Discuss the sneak peek of upcoming Module 9 features: Shavarath, the Plane of Battle!
Here are the details, as mentioned in Kate Paiz's Letter To Players:
Originally Posted by Senior Producer, Kate Paiz
Discuss the sneak peek of upcoming Module 9 features: Shavarath, the Plane of Battle!
Here are the details, as mentioned in Kate Paiz's Letter To Players:
Originally Posted by Senior Producer, Kate Paiz
Last edited by Tolero; 02-28-2009 at 09:28 AM.
These look like the best dang graphics yet. Who/What are the dog people there? Looks cool, and Pit Fiend looks ANGRY! lol
**As the Great Emu is one with the hill, so am I with the Great Emu.**
PlatinumKnightsddo.us
Three very nice looking screenshots.
Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk
I think this looks nice, (especially for my upcoming Knight of the Chalice Paladin), but can we get a bit of clarification?
Now is this say: the size of Meridia in quests/wilderness; or the size of Gianthold in quest/wilderness?The Plane of Battle hosts a large wilderness, several dungeons, and a multi-part raid that pits players against a new Pit Fiend, General Horoth, and his spectral shadows
I am asking because we have a level increase of 16 up to 20 and I would like to know if there is enough new content to be able to level all the way to 20 in just the new area?
Can we get any more sneekish peeking on other types of creatures we may face? That NPC race looks awesome and I would like to know more about them too!
Thanks for the info!
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
I would have prefered the players' home base be provided by Archons, in accordance with the standard depiction of Shavarath from the Eberron Campaign Setting.
Shavarath is defined as 30% LE Devils, 30% CE Demons, 30% LG Archons, and 10% neutral beasts. It'll feel a bit weird if the Archons are nowhere to be seen.
I hope they fixing the bubbling lava sound effect or our ears will be bleeding durning our visit
I love you Abbot♥
I would like to eventually see the Arcanaloth as a playable race, that would be cool, especially as like a favor reward(wink wink).
One word:
SWEET!
Kirwin Hansel - Human Cleric
Eloric Foecleaver - Dwarven Barbarian
Looks great. I hope it has alot of quests to accompany the battle with the pit fiend. Otherwise it won't feel as much like shaveroth as it will feel like a holding area for a Raid. Think more like Giant hold less like Reavers Refugee.
-Nemo
As always, amazing visuals.
DDO certainly has the best graphics of any MMO I've played, and this module looks like it's going to continue in the same vein. Though, if there's lava, please fix the sound effects!
Garth
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
Where's my daggers flocking through the sky like birds?
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WOW They are amazing!!! GREAT JOB !!!!! YOU ARE ALL DOING A AWESOME JOB OVER THERE!!!... I am so proud to be part of all this neat new stuff coming out soon... I look forward to seeing it all in game ....Keep up the great work Turbine !!!!!
Indeed, it looks great.
But one thing - shadows?
For the love of the game - no more shadows. No more dread wraiths, no more scorpions, no more phasing/burrowing/showdow creatures.
Creatures that are supposed to 'phase' once per round (6 seconds?) but instead attack in a split second, and phase out in less than a second to make it the second most annoying experience in the game trying to HIT them...right behind air elementals knocking back/down at will.
So please for all thats holy FIX shadows (and scorps) so they follow some rules and only phase after being solid for more than .5 seconds after an attack.
Looks spectacular, can't wait to see it in-game! Thanks for the sneak peek - keep it coming!
If you want to know why...