Reflections on Recently Rolling and Leveling a Paladin.
by Ganak Goblinjuicer
My paladin is now level 16 for the past two weeks. My build I fleshed out here (final build is on last page): http://forums.ddo.com/showthread.php?t=166383
Random thoughts from playing this character to help others deciding on building a paladin.
1. Extend as a feat: I read this was very nice to have.
Assessment: Extend is awesome for a Paladin. Wanting zeal and divine favor as much as possible, extend really helps cut down on the clickie factor. Nice for other buffs also.
2. Concentration as a skill: I invested into max concentration after much debate based on feedback that paladin's cast self buffs often and in the midst of fighting.
Assessment: Ok. With extended zeal lasting 4 min, and DF lasting 2 min, only for the raid bosses or other special situations where it is useful. And I found it useful. Worth it? I maxed intimidate, jump and umd with some in balance. I might have transfered the skill points to max balance and what then? So, concentration is not bad, but nothing really to make much notice of if you dont have it. Keep jump, umd, intim maxed before conc tho.
3. Oh the clickies: I was worried about the things I read about Paladin's being very clickie intensive.
Assessment: Not a deal breaker. The divine might is probably the one that clicking often is annoying. 1 minute is annoyingly short. But you can apply DM without slowing down while in the casting animation. Casting animation takes too long too. Zeal lasts 4 min, and is not bad at all to reapply. DF at 2 is annoying to have to keep applying. Sometimes you have combat on you sooner than you prepared for and go to town without all your required buffs as it can take 5-10 seconds to get geared up, and that is alot of time w liveaction combat. With the smites, its not bad at all.
4. Enhancements: What are good ones?
Assessment: Divine Might, pretty nice boost and a must have (got my build ready for DM3 w +3 chr tome). Exhaulted smite 3 is a must have. Got extra smite 4 as prereq for ES3, and more smites the better, but alot of points into it. Armor boost 4 of course. Divine Sacrifice? Really didn't use it as had too many clickies as is and dumped it. Toughness of course. Got the save bonus 3 too. I got extra LoH2 as well because LoH kicks rear. Got pretty much everything I would want, so no wasted spots.
5. Wisdom as a dump stat? I started with a 8 wisdom.
Assessment: This is the way to go. Need +2 wis tome and need to wear wis item all the time (Made a concordant opposition set of SP goggles). With SP goggles and +6 wis from goggles, at 467 SP which is enough. I do run dry at times though, but when effectively managing sp, rarely a problem. I keep lesser and normal sp pots around jic.
6. Spells?
Assessment: Zeal, Divine Favor and resist energy I use all the time. I like to have CMW for minor healing (getting a unconscious person up quick). Prayer I dont use as much as I should (too many clickies already). I keep virtue for those times sitting around waiting and throwing out every buff possible. Resistance? Only 2 min w extended and not anything great. Rarely use it, wouldnt miss it. Angelskin? Only 2 min w extend and rarely use it, wouldnt miss it. Other lvl 2 spells stink and I never use. I keep lvl4 restoration loaded as its nice to take care of a neg level and to cure other ailments on the cheap. Actually many great lvl4 spells. Would love to have room for break enchantment. Stalwart pact and DW are great. Never used Holy Sword as I built my min2 Khopesh quick.