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  1. #1

    Default Suggestion: Return to Static Rewards

    Hi. Thank you for reading my spam.

    Suggestion: I'd like to see a return to the static end rewards list for quest chains, and an extension of the same mechanism to the various quests groupings that have come out since then.

    Reasoning: A source of static, not-best-spec-but-good-enough quest rewards would help new players navigate the various levels of content without the need to garner an encyclopedic knowledge of the items available in game. They do a quest chain once, they see all the available rewards, pick one they like best, and decide for themselves if things remaining on that list are worth doing it again.

    Don't make the items uber (I think the existing lists are fine), just make them solid, and spice them up with new items to make the transition from one mod area to another mod area a little less dramatic. (e.g. Something with mod fort or better on it would be nice to see at the end of level 10ish quest chains....so newbies don't get obliterated when they step into Giant Hold).


    Background: ...well, I worked out this whole long-winded thang on the train home from work, but .... nah. Semi-statics made sense when people were stuck at the level 10 cap, with no new content in the offing, and Turbine needed a quick, workable grind mechanic. Now, with new low, mid, and high level zones, level 20 on the horizon, an AH full over various and sundry twink gear, and greensteel weapons...not so much.

    Vets are going to have whatever gear they want to have; newbies, though, are going to hit these chains once, maybe twice, and move on. It's going to make a difference for them if items they can really use for the next few levels are on that list.


    Note: This idea doesn't apply to raids, though static rewards at the end of some quest chains might make them more popular. Let raid gear stay a grind; every game needs some grinds, I guess.

    Another Note: Yes, I'm aware this isn't a cure all; it will not fix everything. I think it would help, though.
    Last edited by SableShadow; 02-24-2009 at 09:20 PM.
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  2. #2
    Community Member jakeelala's Avatar
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    Better Idea:

    Allow End quest rewards that are static, but on quest turn in allow an option of choosing from things the quest giver has (Static) or take a chance (random).

    That way people will keep running quests if they have all the static stuff they like.
    good at business

  3. #3
    Community Member Suzaku's Avatar
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    I have a better idea...

    Why don't you have (for sake of conversation) 2 or 3 slots be static while the rest be random?
    Be careful what you say and how you say, especially when you add lib details. It come back and bite you...

  4. #4

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    Not going to happen. The whole reason they took out the fixed list is everyone was getting what they wanted on the first run and not comming back. The whole fix is centered around time sink of making you run it more than once.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  5. #5
    Founder & Hero
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    Uska's Avatar
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    ugh please no


    Beware the Sleepeater

  6. #6
    Community Member Tin_Dragon's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    Not going to happen. The whole reason they took out the fixed list is everyone was getting what they wanted on the first run and not comming back. The whole fix is centered around time sink of making you run it more than once.
    Which is a **** "fix". I hate Tangleroot, really, its poorly thought out, sorry but if you come in my home lair of hobbys, kill the 20 guards, I am gonna DOUBLE the guard AND add the ELITE slayers too. Not just put the same line puds up in the same spots, and add traps, walls, new locks on doors, etc....

    the 3rd, 4th 5th time you come in the same door, eff that, I am setting my invincible spider pet up front with all her daughters, and all the undead my 50 clerics can summon up (including the 150 hobbys you killed in the last 2-3 days) and probably, if that fails, I am gonna offer you BETTER loot to KILL UNGURZ!! oh yeah.

    But really, the grind is old, I will do it for the P favor, and MAYBE a Visor. Thats it. Same with Delera's, Voice and I am happy, Favor is a plus, Cartouche I can live without 90% of the time. being FORCED to grind for 1-2 items of low-mid level that I will out grow in less time that it took me to aquire, is shoddy and poor logic.

    Bring back the static loot to those quests, look into static loot for other chains as well, like the NECROPOLIS chain (pfft, really the Silver Flame Talisman is great, but not worth grinding 12 of the worst quests in the game for).
    DO AWAY WITH DUNGEON ALERT< BRING BACK INDIVIDUAL DEATH PENALTIES!
    It makes better players of all of us.
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