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  1. #1
    Community Member Xaxx's Avatar
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    Default str twf rog... kops or raps

    ok in a bit of a dilema here, making a str twf assainate dwarf rogue, trying to keep it 1 fighter lev splash so i keep full backstab and dont loose the lev 19 rogue feat, also 1 extra dc on assasinate.

    Debating between kops and rapiers... with kops I wanted to have ic slash and pierce but that would take me to 8 feats (tough, kop, ic slash, ic pierce, 3 twf, otwf)

    now if i drop kops and go raps it drops ic slash and kop from my list, and gives me 1 extra feat and the 15/1 ( i planed on taking pa at lev 18 after cap raise)

    kop is more overall dmg, rap has the higher crit range, now i'm planning on making dual radiance 2s and probably another weapon or two for him (trans/ls combo prob) and ive got a set of wop daggers in the bank... so trying to decide which way to go here... any feedback from other rogs would be appriciated... as technically this is my first rogue myself.

  2. #2
    Hero QuantumFX's Avatar
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    What feats do you have planned already. Your OP is vague.

    If feats are that tight, ditch the kopesh feat. As a dwarf with a fighter level you already get access to Dwarven axes and Improved Crit Slashing is WAY more versatile. (In your case Axes, Scimitars and Kukris.)

    If you absolutely must have kopeshes: Do you have anything planned for kopeshes other than Mineral II kopeshes? Because you don't need Improved Crit with Mineral II kopeshes. You want Radience II on a Rapier or Scimitar rather than a Kopesh.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  3. #3
    Community Member Xaxx's Avatar
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    stated above my basic plan for feats (3 twf, otwf, tough, ic slash, ic pierce, kop)

    and said above i plan to make dual radiance 2's, so dwarf axes are out... i know i was kinda vague a bit in the op, but did u read it at all?

  4. #4
    Community Member krud's Avatar
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    I'd say ditch the khopesh as well. If you want another feat to take in its place go for stunning blow = autocrit + sneak attack on stunned mobs. On a str based rogue it is quite useful, especially since dwarf gets the tactics enhancements for it. It compliments assassinate quite well. I also took quickdraw on my str based tactics rogue to switch quickly to puncturers whenever I stun a mob. Not absolutely necessary, but it does save enough time for an extra swing or two.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

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  5. #5
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Xaxx View Post
    stated above my basic plan for feats (3 twf, otwf, tough, ic slash, ic pierce, kop)

    and said above i plan to make dual radiance 2's, so dwarf axes are out... i know i was kinda vague a bit in the op, but did u read it at all?
    I was asking more about when you plan on taking your feats. Taking a fighter level at level 2 is different than taking it at level 11. (In your case you could take Kopesh at level 2 or hold off until level 11 so you can get both Improved Crits.)

    Radience II on a kopesh is a waste. You want weapons with high threat ranges for that. Rapier or Scimitar + the appropriate Improved Crit = Blindness on 15-20. Kopesh is only Blindness on 17-20. Blindness = sneak attack damage.

    For boss DPS you could craft Mineral II kopeshes and not need the Improved Crit feat for them. But for the amount of trouble you could just save the feat, and make Min II Dwarven Axes. (Or, if you absolutely have to have it all, roll up a human.)

    And as Krud said: Stunning Blow is awesome.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  6. #6
    Community Member Xaxx's Avatar
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    Quote Originally Posted by QuantumFX View Post
    I was asking more about when you plan on taking your feats. Taking a fighter level at level 2 is different than taking it at level 11. (In your case you could take Kopesh at level 2 or hold off until level 11 so you can get both Improved Crits.)

    Radience II on a kopesh is a waste. You want weapons with high threat ranges for that. Rapier or Scimitar + the appropriate Improved Crit = Blindness on 15-20. Kopesh is only Blindness on 17-20. Blindness = sneak attack damage.

    For boss DPS you could craft Mineral II kopeshes and not need the Improved Crit feat for them. But for the amount of trouble you could just save the feat, and make Min II Dwarven Axes. (Or, if you absolutely have to have it all, roll up a human.)

    And as Krud said: Stunning Blow is awesome.
    appologies, misunderstood then

    my current feat layout was
    1 tough
    2 (this was first lev of fighter for the early feat and acess to the other martial weapons) kop
    3 twf
    6 otwf
    9 itwf
    12 ic slash
    13 (2nd level fighter) ic pierce
    15 gtwf

    (might have inverted 13 and 15)

    yeah I see the point about rapier crit range, and actually i wouldnt loose that much dps goin rap instead of kop i guess d8 versus d10 and crits are 1d10 instead of 2d10 on fire burst and blast ( and of course the 2x versus 3x.. thats what ealy hurts when it comes down to kop versus raps 80 point crits instead of 120 heh), the dual min 2 kops and dual rad 2 rapiers is a pretty good **** good idea (not lookin forward to getting that many scales... but already got enoguh to make one set... )


    Just also wandering though if i go rapier, is going str based worth it, since only lookin at the exact same dmg I would as dex based + a few str (what 3-4 dmg, 20/22 str verus 28) Well thx for givin me a few things to think about.

  7. #7
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Xaxx View Post
    appologies, misunderstood then

    my current feat layout was
    1 tough
    2 (this was first lev of fighter for the early feat and acess to the other martial weapons) kop
    3 twf
    6 otwf
    9 itwf
    12 ic slash
    13 (2nd level fighter) ic pierce
    15 gtwf

    (might have inverted 13 and 15)
    This is part of the reason I like Humans for this type of build. Less hair pulling.

    Quote Originally Posted by Xaxx View Post
    yeah I see the point about rapier crit range, and actually i wouldnt loose that much dps goin rap instead of kop i guess d8 versus d10 and crits are 1d10 instead of 2d10 on fire burst and blast ( and of course the 2x versus 3x.. thats what ealy hurts when it comes down to kop versus raps 80 point crits instead of 120 heh), the dual min 2 kops and dual rad 2 rapiers is a pretty good **** good idea (not lookin forward to getting that many scales... but already got enoguh to make one set... )
    The DPS advantage of Radience II is the sneak attack damage that blindness generates. So that's why rapiers/scimitars are a better option. Otherwise Mineral II Kopesh owns for boss type creatures.

    Quote Originally Posted by Xaxx View Post
    Just also wandering though if i go rapier, is going str based worth it, since only lookin at the exact same dmg I would as dex based + a few str (what 3-4 dmg, 20/22 str verus 28) Well thx for givin me a few things to think about.
    STR based and Rapier is worth it. And since you have access to both IC's you’ll be amazed at the selection of high threat range weapons you have. You don’t need to find Smiting or Weakening of Enfeebling on a rapier. (scimitar and kukri are just as good) Paralyzing, Vorpal and Disruption are way easier to find in a non finessable form. Axes drop like rain in DDO. And it's easier to buff STR than DEX.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  8. #8
    Community Member krud's Avatar
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    Quote Originally Posted by QuantumFX View Post
    STR based and Rapier is worth it. And since you have access to both IC's you’ll be amazed at the selection of high threat range weapons you have. You don’t need to find Smiting or Weakening of Enfeebling on a rapier. (scimitar and kukri are just as good) Paralyzing, Vorpal and Disruption are way easier to find in a non finessable form. Axes drop like rain in DDO. And it's easier to buff STR than DEX.
    /agreed. I had both IC:slash and pierce on my str based rogue/ftr. It is really useful when mixing and matching the right weapon for the job. I switched out IC:slash when I finally accumulated enough piercing weapons to fill most every need.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  9. #9
    Community Member Xaxx's Avatar
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    i settled into my original 14/2 ic slash ic pierce kop build.. decided that going rapier..might as well be a dex based.... id have more to hit and only about 4 less dmg on rapiers... so kopech it is.... i know on the rad 2s i'll get less crits.. but the crits and overall dmg will be bigger so i'll deal with it

    thx for the advice you guys

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