Another of my ideas wasn't so fun to play so I decided to work on another one...on paper I really like this character, you guys think it will work out well as designed? I'm really torn between only 2 levels of fighter, or only 4 and the build as listed, but like like Fighterstr2, intim 2 a lot so, not sure)
The Wandering Pilgrim Level 16 Lawful Good Human Male (6 Fighter \ 10 Paladin)
Hit Points: 296 Spell Points: 106 BAB: 16\16\21\26\26
Fortitude: 23 Reflex: 16 Will: 18
Str 16 +2 tome, +4 levels, +2 fighter, +1 human+6 items= 31(32 if+3tome)
Dex 14 +2tome, +6 item = 22
Con 14 +2tome, +6 item = 22
Int 12 +1 tome = 13
Wis 8 +2tome, +6 item = 16
Cha 14 +2tome, +3 pally, +1 human, +6 item= 26
+1 Tome of Intelligence used at level 1
+2 Tomes at 16
Skills (ranks)
Intimidate 19
Jump 16
Balance 9
Heal 3
Tumble1
Order Progression: Fighter Levels 1-2, Paladin 3-5, Fighter 6-9, Paladin 10+
Feats (in order, selected feats only)
Force of Personality
Toughness, Weapon Focus: Slashing Weapons
Dodge
Exotic Weapon Proficiency: Khopesh
Combat Expertise
Power Attack
Improved Critical: Slashing Weapons (swap out after GS weapons?)
Improved Trip (considering shield mastery or bullheaded)
Weapon Specialization: Slashing Weapons
Skill Focus: Intimidate
Enhancements:
Fighter Haste Boost I
Unyielding Sovereignty
Follower of the Sovereign Host
Human Adaptability Charisma II
Human Adaptability Strength I
Human Versatility IV
Paladin Bulwark of Good II
Paladin Resistance of Good II
Paladin Extra Lay on Hands I
Fighter Intimidate II
Paladin Energy of the Templar II
Paladin Charisma III
Fighter Strength II
Paladin Toughness IV
Probably my weakest area of character planning is in crunching all the numbers, I try not to rely on overly uber gear, with the exception of tomes…I get my hands on the +2s I need. I also want every character I make to be able to be a great help to a group, but able to solo as well. Anyways, here is what I come up with on the numbers:
Intimidate:
19 ranks
3 skill focus, Intimidate
2 Fighter intimidate 2
5 human versatility IV
8 charisma bonus
2 head of good fortune
15 intimidate item
54
Armor Class (I grade A suck at computing this on paper)
10 base
13 armor
9 shield
5 combat exp.
1 dodge feat
3 chattering ring
3 aura (bulwark of good II +1 base aura)
2 chaosguards
5 protection item
51, 55 with an insight bonus
Oh, and + x amount from a dex bonus, I’m not sure exactly how to calculate those, esp if I take the enhancement lines and if they tack or not with the dagger tooth belt, which would mean farming yet another quest for a solitary item…might end up reworking enhancements for armor mastery if it makes sense.
Without those enhancements, can someone tell me what the dex bonus would be?
Anyway, high 40s rather easily attainable ac. 50s certainly doable, possibly a little higher.
Dragon Touched plate I just read has a +15 armor bonus…yay. So 2 more…
The hit points, spell points and saves at the top do not account for +6 stat items, things like favor hitpoints, magi items, etc
Notes:
*Strength will be an even 30 not taking human str unless I pull a +3, to make it 32, which frees up some aps.
*Sword and Board is possibly dead in DDO for the time being, save for someone being able to intimidate everything and turtle up, which makes like easier on the party…but I have a lot of really nice melee weapons (my cleric pulls banishers like mad) that either aren’t finessable, or don’t work out for my other characters for some other reason.
*Reasoning for 6 levels of fighter is the Kensai but unsure if I should drop down to just 4 fighter (or even 2, but that drops 1, or 2 feats) and continue filling up with paladin.
*I never count rage, madstone, etc in my counts because I like to count on what is always or nearly always there. So…con and str could be situationally higher, more so if I put str boosting stats on gs weapons, or for instance, exceptional stat boosts on dt armor, etc. That’s something that I don’t like to bank on.
I’d greatly appreciate feedback…on paper, I think this will be a total blast to play…my new main hit level 9 last night and I’ve figured out a way to make the character better, me thinks. So….character planning is an ever fluid changing world, new ideas are welcome!