance)


    Hit Points
    200 paladin
    160 con
    20 heroic durability
    10 draconic vitality
    22 toughness
    50 tougness enhancements
    30 greater false life
    45 shroud item
    ---------------
    537 hp

    Skill Points:

    Eat a +2 int tome at level 1 and take balance, jump, intimidate, UMD

    Intimidate:
    23 ranks
    5 cha
    4 enhancement
    6 stalwart defender
    3 feat
    15 item
    6 crafted item
    2 reaver trinket
    4 GH
    2 bard song
    --------------
    70


    UMD:
    11 ranks
    5 cha
    6 crafted item
    2 reaver trinket
    4 GH
    5 Titan gloves
    --------------
    33


    Items

    Mainhand: Mineral II DA Insight
    Offhand: Mineral II DA +2 con
    Shield: Leviks defender
    Head: +15 intimi
    Goggles: +6 cha skills
    Armor: Dragontouched fp with +10% healing, 20% healing and Destruction
    Bracers: Chaosgarde
    Gloves: 45 hp, +5 prot, heavy fort,
    Ring: chattering ring
    Ring: Tumbleweed (+6 dex)
    Boots: Boots of the innocent
    Belt: +6 str, greater false life
    Cloak: +6 cha
    Necklace: +6 con
    Trinket: Reavers head/bloodstone


    What's special with this build?
    Very high AC and intimidate combined with high DPS.

    Strengths .v. Weaknesses (if any weaknesses!)
    +Very good dps for an Intimitank.
    +very high ac
    +Very high intimidate
    +High hp
    +Decent umd
    +Great versatility

    -No evasion

    Any thoughts?
    Last edited by Aaxeyu; 03-06-2009 at 09:10 AM.

  2. #2

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    *stays away from this build*
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  3. #3
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Borror0 View Post
    *stays away from this build*
    Go troll somewhere else.

  4. #4
    Community Member PetertheJerk's Avatar
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    Default

    I like the build and am considering to make my own. One question, I was thinking about dropping all points out of int and 2 out of cha to start with 18 str, and using the 2 skill points (with a +2 int tome) to go intimidate and UMD. Would the build still work?

    Thanks,
    Trolling DDO forums > Studying

  5. #5

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    i have a DPS/intimitank which have yet to decide which path to go (likely kensai). look up in the fighter forums and we can share tips
    If you want to know why...

  6. #6
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by PetertheJerk View Post
    I like the build and am considering to make my own. One question, I was thinking about dropping all points out of int and 2 out of cha to start with 18 str, and using the 2 skill points (with a +2 int tome) to go intimidate and UMD. Would the build still work?

    Thanks,
    Starting with 18 str doesn't give much benefits really, the skillpoints alone is worth alot more, and the extra umd/intimi is a nice bonus.
    And without CE you will lose alot of AC potential.

  7. #7
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Aranticus View Post
    i have a DPS/intimitank which have yet to decide which path to go (likely kensai). look up in the fighter forums and we can share tips
    Link please

  8. #8

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    Quote Originally Posted by Aaxeyu View Post
    Link please
    http://forums.ddo.com/showthread.php?t=171420
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  9. #9
    Community Member gfunk's Avatar
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    Thx for posting this. I wanted to have a defender to put into my dps table. Looks like a good build, I like that you have considered some healing amp into it. When not intimidating you might consider leaving a gear configuration available for the finger necklace, and possibly 30% healing amp on tier 3 of a triple positive weapon. I have my human part-time intimidator/part-time twf'r equiped that way (sometimes) and find it situationally quite handy (especially nice if you have to quickly pot-heal yourself up.)

    Here is what I calculated out for your build in terms of dps:

    TWF dwarven stalwart defender
    main / offhand
    5 / 5 .. weapon
    8 / 8 .. tharnes
    7 / 7 .. inspire courage
    2 / 2 .. dwarven axe enhancements
    1 / 1 .. prayer
    5 / 5 .. power attack
    2 / 2 .. Fighter enhancements
    4 / 4 .. weapon spec, greater weapon spec
    ............ 32 unbuffed str (16 bse, 5lvlup, 6 item, 3 tome)
    ............ 4 str (defensive stance)
    ............. 2 str (rage)
    ............. 2 str (madstone 1)
    ............. 2 str (madstone 2)
    16 / 8 .. (42 str total)
    50 / 42 .. total damage modifier

    61 / 53 .. avg normal damage (Gs dwarven axes)
    201 / 177 .. avg crit damage (+6 dmg to crits w/ bloodstone)
    51.85 / 45.05 .. weighted reg damage (*17/20)
    20.1 / 17.7 .. weighted crit damage (*2/20)
    71.95 / 62.75 .. Average unhasted damage per swing

    71.95 / 62.75 .. sub total

    6.65 / 6.65 .. 2d6 holy tier I (7*19/20)
    3.325 / 3.325 .. 1d6 acid tier II (3.5*19/20)
    1.1 / 1.1 .. 2d10 acid on crit tier II (11*2/20)
    1.1 / 1.1 .. 2d10 acid on crit tier III(11*2/20)
    0.7 / 0.7 .. 4d6 acid on 20 tier III(14*1/20)
    2.375 / 2.375 .. 1d4 slicing duel shard (2.5*19/20)
    15.25 / 15.25 .. total Min II weapon effects
    87.2 / 78 .. base + weapon effects

    5 / 5 .. # of attacks per round
    436 / 390 .. total avg damage per round
    826 .. total main + off hand
    908.6 .. * 1.10 melee alacrity
    1090.32 .. *1.2 haste boost II
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  10. #10
    Community Member Bilger's Avatar
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    Quote Originally Posted by Borror0 View Post
    *stays away from this build*
    Why would you say that just barely glanced at but looks solid? I personally have a TWF build that hits standing 56 ac 66 maxed buffed and 71 w/shield and is using the fullplate from VOD no DT. Does 150+ crits and seeen over 180 point single handed crits and is close to this build. For a new player this I would not recomend but for someone who can tweak with gear or has time to I think this is very viable.
    Proud Officer of The Madborn

  11. #11
    Founder Justicar's Avatar
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    A few things to think about;

    1. I would consider wearing Daggertooths belt so free up to AP's and putting GFL and one of the stats on your armor. 30% Healing amp isnt worth all that much imo.

    2. As an intim tank, imo, evasion is much more important that 10% weapon speed boost from the capstone. I would consider 2 lvls or rogue so you can actually make your umd worth while.

    3. You have the shield spell listed in your ac breakdown but you are wearing full plate, which doesnt stack.

    4. I dont think your intim is going to be high enough for end game raid bosses. Its not enough as is right now for elite hounds and vods. It will be good enough for trash mobs and normal content though.

    Thats about all I have time for atm, busy at work. Good luck with the build.
    Arobot - Consummate - Katanee - Leatherneck - Tanaki - Thejusticar - Transcendent - Tufelhunden - Ultimatum
    Forsaken Souls Ghallanda

  12. #12
    Community Member Quikster's Avatar
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    Quote Originally Posted by Bilger View Post
    Why would you say that just barely glanced at but looks solid?
    I'm guessing because of the Monster debate?
    Sarlona's FORMER #1 Piker!!
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    Member of Roving Guns

  13. #13
    Community Member Tuney's Avatar
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    Quote Originally Posted by Justicar View Post
    A few things to think about;

    1. I would consider wearing Daggertooths belt so free up to AP's and putting GFL and one of the stats on your armor. 30% Healing amp isnt worth all that much imo.

    2. As an intim tank, imo, evasion is much more important that 10% weapon speed boost from the capstone. I would consider 2 lvls or rogue so you can actually make your umd worth while.

    3. You have the shield spell listed in your ac breakdown but you are wearing full plate, which doesnt stack.

    4. I dont think your intim is going to be high enough for end game raid bosses. Its not enough as is right now for elite hounds and vods. It will be good enough for trash mobs and normal content though.

    Thats about all I have time for atm, busy at work. Good luck with the build.
    Nothing to say about 1 and 2. Part 3, Shield bonus can come from using the spell "Shield" or equiping a shield. 4. I think apart from maybe finding a way to put in Bullheaded and more points into CHA not much more he can do to raise it.

  14. #14
    Community Member Comfortably's Avatar
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    So far I have really enjoyed you posts Aaxeyu, the Monster was really fun to read/watch.

    I have been looking at a similar build and this looks very close to what I was planing on doing.

    I would say **** the evasion, yes it helps but meh, you shouldnt "need" it to preform well in a quest/raid setting.
    Jeets said he wouldn't tell Turbine. ;(

  15. #15

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    Quote Originally Posted by Justicar View Post
    A few things to think about;

    1. I would consider wearing Daggertooths belt so free up to AP's and putting GFL and one of the stats on your armor. 30% Healing amp isnt worth all that much imo.

    2. As an intim tank, imo, evasion is much more important that 10% weapon speed boost from the capstone. I would consider 2 lvls or rogue so you can actually make your umd worth while.

    why? his aim is to reduce melee damage and not spell damage. besides, evasion without a good reflex is a wasted feat as well. not to mention he is wearing heavy armor

    3. You have the shield spell listed in your ac breakdown but you are wearing full plate, which doesnt stack.

    shield spell offers shield bonuses which stack with armor bonuses. you are confusing shield from mage armor

    4. I dont think your intim is going to be high enough for end game raid bosses. Its not enough as is right now for elite hounds and vods. It will be good enough for trash mobs and normal content though.

    Thats about all I have time for atm, busy at work. Good luck with the build.
    with a 57 self buffed intim. my intimitank can hold suulo's agro 100% of the time on normal and hound 50%. elite vod has prolly 70 intim which he certainly has. more importantly, intim is not just the only way to grab agro. dps can draw agro as well
    If you want to know why...

  16. #16
    Founder Justicar's Avatar
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    Quote Originally Posted by Aranticus View Post
    with a 57 self buffed intim. my intimitank can hold suulo's agro 100% of the time on normal and hound 50%. elite vod has prolly 70 intim which he certainly has. more importantly, intim is not just the only way to grab agro. dps can draw agro as well
    This is again imo, but the purpose of all true intim tanks is to effectively mitigate damage done to the other party memebers by drawing aggro to yourself. If you have evasion you mitigate MUCH more damage than if you dont. Again, thats just my opinion though.

    So, if the shield spell stacks with armor, then does it stack with an actual shield's armor bonus? I didnt think that it did, which is what he indicates in his ac breakdown.

    A 57 intim is fine for normal. I have an intim tank myself, so I know the skills checks well, thanks. If you read my post I said it wont be high enough for end game elite as it stands right now. Not on normal. Yes, he has a 70 intim. At lvl 20. Not 16. He can barely make the min requirements for end game elite as it stands now as a projected lvl 20. How well do you think his intim will work on end game elite quests in the upcoming mod? Not very well by my thinking...

    I am not trying to knock your build in any way man. I am just pointing out a few things for you to think about in the build, thats it.
    Arobot - Consummate - Katanee - Leatherneck - Tanaki - Thejusticar - Transcendent - Tufelhunden - Ultimatum
    Forsaken Souls Ghallanda

  17. #17

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    Quote Originally Posted by Justicar View Post
    This is again imo, but the purpose of all true intim tanks is to effectively mitigate damage done to the other party memebers by drawing aggro to yourself
    True but Evasion means you've got lower AC though.

    How much do you think your 18ftr/2rog saves will help you in level 20 content? Tough question, isn't it? For all we know, the 18ftr/pal may as well prevent you from more damage by having 4 AC more and better saves. It depends a lot of the save DCs and how much non-AoE spell damage is used.

    Anyway, this is clearly a versatile tank, rather than a primary tank.

    He seems spec'd to switch to DPS mode when a better suited intimitank steps in.
    Quote Originally Posted by Justicar View Post
    How well do you think his intim will work on end game elite quests in the upcoming mod? Not very well by my thinking...
    Well, he'll have Defender so that means he'll have +200% aggro generation.

    He'll be able to tank.
    Last edited by Borror0; 03-13-2009 at 11:33 AM.
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  18. #18
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Justicar View Post
    1. I would consider wearing Daggertooths belt so free up to AP's and putting GFL and one of the stats on your armor. 30% Healing amp isnt worth all that much imo.
    30% healing amp is worth ALOT more than 6 aps. It can't even be compared in any means, its so much better.

    Quote Originally Posted by Justicar View Post
    2. As an intim tank, imo, evasion is much more important that 10% weapon speed boost from the capstone. I would consider 2 lvls or rogue so you can actually make your umd worth while.
    2 rogue levels would drasticly lower my AC, and 10% slower attackspeed would hurt my dps.
    The UMD Ã*s only there for flavor as I build the toon for a request in a request a build thread. As some people know, I'm not a big fan of low-mid umd myself.

    Quote Originally Posted by Justicar View Post
    3. You have the shield spell listed in your ac breakdown but you are wearing full plate, which doesnt stack.
    Shield spell gives SHIELD ac, armor gives ARMOR ac. So they fully stack.

    Quote Originally Posted by Justicar View Post
    4. I dont think your intim is going to be high enough for end game raid bosses. Its not enough as is right now for elite hounds and vods. It will be good enough for trash mobs and normal content though.
    The intimi is more than good enough, and not the only way to gain aggro.
    Elite hound and VoD is not meant to be intimidated. DPS tank works much better, ac you need so silly high AC anyways (in VoD atleast).

  19. #19
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Justicar View Post
    This is again imo, but the purpose of all true intim tanks is to effectively mitigate damage done to the other party memebers by drawing aggro to yourself. If you have evasion you mitigate MUCH more damage than if you dont. Again, thats just my opinion though.
    How exatcly will evasion help me with mitigatin incomming damage on the rest of the party?
    Evasion is nice, but it comes at a high cost. And my saves are not exactly the highest.

  20. #20
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by gfunk View Post
    Here is what I calculated out for your build in terms of dps:

    TWF dwarven stalwart defender
    main / offhand
    5 / 5 .. weapon
    8 / 8 .. tharnes
    7 / 7 .. inspire courage
    2 / 2 .. dwarven axe enhancements
    1 / 1 .. prayer
    5 / 5 .. power attack
    2 / 2 .. Fighter enhancements
    4 / 4 .. weapon spec, greater weapon spec
    ............ 32 unbuffed str (16 bse, 5lvlup, 6 item, 3 tome)
    ............ 4 str (defensive stance)
    ............. 2 str (rage)
    ............. 2 str (madstone 1)
    ............. 2 str (madstone 2)
    16 / 8 .. (42 str total)
    50 / 42 .. total damage modifier

    61 / 53 .. avg normal damage (Gs dwarven axes)
    201 / 177 .. avg crit damage (+6 dmg to crits w/ bloodstone)
    51.85 / 45.05 .. weighted reg damage (*17/20)
    20.1 / 17.7 .. weighted crit damage (*2/20)
    71.95 / 62.75 .. Average unhasted damage per swing

    71.95 / 62.75 .. sub total

    6.65 / 6.65 .. 2d6 holy tier I (7*19/20)
    3.325 / 3.325 .. 1d6 acid tier II (3.5*19/20)
    1.1 / 1.1 .. 2d10 acid on crit tier II (11*2/20)
    1.1 / 1.1 .. 2d10 acid on crit tier III(11*2/20)
    0.7 / 0.7 .. 4d6 acid on 20 tier III(14*1/20)
    2.375 / 2.375 .. 1d4 slicing duel shard (2.5*19/20)
    15.25 / 15.25 .. total Min II weapon effects
    87.2 / 78 .. base + weapon effects

    5 / 5 .. # of attacks per round
    436 / 390 .. total avg damage per round
    826 .. total main + off hand
    908.6 .. * 1.10 melee alacrity
    1090.32 .. *1.2 haste boost II
    Thanks, although I already calculated the DPS my self, but now others can see aswell.

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