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Thread: Opinions Needed

  1. #1
    Founder Justicar's Avatar
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    Default Opinions Needed

    I am planning on rolling up an 18/2 Fighter/Monk Kensai TWF build. I am debating on which race he is to be though. This is where you guys come in. Help me make up my mind, please

    He is basically going to be a max Str, dps build with the min dex req for the twf chain and a pretty good con. Planning on wielding either DA's or Khops depending on race taken.


    WF - More dps via power attack enhancements, immunities make up lack of will save, good Con

    Human - Extra Feat, human versatility, human adapt

    Dwarf - Good con, decent saves with enhancements, dwarf axes

    Halfy - With all the feats will be able to get the halfy dragon marks, halfy guile dps


    Your thoughts and opinions are appreciated.
    Last edited by Justicar; 02-26-2009 at 06:37 PM.
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  2. #2
    Community Member Gunga's Avatar
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    Focus on DPS? Human w/Khopeshes.

  3. #3
    Founder Justicar's Avatar
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    A halfy can dual wield khopesh's, right?

    If so, do you think that a halfy 18/2 Fighter rogue might be a good idea? Would be sick dps if I could fit in all the enhacements... Looks like it would cost about 51 ap's just for the pre-reqs for Kensai and for Halfy guile alone. Would be doable though with the bump to lvl 20, I think..
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  4. #4
    Community Member Gunga's Avatar
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    Quote Originally Posted by Justicar View Post
    A halfy can dual wield khopesh's, right?

    If so, do you think that a halfy 18/2 Fighter rogue might be a good idea? Would be sick dps if I could fit in all the enhacements... Looks like it would cost about 51 ap's just for the pre-reqs for Kensai and for Halfy guile alone. Would be doable though with the bump to lvl 20, I think..
    You'll rarely lose the agro. Human.

  5. #5
    Founder Justicar's Avatar
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    Quote Originally Posted by Gunga View Post
    You'll rarely lose the agro. Human.
    So you think that would be to much dps for the ac/hp of the build? Or do you mean I wouldnt lose it in the first place, therefore no sneak attacks?
    Last edited by Justicar; 02-26-2009 at 06:38 PM.
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  6. #6

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    Quote Originally Posted by Gunga View Post
    You'll rarely lose the agro. Human.
    By that logic, WF w/ khopesh would be better.

    Anyway, I doubt a fighter will steal any aggro in a good group. I'd probably go for halfling /w khopesh myself.
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  7. #7
    Founder Justicar's Avatar
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    Thats it? No other opinions?
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  8. #8
    Community Member Samadhi's Avatar
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    From a min/max standpoint - I agree that human would be the best choice.

    I do like halfy, but that's mostly personal preference, and a little extra saves never hurt on a fighter either.
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  9. #9
    Community Member The_Phenx's Avatar
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    Halfling for the dragonmarks alone... even if you dont use the guile you will still be able to solo **** near everything in the game.

    Dont forget +1 - +4 to all your saves
    +1 to ac
    +1 to hit

    And the halfling captstone for marks is rumored ot be a mass heal type feature...

    But I am Biased.

    My halfy dragonmarked fighter is my favorite toon.

    Depending on the capstone I will be 18/2 Kensai Rouge....
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  10. #10
    Community Member baddax's Avatar
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    Strictly max dps i guess i would agree WF. As for human i going fighter i dont think you will be feat starved so the extra feat probably wont help much, unless you take the dragon mark. Might want to see how/if they enact the dragonmark heir first.
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  11. #11
    Community Member gfunk's Avatar
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    I made a WF version of what you are talking about (uses khopesh's). They are currently at lvl 13 (11 fighter/2 monk). I like the damage with the +8 from power attack (that should outweigh the extra damage from the higher str a human can get), however I'm not crazy about the to-hit roll that I have attained (I often take power attack off). I ended up picking up spectral gloves and a gird to help it out, but it's currently a bit low on endgame lvl 16+ content (will probably be fine once im capped).

    At end game, my to-hit should be sufficient in most cases but -8 is still a fair amount to over come. Also, healing can be a bit of an issue.. I plan to have an end-game self buffed AC of 55 to 60, but currently I can barely get to 50 (twf) and take a fair amount of damage. Repair critical pots are a miserable way to heal but I find I resort to them quite often as a WF. I like the build overall, as it is a refreshing change from my other builds which are all humanoids of some sort. It does seem to cost more to keep him running.

    Another point with choosing WF, is you get the option to wear Defiance, which can be quite useful. **edit: also you get the WF brute fighting enhancement which means you can hold agro off even the hardest hitters (unless they also have agro enhancements activated).... useful for VOD and other tanking assignments

    A dwarf could do quite well with +2 to hit/damage with dwarven axes (for a bit less max damage but more reliability on the to-hit). Wouldn't suffer from the healing problems but also wouldn't make as good of a sally tank.

    Also an elf rapier-user would be interesting for the same reasons, but with a bit less dps and likely a bit more AC. To compensate you get the option of effectively using w/p weapons.

    Humans are nice but have no racial weapon enhancement. I like the human healing amp enhancement line.. its the main reason I ever have human as a melee class.

    Summary:
    WF: +8 damage (with PA) / -8 to hit, uses khopeshes (most DPS, imo)
    Dwarf: +7 damage (with PA) / -3 to hit (effectively), uses dwarven axes
    Elf: +7 damage (with PA) / -3 to hit (effectively), uses rapiers
    human: +6 damage (assuming you will get to a higher even str) / -4 to hit. Uses khopesh's

    I don't have any experience with halflings as a melee class, so I won't comment on those.
    Last edited by gfunk; 02-27-2009 at 02:28 PM.
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  12. #12
    Community Member hu-flung-pu's Avatar
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    Go Warforged with two handed fighting feats and enhancements for even higher glancing blow damage.

  13. #13
    Community Member Andoir's Avatar
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    Quote Originally Posted by hu-flung-pu View Post
    Go Warforged with two handed fighting feats and enhancements for even higher glancing blow damage.
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  14. #14
    Community Member Aaxeyu's Avatar
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    I would recommend you to go halfling with dragonmarks and khopeshes. Get a sup devotion/potency VI item and your selfhealing will be awesome. Combined with the dps from fighter, saves/ac from halfling you will have a great build.

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