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  1. #1
    Founder wrinyn's Avatar
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    Default New Spells (Your Opinion)

    Hello fellow Arcanists,

    After looking at the new spells and seeing their description, what are ones that you would like to see in Mod 9 (maybe we'll get lucky and the DEVs already have them planned). Take care to choose spells that translate over to DDO from PnP. The illusion spells which are up to the DM in a campaign are a bit tough to put into the game.

    Here is my list

    1. Vampiric Touch: The spell seems easy to code based on the body feeder code (just change the percent to 100 after a save is failed). I'm still uncertain why this hasn't been instituted before

    2. Improved Invisibility: This is one of my favorites, but I can see the similarity to "displacement" which is currently implemented

    3. The Bigby's Spells
    Interposing Hand: It would be nice to have a hand push a mob that is beating on me away, and the coding would be similar to the gusts of wind that are already in.
    Crushing Hand: WOuld serve as a "hold" with damage dealt

    4. The spell that suppresses healing (can't remember it).

    5. Revamp the HD spells that are currently in game. If the devs look at the Death SPell for example. If the spell is analyzed in PnP and given a power rating, then it could be scaled up according to the HD of Mobs in DDO. That way, a spell caster doesn't lose potential great spells because the HD's do not reflect their DDO counter parts.

    6. Antimagic Sphere

    7. Wall of Force and Wall of stone

    8. Throbbing Bones - serves as a debuff

    9. Ghoul Gauntlet

    10. Choke

    (Wife is starting to agro, that is why 6-10 have no ideas)
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  2. #2
    Founder wrinyn's Avatar
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    Default wow

    wow no replies after a day......
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  3. #3
    Community Member slumbering_dragon's Avatar
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    those are nice spells but my favorite from pnp for an arcane was Chill touch, 1d6dex damage max 5d6 no save but sr. tho for the cleric spell i allways loved divine sacrafice, depending on the cost of the spell you can get huge bonuses, dr20, huge spell resistance, and energy resistance to all types.

  4. #4
    Founder tfangel's Avatar
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    All the spells i dream of being in are the ones that probably would be impossible to implement into the game. But then i'm also one who would love to see the mobs be able to control us in some instances.

  5. #5
    Founder wrinyn's Avatar
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    Default More that I like

    Quote Originally Posted by tfangel View Post
    All the spells i dream of being in are the ones that probably would be impossible to implement into the game. But then i'm also one who would love to see the mobs be able to control us in some instances.
    Heh, I have that same warped twisted sense of humor...Here are more that I would like to see

    1. Mirror Image: I could be implemented by having the dev's code for specific "hirelings" that have 1 hp that disappear as they are hit. The chance of having an attack hit you would be a random roll based on the amount of images that are left.

    2. Color Spray: Would be a great low level spell that would be a nice AOE spell

    3. Protection from Normal Missiles

    4. Protection from Magic Missiles

    5. Frankly the old 2nd edition ADD necromancers book has some GREAT spells that are too numerous to mention....
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  6. #6
    Community Member BananaHat's Avatar
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    Vampiric Touch would be awesome. However, I think probably one of the main limitations to implementation is the fact that we could then get a giant heap of temporary hitpoints. Think 10d6 using 1d3+3 is roughly 50 damage, add in max and empower to bring that up to 125 points of damage. Don't even get started with some sort of crit from an arcane lore item or the sorcerer capstone. Heck, if it would be typed as negative energy, I can see clerics trying to pick it up because they could then enhance it with the life magic line.

    I would love the spell, but I don't see them implementing it without hard capping the temporary hitpoints gained, which would be fine with me, I just love that spell.
    Quote Originally Posted by Eladrin
    I've never seen someone at a tabletop game say "I jump up on the wall until I get stuck in a spot where I can hit the giant but he can't hit me back for no apparent reason."

  7. #7
    Founder wrinyn's Avatar
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    Default easy fix

    Quote Originally Posted by BananaHat View Post
    Vampiric Touch would be awesome. However, I think probably one of the main limitations to implementation is the fact that we could then get a giant heap of temporary hitpoints. Think 10d6 using 1d3+3 is roughly 50 damage, add in max and empower to bring that up to 125 points of damage. Don't even get started with some sort of crit from an arcane lore item or the sorcerer capstone. Heck, if it would be typed as negative energy, I can see clerics trying to pick it up because they could then enhance it with the life magic line.

    I would love the spell, but I don't see them implementing it without hard capping the temporary hitpoints gained, which would be fine with me, I just love that spell.
    Thanks for the reply....I know that VT has hp limitations per cast. I think it is somewhere around 1d6 per two levels to a maximum of 4d6. The numbers might be slightly inaccurate but they are close. If you are using these then the max you would be able to go would be 24+12 (pot)+12 (emp) + 24 = 72 hp. The sp's burned would be 20+25+15 = 60. Reconstruct costs less. Ultimately this will function the same as a repair spell in sp usage and the DEV's can put a cap as to the max number of HP exceeding your own max. It could then be construed as a healing type spell for fleshies up to a point. Still VERY viable to have put in place.......It will add more variety than the Drow/WF/DM halflings we have running around.

    I always make my casters self sufficient and thus I need some healing.....
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  8. #8
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    Default

    I'm very sad Gate didn't make the list... I really expected it to. Summon Monster 9 is cool and all, but I have always been a big fan of Gate. The nuances of requiring Prot from Evil or the demon turns against you and so on are really cool and fun.

    I agree with the OP too, the Bigby spells would be great. Or another I'd like to see, more for nostalgia than function, Mirror Image. Classic defense spell. Improved Stoneskin for that matter as well... Greater Spell Mantle... Lesser Spell Mantle... both cool spells. Bless weapon, Keen edge, Mestil's acid sheath, Sanctuary, and a bunch others would be really cool to see.

  9. #9
    Founder Drider's Avatar
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    I'm just glad they put the prismatic spells in. Although they'll probably suck.

  10. #10
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    Fly didn't even make your list???

    They could implement it using their original code for Feather Fall

    /agree on Improved Invis, too

    Floating Disc would be fun

  11. #11
    Community Member erodite's Avatar
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    Exclamation No More ChArmies! Rainbow Warrior!

    No More ChArmies! Fall of the Purple Triangle!!

    Rise of the Violet Ray!

  12. #12
    Community Member muffinlad's Avatar
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    Quote Originally Posted by erodite View Post
    No More ChArmies! Fall of the Purple Triangle!!

    Rise of the Violet Ray!
    Dominate will still play for "persons". The ability to dismiss charm will now let you charm away, and then slowly uncharm your enemies, making each room a Charm-nel Pit.

    muffinroget
    Now Diving in Lava, with the Lava Divers.

    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

  13. #13
    Founder wrinyn's Avatar
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    Default Fly = too exploitable

    Quote Originally Posted by uncus2 View Post
    Fly didn't even make your list???

    They could implement it using their original code for Feather Fall

    /agree on Improved Invis, too

    Floating Disc would be fun
    I would like fly but I see it being too exploitable. Although it would be funny to see an arcane archer fly out of spell distance then rain down destruction....
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  14. #14
    Founder wrinyn's Avatar
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    Default Pma

    Quote Originally Posted by Drider View Post
    I'm just glad they put the prismatic spells in. Although they'll probably suck.
    Way to be positive... The same was said of polar ray and horrid wilting. Now they are used rather often. If you want to fix the uselessness of spells, fix the monty hall system we've come to know and expect. ha,ha....

    I do share your pessimism to a degree.
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  15. #15
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    My D&D wizard has completely different spells when I played her at 17th. It would be amusing if these were in DDO, although they certainly never will be:

    TIME STOP !

    All monsters freeze. All other player characters freeze while my wizard gets to have some fun throwing up cloud spells, webs, delayed blast fireballs, and summons. Wouldn't that be fun for all involved? Ok, Im done! The next caster gets to do it now.
    In DDO we'd have enough SP to do this over and over of course!
    Abbot Asteroids? No Problem !

    WISH !

    I didn't prepare the spell we needed, but no matter. I WISH I had prepared it. There !
    I can cast clerical spells too, don't you know? I Wish for them!
    "I WISH that the chest at the top of the Coalescence Chamber would be transported to us, so we don't have to run this **** dungeon !" or
    "I WISH the energy field around the crystal in Shroud Part II would disappate, right now !"

    Summon Elemental Monolith

    The ultimate 9th level summon spell in D&D. You know the elemental at the end of Rainbow? Mine would be more powerful it if were like the D&D spell. 9th level spells are supposed to be really (too) good !

    Mirror Image, Greater

    It is a 4th level Immediate Action spell, which would mean in DDO terms: it casts itself automatically whenever I need it most ! Suddendly there are several illusions of ME and the monsters do not know which ME to attack! Poor Monsters... The images also re-appear over time to replace those lost in combat.

    Blink, Greater

    Its a 5th level spell, 50% enemy miss from rapid teleporting. Pit Fiend True Seeing? Now a 20%. All area damage spells do half to me (Cold Shield for another 50%, who needs evasion?) . Targetted spells miss Me 50% of the time -- finally a useful defense against Scorching Ray/Disintegrate! I can also make short teleports through barriers and creatures.

    Fly, Mass

    A 5th level spell where everyone would Fly around like in the Reaver Raid, for about as long as the DDO haste spell. Not many enemies would be able to hurt us up there! Think of the dungeon short-cuts we could take ?
    Archer Rangers have fun ! Melee DPS? If you fly in and get hurt too much the Cleric will get mad because you could have stayed up safely out of reach!
    Last edited by winsom; 05-06-2009 at 06:43 AM.
    Nightshayde, Wiz 24 (Ghallanda), Kyonna, Dru 24, Irnaetha, Mnk 19, Drelzna Art12/Rog2, Aurelyn, Pal11/Ftr2, Eidoloni, Rog 17, Tymore, Sor 20 (Khyber)

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