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  1. #21
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    All the barbs could go 11 PA, Dwarves could go 8.
    Crit rage barbs are low becuase they get it at lvl 14, and are being compaired to much higher level (and better) enhancements.

    Ooooh.. Let me do one

    Kensai Fighter Greataxe
    main / offhand
    5 weapon
    16 power attack
    4 kensai
    2 fighter enh
    4 weapon spec, greater weapon spec
    .............36 unbuffed str (18bse, 5 lvlup, 3 enh, 6 item, 4 tome)
    ...............8 str (power surge)
    ...............2 str (rage)
    ...............2 str (madstone 1)
    ...............2 str (madstone 2)
    30 (50 str total)
    61 total damage modifier

    71.5 avg regular damage (GS Greataxe)
    256.5 avg crit damage (+14 dmg to critsw/ kensai+bloodstone)
    57.2 weighted reg damage (*16/20)
    38.475 weighted crit damage (*3/20)
    95.675 Average unhasted damage per swing

    5 # of attacks per round
    478.375 total avg damage per round
    526.2125 * 1.10 melee alacrity


    35.75 damge per glancing blow (half of main damage)
    3 # glancing blows per round
    107.25 glancing blow damage per round
    117.975 * 1.1 melee alacrity

    Total: 644.1875
    That is a whole different can of worms thf. You could post thf builds barbarian 20, fighter 20, rogue 19 barbarian 1 acrobat q-staff, paladin 20 and do a comparison of those as well lol..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  2. #22
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    Quote Originally Posted by gfunk View Post
    [COLOR=white]DPS TABLE (from below)
    I see no Inspire Courage in the results. I also don't see Tharne's Goggles.

    Omitting those factors which are part of real DDO DPS makes Tempest, Paladin, and Kensai look relatively worse than they actually are.

  3. #23
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    I see no Inspire Courage in the results. I also don't see Tharne's Goggles.

    Omitting those factors which are part of real DDO DPS makes Tempest, Paladin, and Kensai look relatively worse than they actually are.
    Yep.... was just a matter of time before someone brought GEAR into a class comparison.

    Lets redo all the number for those with tharnes...
    then redo for weapon effects...
    then redo with both..
    then redo for bard buffs but no tharnes..
    then redo for bard buffs and tharnes
    then redo for Warchanter..
    then redo for warchanter + effects + tharnes

    All thats nice but NOW you must do choker too...

  4. #24
    Community Member gfunk's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    I see no Inspire Courage in the results. I also don't see Tharne's Goggles.

    Omitting those factors which are part of real DDO DPS makes Tempest, Paladin, and Kensai look relatively worse than they actually are.
    I could include inspire courage and prayer, though I wanted to make the charts as self-buffed. Personally I only see a bard in ~60% of the raids I run, and maybe 10% of the quests, so I don't like to include it in how I personally think about dps (im a pessimist). That said, it probably is a good idea to have a seperate "buffed" chart.

    Also, its a bit tricky to add in tharnes, though perhaps I can do it on a seperate table. Obviously, it would only impact your dps in places where you don't have agro (and even my dex based ranger gets agro a lot). I included sneak attack damage on the rogue (without tharnes) as they have enhancements to mitigate agro, and its a central aspect of the class. I will likely include the numbers for the melees with Tharnes in a seperate "non-agro" table.
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  5. #25
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    Yep.... was just a matter of time before someone brought GEAR into a class comparison.

    Lets redo all the number for those with tharnes...
    then redo for weapon effects...
    then redo with both..
    then redo for bard buffs but no tharnes..
    then redo for bard buffs and tharnes
    then redo for Warchanter..
    then redo for warchanter + effects + tharnes

    All thats nice but NOW you must do choker too...
    Well I would say the tharnes gogles is as easy to acquire as the madstone boots right now. For both it takes about 20 runs to have about 90% certainty of having one of each which take a little less then 60 days.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  6. #26
    Community Member gfunk's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    Yep.... was just a matter of time before someone brought GEAR into a class comparison.

    Lets redo all the number for those with tharnes...
    then redo for weapon effects...
    then redo with both..
    then redo for bard buffs but no tharnes..
    then redo for bard buffs and tharnes
    then redo for Warchanter..
    then redo for warchanter + effects + tharnes

    All thats nice but NOW you must do choker too...

    lol.. I took out the choker because of its limitations...

    Effects are complicated. Which weapon should i use? min II, lightning strike? radience for the rogue? triple pos? It opens up a whole other can of worms, though I will consider doing it if I am super-bored at work over the next couple of weeks.
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  7. #27
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Well I would say the tharnes gogles is as easy to acquire as the madstone boots right now. For both it takes about 20 runs to have about 90% certainty of having one of each which take a little less then 60 days.
    Its not supposed to be hard... but when your fighter sees that +3 str tome for #20 waiting 120 days isnt out of the question

    tharnes adds +8 damage x 5 attacks x 2 weapons = 80 damage per round
    or 88 with 10% alacrity..
    for a difference of 8 damage per round..
    given that its only when you dont have agro, and not every1 has it... i think its more accurate to leave it out anyway.

    In other words: Add 8 to tempest kensai pali if you must....

  8. #28
    Community Member gfunk's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Oh and FYI divine favor actually is now +3 and not +6 the devs fixed this a few mods ago to better reflect the same change in 3.5 D&D.
    thx.. ill get to that
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  9. #29
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    Its not supposed to be hard... but when your fighter sees that +3 str tome for #20 waiting 120 days isnt out of the question

    tharnes adds +8 damage x 5 attacks x 2 weapons = 80 damage per round
    or 88 with 10% alacrity..
    for a difference of 8 damage per round..
    given that its only when you dont have agro, and not every1 has it... i think its more accurate to leave it out anyway.
    This is one of those hey who do you run with and situational questions. On a shroud pounding on Harry everybody who has one of these gets the tharnes at least if that one person doesn't have aggro. The folks I run with for shroud speeds it is more the question of who doesn't have one and this is usually a player who is playing a newer character. On average I would say 5 out of the 7 melee on these shrouds are getting tharnes damage on Harry - the guy with aggro and the 1 melee who doesn't have the goggles. If you are fighting different mobs and the like and are spread out so you wouldn't get sneak damage of course then it is harder to count tharnes.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  10. #30
    Community Member Cold_Stele's Avatar
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    Forgive me if it's been mentioned - your stats are too high on KotC.

    Even assuming three +4 tomes you're example has base Str 18, Dex 13, Cha 16. That's 31 points right there. Realistically Str needs to be 16 base?

  11. #31
    Community Member gfunk's Avatar
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    Quote Originally Posted by Cold Stele View Post
    Forgive me if it's been mentioned - your stats are too high on KotC.

    Even assuming three +4 tomes you're example has base Str 18, Dex 13, Cha 16. That's 31 points right there. Realistically Str needs to be 16 base?
    yeah... there are a few unrealistic things here and there in the "builds" (particularily with the enhancements picked, though I believe all of them are "possible" just not always optimal for the rest of the build). I'll try and change them to coincide with the majority of peoples expectations regarding the class. Your suggestion makes sense, as I doubt too many pali's would go for an 18 base str (though as previously mentioned my familiarity with the pali class is fairly poor, having only taken one up to mid levels before deleting)
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  12. #32
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    This is one of those hey who do you run with and situational questions. On a shroud pounding on Harry everybody who has one of these gets the tharnes at least if that one person doesn't have aggro. The folks I run with for shroud speeds it is more the question of who doesn't have one and this is usually a player who is playing a newer character. On average I would say 5 out of the 7 melee on these shrouds are getting tharnes damage on Harry - the guy with aggro and the 1 melee who doesn't have the goggles. If you are fighting different mobs and the like and are spread out so you wouldn't get sneak damage of course then it is harder to count tharnes.
    Harry also has 50%? fortification for only 40 damage per round 44 with alacrity resulting in 4 extra damage per round for the fast attacking types...
    So add 4 damage for one of the few situations where you are guaranteed to get sneak attack damage.

    3 good reasons not to include tharnes:
    1) Not everybody has it
    2) This is a class comparison
    3) It is nearly impossible to calculate "actual" dps gains as every situation will be different.

  13. #33
    Community Member gfunk's Avatar
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    Default Reference only

    moved to post #46
    Last edited by gfunk; 04-09-2009 at 12:59 PM.
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  14. #34
    Community Member gfunk's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    Harry also has 50%? fortification for only 40 damage per round 44 with alacrity resulting in 4 extra damage per round for the fast attacking types...
    So add 4 damage for one of the few situations where you are guaranteed to get sneak attack damage.

    3 good reasons not to include tharnes:
    1) Not everybody has it
    2) This is a class comparison
    3) It is nearly impossible to calculate "actual" dps gains as every situation will be different.
    3) It is tough, but I think that the DDO community thinks of DPS in certain "reference" situations,

    i.e. DPS while attacking Harry, DPS vs trash mobs, DPS vs Sally as tank, DPS vs Sally as non-agro combatants, DPS vs uncritable opponents, etc etc..

    At some point I would like to include 50% fortification in my numbers. I would also like to do a complete combat breakdown (in a reference situation such as attacking harry) that would estimate

    a) how much damage each build would take,
    b) how much healing resources they would require,
    c) how much actual dps would they output taking into consideration attack bonus

    Time permitting....
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  15. #35
    Community Member gfunk's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    Heya Gfunk

    I like your idea of comparing the classes dps like this. We all know that a LOT of people are actually very clueless about how much DPS their classes actually deal.

    Just a few thoughts..
    First I really think you should add weapon effects, as builds with more attacks gets more benefit from them

    And secondly, you are still counting in haste boosts as 30%, tempest as 10% so why not just make it damage per second instead of damage per round?
    As previously mentioned, weapon effects are tough to include because every1 uses different weapons (though mineral II would be my choice as a comparison weapon if i picked one).

    And I'm not quite ready to delve into damage per second. Perhaps i will include it when cforce's thread comes to a conclusion:

    http://forums.ddo.com/showthread.php?t=172819

    If you wish to do it for your own purposes, it wouldn't be hard to just take the numbers I have posted, and divide them by time/round
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  16. #36
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    Pretty cool how high up Colossus (12 fighter / 8 barbarian) charted. At least that gives hope for odd ball builds still having some viability beyond the cookie cutter stuff.

  17. #37
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by gfunk View Post
    As previously mentioned, weapon effects are tough to include because every1 uses different weapons (though mineral II would be my choice as a comparison weapon if i picked one).

    And I'm not quite ready to delve into damage per second. Perhaps i will include it when cforce's thread comes to a conclusion:

    http://forums.ddo.com/showthread.php?t=172819

    If you wish to do it for your own purposes, it wouldn't be hard to just take the numbers I have posted, and divide them by time/round
    You could just include mineral II on every build, it might not be perfect but it better than no weapon effects at all.

    You could aswell use damage per second as your calcs are already assuming that the speedboosts are not working as Eladrin said.

    I have made a calc in an excel sheet that I use when calculating dps..

  18. #38
    Community Member Cold_Stele's Avatar
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    Hey gfunk did you add another +2 to pure Kensai for Sup Wpn Spec yet?

    For what it's worth I do think Min II is a universal constant so to speak. The Imp crit range classes (old Barb, kensai) are not being given accurate numbers as burst/blast damage isn't being calculated.

    Btw - this is an excellent thread bro. thanks for your hard work.

  19. #39
    Founder Garth_of_Sarlona's Avatar
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    You missed monk/16 off your table. Would be interesting to know monk with +5 holy burst wraps vs stunned mob with tharne's goggles.

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  20. #40
    Community Member gfunk's Avatar
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    Quote Originally Posted by Cold Stele View Post
    For what it's worth I do think Min II is a universal constant so to speak. The Imp crit range classes (old Barb, kensai) are not being given accurate numbers as burst/blast damage isn't being calculated.
    I'm sort of convinced to add this in now, though it won't be until monday at least (this stuff is best left for the office).

    Quote Originally Posted by willphase View Post
    You missed monk/16 off your table. Would be interesting to know monk with +5 holy burst wraps vs stunned mob with tharne's goggles.

    Garth
    I was wondering when someone would ask about monk...might as well ask about battle sorcs and flerics..

    Just kidding. I will include monk, however I wanted to start with the classes that were more commonly cited in terms of high dps. Plus, I am not as familiar which configurations of the monk provide the class with it's highest dps (having never capped one myself). Over the next bit I'll look into it and add it in.

    And despite my kidding about it, I probably will try and add in the other "non-traditional" melee types as time goes on. I'm sort of thinking of it as a long term project to pass time when I'm bored.
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


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