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  1. #21
    Community Member Anastasios's Avatar
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    It would be safe to assume this is being done more or less to reduce the lag brought on by DPS...It actually makes sense that there had to be a better method in regards to the organization and steady dissemination of the numbers versus the system they have in place at the moment, which is problematic at this stage in the game at higher end game raids. Hopefully this addresses the problem. If not then maybe there needs to be a better system implemented in regards to the coding involved with making changes to the damage taken/given department.

  2. #22
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    Thumbs down

    Personally, seeing a bunch of icons cluttering up the view is unwelcomed news! We can already tell what type of damage is being dealt by the graphics and sound effects for the most part. Please, if these icons are to be included, offer the option to disable this feature so those of us that enjoy viewing just the monsters and combat won't be stuck looking at a bunch of absurd icon additions cluttering up the screen and interfering with the good looking graphics!!!

  3. #23

    Exclamation

    I have a general problem with things floating over monsters heads when the monsters are REALLY tall, like giants. I have to zoom my camera way back, or tilt it up at uncomfortable angles in order to see whether I'm hitting or missing. It seems like having the numbers being more camera-friendly, rather than monster-head-friendly would be beneficial.
    Sarlona - Lost Legions
    Droll, radiant servant -- Zapendrian, archmage -- Nedro, tempest -- Blacklist, acrobat -- Savael, spellsinger

  4. #24
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    You could just look in the bottom right and see what you are rolling. You can see a message saying hit or miss based on the rolls you made. If you are looking to see the exact dmg you are doing you could try watching the dmg log, it scrolls rather fast at times though.

  5. #25
    Community Member The_Family_Mordiff's Avatar
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    Mar 2006
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    Post Not interesting for me

    The way i read it, it's not just the damage but the hitpoint total of each monster will be floating above the monsters heads before we attack them. Is that right? I'm pretty happy with a brief number floating up when I hit something but would like to avoid having numbers floating above everyone's heads. Just kills the realism for me. Unless I'm wrong on that interpretation. Wouldn't mind if it's optional I guess. I love the graphics in DDO and have been ecstatic with the gameplay. I would be very disappointed with a group of Kobolds trotting around with floaty numbers above their heads. Part of the fun for me is looking at an encounter and assessing the tactics based on the look of the monster and DDO has done a fantastic job making this an aspect of the game.


    Long Live Tharashk!

  6. #26
    Community Member GlassCannon's Avatar
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    I want to disable the sound effects for those damage types and restore the defaults to Burst effects only.

    I'd also like to rollback the sound for a confirmed hit. The new one is just obnoxious.

    Further, I'm not keen on the new numerics system, I'd rather have to watch my combat log to see what damage type said monster is immune to(Please don't Idiot-Proof this for me... give me an option to keep the numerics as they are in MOD 8).

    These are all excellent ideas, just not my particular cup of tea. I like to think more than others do.

  7. #27
    Community Member Corpeces's Avatar
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    What is the actual change to shield improvements? I cant find anyone that seems to know. Plus improved shield bash does not explain what bonuses are kept when bashing. Do we keep the bonus of the shield and the + enchantments on the shield when bashing, do we keep the DR we get with blocking? All is know is we get the normal +2 that we get when blocking.

  8. #28
    Community Member Chaosprism's Avatar
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    Default 1-handed blunt animations in new system

    the third animation for 1-handed blunts is the "pierce" animation and doesnt seem relevant at all.

    Maybe the 5th animaton for swing should be used in that case.

  9. #29
    Community Member Corpeces's Avatar
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    the third animation for 1-handed blunts is the "pierce" animation and doesnt seem relevant at all.
    Yeah I noticed that too

  10. #30

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    Quote Originally Posted by Borror0 View Post
    Can you kill tow-birds
    /agree
    I hate tow-birds too

    But seriously I dont need any more #s on my screen. Friday night we had so much lag when we started DPS in part 2 of tower is made old shroud lag look welcome. For a good 15 seconds noone could do anything and you could not even damage him, then one guy like a minute after he died came over voice mad becasue he just then died on his screen lol. Also most people were being healed and taking damage for like 30-45 seconds after the fight ended. Please no more #s to make more lag. For like 15 seconds noone's combat log showed anything but him hitting us. No heals no us hitting him no nothing. Just a log of him beating on us
    Last edited by FluffyCalico; 09-20-2009 at 03:42 AM.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  11. #31
    Community Member Jendrak's Avatar
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    Quote Originally Posted by Corpeces View Post
    What is the actual change to shield improvements? I cant find anyone that seems to know. Plus improved shield bash does not explain what bonuses are kept when bashing. Do we keep the bonus of the shield and the + enchantments on the shield when bashing, do we keep the DR we get with blocking? All is know is we get the normal +2 that we get when blocking.
    Improved shield bash allows you to keep all the AC that it provides while bashing. So if useing a +5 heavy shield you would keep the full +7 to AC that it provides.

    As for the shield improvements I'm not sure they changed anything.
    To err is human, to forgive is divine. Neither of which is Marine Corps policy
    Jinger~Docholiday~Fritobandito~Bandshee~Grudock~Seigeengine

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