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  1. #41
    Founder Aesop's Avatar
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    Quote Originally Posted by Borror0 View Post
    Does not matter. It's so overpowered it will never see the day.

    Three words: Wall of Sonic.
    If I recall correctly Wall of Sonic is not viable only 4 base Elements are available(fire cold acid electric)... still hugely powerful though


    edit:
    Would be less broken if the Potency Items and Enhancements weren't as buff as they are... then again if that were the case we wouldn't need 10000 hp trash mobs


    Aesop
    Last edited by Aesop; 02-22-2009 at 01:47 PM.
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  2. #42
    Community Member Mirta's Avatar
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    Quote Originally Posted by Borror0 View Post
    Out of curiosity, how much DPS do you think three walls would be? By comparison, how much DPS do you think a melee character does?
    I don't have to "think" how much it would be. I can simply run into the vale, hit a rat with a wall and see.

    (Combat): You hit Twilight Giant Rat for 128 points of fire damage.

    This particular little bugger isn't extra vulnerable to fire, so he's a good example. Take that same damage, multiply by three. 384 for three walls pounding away at Arraetrikos.

    My Tempest Str ranger on the other hand dishes out an average of more than 50 + a few D6 numbers on a non crit. He uses dual Min2 khopeshes. His average crits are around 150.

    Now, that tempest ranger swinging full speed is going to dish out a TON of damage. Firewall hits what? Every 2 seconds? TWF w/ tempest + haste hits how many times in 2 seconds? Running him out to beat on some poor ogre I saw 7 hits in my combat log in 2 seconds. 7 times 50 = 350 before crits. Now imagine when I hit the rogue haste boost button. Ouch.

    Now, unless I forgot max or empower on my firewall, I'd have to say THREE walls of elements wouldn't be that overpowered compared to what melee classes do.
    Quote Originally Posted by Combat Log
    Crippled. Crippled. Crippled. Crippled. Harried. Crippled. Harried. Triple Harried. Triple Harried, Crippled, Exhausted, Fatigued, and Enfeebled. Crippled. All effects removed by lag wipe! Would you like to buy a Siberys Spirit Cake from the DDO Store?

  3. #43

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    Quote Originally Posted by Mirta View Post
    Now, that tempest ranger swinging full speed is going to dish out a TON of damage. Firewall hits what? Every 2 seconds? TWF w/ tempest + haste hits how many times in 2 seconds? Running him out to beat on some poor ogre I saw 7 hits in my combat log in 2 seconds. 7 times 50 = 350 before crits.
    A 32 Str Tempest Min II khopesh using WF 15rng/1rog is dealing about 366 DPS if he has Tharne's goggles, bard songs and gets all his sneak attacks. Since we're talking about Harry, the same WF is at 293 DPS. I doubt you can get DPS any higher than that against Harry.

    Three firewall is, taking your number because I am too lazy to figure out the real ones today, 128 damage per 2 seconds. That's about 198 DPS per second. Then, you add in other DoT spells like clouds. Once that is out of the way, fire away! The casters' DPS is certainly going to be higher than the melee's and it will be from range, which is not to neglect.
    Quote Originally Posted by Mirta View Post
    Now imagine when I hit the rogue haste boost button.
    Haste Boost I gains you around 10 DPS through 1 minute, if not less. Thought I should mention.
    Last edited by Borror0; 02-22-2009 at 03:10 PM.
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  4. #44
    Community Member Mirta's Avatar
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    Quote Originally Posted by Borror0 View Post
    A 32 Str Tempest Min II khopesh using WF 15rng/1rog is dealing about 36 DPS if he has Tharne's goggles, bard songs and gets all his sneak attacks. Since we're talking about Harry, the same WF is at 293 DPS. I doubt you can get DPS any higher than that against Harry.

    Three firewall is, taking your number because I am too lazy to figure out the real ones today, 128 damage per 2 seconds. That's about 198 DPS per second. Then, you add in other DoT spells like clouds. Once that is out of the way, fire away! The casters' DPS is certainly going to be higher than the melee's and it will be from range, which is not to neglect.

    Haste Boost I gains you around 10 DPS through 1 minute, if not less. Thought I should mention.
    Huh? I think some of your numbers are off by... hundreds?
    Quote Originally Posted by Combat Log
    Crippled. Crippled. Crippled. Crippled. Harried. Crippled. Harried. Triple Harried. Triple Harried, Crippled, Exhausted, Fatigued, and Enfeebled. Crippled. All effects removed by lag wipe! Would you like to buy a Siberys Spirit Cake from the DDO Store?

  5. #45

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    Quote Originally Posted by Mirta View Post
    Huh? I think some of your numbers are off by... hundreds?
    Ask Maels. He'll tell ya the same.
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  6. #46
    Founder Aesop's Avatar
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    Quote Originally Posted by Borror0 View Post
    Ask Maels. He'll tell ya the same.
    Why does he go from 36 dps to 293 because he's fighting Harry...


    I think its just a clarity issue Bor... or maybe a mistype

    Aesop
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  7. #47
    Founder Aesop's Avatar
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    Oh quick question I know its out there somewhere but what is the Attacks per second of a TWF 15/1 Rng/Rog.

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
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  8. #48

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    Quote Originally Posted by Aesop View Post
    Why does he go from 36 dps to 293 because he's fighting Harry...
    Yup. Mistype. I meant 366 DPS, but Harry has 50% Fortification so...

    Anyway, the important number is 293 DPS since we are talking about Harry here.
    Quote Originally Posted by Aesop View Post
    Oh quick question I know its out there somewhere but what is the Attacks per second of a TWF 15/1 Rng/Rog
    166 swing/minute unbuffed. The way Haste and Tempest I stacks is up for debate. I assumed it was 83*1.25*1.1-
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  9. #49
    Community Member Stormanne's Avatar
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    Quote Originally Posted by Aesop View Post
    Why does he go from 36 dps to 293 because he's fighting Harry...


    I think its just a clarity issue Bor... or maybe a mistype

    Aesop
    I think he means 36 dmg per attack, or 293 per attack round.

  10. #50
    Community Member Mirta's Avatar
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    Quote Originally Posted by Borror0 View Post
    A 32 Str Tempest Min II khopesh using WF 15rng/1rog is dealing about 36 DPS if he has Tharne's goggles, bard songs and gets all his sneak attacks. Since we're talking about Harry, the same WF is at 293 DPS. I doubt you can get DPS any higher than that against Harry.

    Three firewall is, taking your number because I am too lazy to figure out the real ones today, 128 damage per 2 seconds. That's about 198 DPS per second. Then, you add in other DoT spells like clouds. Once that is out of the way, fire away! The casters' DPS is certainly going to be higher than the melee's and it will be from range, which is not to neglect.

    Haste Boost I gains you around 10 DPS through 1 minute, if not less. Thought I should mention.
    Edited.

    Yes, with all those clouds and what not it might be slightly higher. That's the way it should be. Casters are very powerful beings. They shouldn't be pushed away and replaced with melees. Also, casters will still end up burning through mana then have nothing left to do. Melees have seemingly unlimited damage to dish out.
    Quote Originally Posted by Combat Log
    Crippled. Crippled. Crippled. Crippled. Harried. Crippled. Harried. Triple Harried. Triple Harried, Crippled, Exhausted, Fatigued, and Enfeebled. Crippled. All effects removed by lag wipe! Would you like to buy a Siberys Spirit Cake from the DDO Store?

  11. #51

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    Quote Originally Posted by Mirta View Post
    Also, casters will still end up burning through mana then have nothing left to do. Melees have seemingly unlimited damage to dish out.
    It does not really matter in a fight like Harry, does it?

    In a "normal quest", kitting trumps melee damage big time. Remember Module 5?
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  12. #52
    Founder Aesop's Avatar
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    Quote Originally Posted by Borror0 View Post
    It does not really matter in a fight like Harry, does it?

    In a "normal quest", kitting trumps melee damage big time. Remember Module 5?
    but then the question comes up if a Melee is doing 293 DPS what should a single casters DPS be?

    Wall of Lightning lets say and Lightnig Cloud (would those stack would be the first question I suppose) If Wall of Lightning does 150 per 2 sec tic and Acid Cloud Does 100 per 2 second tic... still doesn't seem too bad there... its the addition of other damage effects that would be the push. Things like Polar Ray, Light Ball etc...

    so 125 per sec + insta damage effects... would that be too much? What if they toned down the Potency Enhancements and Items to reduce teh over all burst damage a little.

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  13. #53

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    with prot from fire, resist fire and fire shield, the casters can stand in relative safety in part 4 and still manage to dps harry. in part 5, you reduce the need to just 3 melees to box harry in so the clerics can actually go hero method. you have almost 0 chance of failure. oh, the casters can dps with lightning ray, acid ray, cold ray and bypass harry's evasion

    imo, too overpowered
    If you want to know why...

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