Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Yep.... was just a matter of time before someone brought GEAR into a class comparison.
Lets redo all the number for those with tharnes...
then redo for weapon effects...
then redo with both..
then redo for bard buffs but no tharnes..
then redo for bard buffs and tharnes
then redo for Warchanter..
then redo for warchanter + effects + tharnes
All thats nice but NOW you must do choker too...
I could include inspire courage and prayer, though I wanted to make the charts as self-buffed. Personally I only see a bard in ~60% of the raids I run, and maybe 10% of the quests, so I don't like to include it in how I personally think about dps (im a pessimist). That said, it probably is a good idea to have a seperate "buffed" chart.
Also, its a bit tricky to add in tharnes, though perhaps I can do it on a seperate table. Obviously, it would only impact your dps in places where you don't have agro (and even my dex based ranger gets agro a lot). I included sneak attack damage on the rogue (without tharnes) as they have enhancements to mitigate agro, and its a central aspect of the class. I will likely include the numbers for the melees with Tharnes in a seperate "non-agro" table.
<Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
lol.. I took out the choker because of its limitations...
Effects are complicated. Which weapon should i use? min II, lightning strike? radience for the rogue? triple pos? It opens up a whole other can of worms, though I will consider doing it if I am super-bored at work over the next couple of weeks.
<Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>
Its not supposed to be hard... but when your fighter sees that +3 str tome for #20 waiting 120 days isnt out of the question
tharnes adds +8 damage x 5 attacks x 2 weapons = 80 damage per round
or 88 with 10% alacrity..
for a difference of 8 damage per round..
given that its only when you dont have agro, and not every1 has it... i think its more accurate to leave it out anyway.
In other words: Add 8 to tempest kensai pali if you must....
This is one of those hey who do you run with and situational questions. On a shroud pounding on Harry everybody who has one of these gets the tharnes at least if that one person doesn't have aggro. The folks I run with for shroud speeds it is more the question of who doesn't have one and this is usually a player who is playing a newer character. On average I would say 5 out of the 7 melee on these shrouds are getting tharnes damage on Harry - the guy with aggro and the 1 melee who doesn't have the goggles. If you are fighting different mobs and the like and are spread out so you wouldn't get sneak damage of course then it is harder to count tharnes.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Forgive me if it's been mentioned - your stats are too high on KotC.
Even assuming three +4 tomes you're example has base Str 18, Dex 13, Cha 16. That's 31 points right there. Realistically Str needs to be 16 base?
yeah... there are a few unrealistic things here and there in the "builds" (particularily with the enhancements picked, though I believe all of them are "possible" just not always optimal for the rest of the build). I'll try and change them to coincide with the majority of peoples expectations regarding the class. Your suggestion makes sense, as I doubt too many pali's would go for an 18 base str (though as previously mentioned my familiarity with the pali class is fairly poor, having only taken one up to mid levels before deleting)
<Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>
Harry also has 50%? fortification for only 40 damage per round 44 with alacrity resulting in 4 extra damage per round for the fast attacking types...
So add 4 damage for one of the few situations where you are guaranteed to get sneak attack damage.
3 good reasons not to include tharnes:
1) Not everybody has it
2) This is a class comparison
3) It is nearly impossible to calculate "actual" dps gains as every situation will be different.
moved to post #46
Last edited by gfunk; 04-09-2009 at 01:59 PM.
<Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>
3) It is tough, but I think that the DDO community thinks of DPS in certain "reference" situations,
i.e. DPS while attacking Harry, DPS vs trash mobs, DPS vs Sally as tank, DPS vs Sally as non-agro combatants, DPS vs uncritable opponents, etc etc..
At some point I would like to include 50% fortification in my numbers. I would also like to do a complete combat breakdown (in a reference situation such as attacking harry) that would estimate
a) how much damage each build would take,
b) how much healing resources they would require,
c) how much actual dps would they output taking into consideration attack bonus
Time permitting....
<Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>
As previously mentioned, weapon effects are tough to include because every1 uses different weapons (though mineral II would be my choice as a comparison weapon if i picked one).
And I'm not quite ready to delve into damage per second. Perhaps i will include it when cforce's thread comes to a conclusion:
http://forums.ddo.com/showthread.php?t=172819
If you wish to do it for your own purposes, it wouldn't be hard to just take the numbers I have posted, and divide them by time/round
<Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>
Pretty cool how high up Colossus (12 fighter / 8 barbarian) charted. At least that gives hope for odd ball builds still having some viability beyond the cookie cutter stuff.
You could just include mineral II on every build, it might not be perfect but it better than no weapon effects at all.
You could aswell use damage per second as your calcs are already assuming that the speedboosts are not working as Eladrin said.
I have made a calc in an excel sheet that I use when calculating dps..
Hey gfunk did you add another +2 to pure Kensai for Sup Wpn Spec yet?
For what it's worth I do think Min II is a universal constant so to speak. The Imp crit range classes (old Barb, kensai) are not being given accurate numbers as burst/blast damage isn't being calculated.
Btw - this is an excellent thread bro. thanks for your hard work.
You missed monk/16 off your table. Would be interesting to know monk with +5 holy burst wraps vs stunned mob with tharne's goggles.
Garth
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
I'm sort of convinced to add this in now, though it won't be until monday at least (this stuff is best left for the office).
I was wondering when someone would ask about monk...might as well ask about battle sorcs and flerics..
Just kidding. I will include monk, however I wanted to start with the classes that were more commonly cited in terms of high dps. Plus, I am not as familiar which configurations of the monk provide the class with it's highest dps (having never capped one myself). Over the next bit I'll look into it and add it in.
And despite my kidding about it, I probably will try and add in the other "non-traditional" melee types as time goes on. I'm sort of thinking of it as a long term project to pass time when I'm bored.
<Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>