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  1. #1
    Community Member Tuney's Avatar
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    Default Gimp or not Gimp!

    Hehe Ok I'm just wondering what you guys would think of this fighter. He'd probbly be a lot more squishy then a lot of you want a fighter to be but he has been quite fun so far hehe.

    Level 7

    Str 17+1 level up +2 item +1 enchancment= 21
    Dex 18+1 Enhancment +3 item = 22
    Con 8+2 item = 10
    Wis 8
    Int 13
    Cha 10

    Feats in no real order
    Stunning blow , Combat Expertise , Improved trip , dodge , mobility , spring attack , whirlwind attack.

    I'm kinda waving between both Kensei and Stalwart Defender as both do something I kinda want with him. And if I do go Kensei I will splash 2 levels of monk to throw in a toughness feat hehe.

    And A standing AC of 41 right now hehe

  2. #2

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    Ouch... 8 Con? You could be a good Defender though, if your HP allows it. Probably better that way, too, s at least your AC will prevent you from dying.

    As for your feats, figure a way to make Weapon Focus and Weapon Specialization fit in. Get rid of Whirlwind Attack, it is not worth the slot.
    Last edited by Borror0; 02-28-2009 at 11:44 PM.
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  3. #3
    Community Member Tuney's Avatar
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    Yeah later levels I plan on sticking them in. And at the lower levels I'm finding the Whirlwind attack is helping me quite a bit as there are quite a few mob packs that I can intimdate into me and do a bit of damage while I disable one with trip and finish off the one I stun. (In a perfect world where they don't save hehe)

  4. #4

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    Quote Originally Posted by Tuney View Post
    Yeah later levels I plan on sticking them in.
    Well, that is pretty much all I had to say. Really, the build is fine if you ignore the HP.

    I'd even consider swapping Improved Trip and Stunning Blow, later down the road, for Toughness feats to overcome the weakness. Depending on how the build plays in higher level content, obviously, but you'll probably notice you're missing out the moment you activate a Madstone Boots charge.

    If you can put your hands on Mineral II goggles (or whatever slot you want to put that in), then maybe not.
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  5. #5
    Community Member macros123's Avatar
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    You won't have too much trouble with melee combat with him unless raiding, or elite content, but enemy casters will hurt you.

    Even with 2 monk levels for evasion, your reflex saves are not likely to be high enough to resist most magical attacks.

    If you can avoid taking meteor swarms to the face, though, you will be fine,
    Martell

  6. #6
    Community Member Tuney's Avatar
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    Improved trip I could swap for Toughness , but Stunning blow I can't as that was a level 2 Fighter feat.

    Well to my calculations unbuffed, my reflex if I had 2 monk and level 16 would be 7 Base(4 fighter + 3 monk) + 8 Dex + 4 Resistance + 1 luck. So a 20 reflex and can get to what a 25 reflex with buffs? And on normal I think I'd be able to make my saves not always but kinda well. And I got some +2 tomes I'm going to drop on him later if I can hehe.

    But yeah so far the only real bane for him has been casters but a tactical skill helped neutrlize them hehe.

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