LvL 16 pure dwarven dex based monk:
starting stats:
str- 14
dex- 18
con-10
int- 8
wis- 16
cha- 6
ending stats:
str-22
dex-32
con-16
int-8
wis-26
cha-6
feats:
toughness x2
dodge
weapon finesse
twf
Itwf
Gtwf
PA
IC bludgen
Important enhancements I took:
wind stance all 3 tiers
way of the patient tortise all tiers
monk wis all 3 teirs
improved hp recovery all 3 tiers
This is my build but many people on here think its not that good but he does very well for himself. At lvl 16 he has 340 hp with just improved false life on. His ac is 46 without icy and no +3 dex or +2 dex tome and doesnt have +8 bracers yet either.
Improved hp recovery 3 is important if you want to heal yourself all the way up from around 50 hp with wholeness of body feat.
The only 3 ki strikes I have hot bared now is tier 3 windstance strike, fist of light (great for when your fighting end boss in shroud helping the clerics a little bit) and quivering palm and abundant step.
Only a little side note that I find kinda funny with 25% striders on at lvl 16 monk you can out run anything in the vale and probably any thing in game.
If you cant out run it stright up abundant step a few times while running and you blow them away.
This is great for when party wipes are close to happening and you yourself our about to die. Take off running and drink some heal pots go back and get stones to shrine. Saved a few party wipes this way when everything went wrong. Usually out in vale where people tend to like to bite off more than they can chew.
Just remember this is just one build out of several that work great if not better I just love my monk though so easy and fun to play