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  1. #1
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    Default Colossus Max Strength Kensai Beserker

    Colossus
    (Warforged Male Fighter 12/Barbarian 8)

    Stats:
    Str 18 (58=18 +5 Levels +3 Tome +3 Enh. +6 Item +8 Rage +8 Surge +1 Exceptional +4 Madstone +2 Frenzy)
    Dex 15 (22=15 +2 Tome +5 Item)
    Con 16 (32=16 +2 Tome +6 Item +8 Rage)
    Int 8 8
    Wis 10 (18=10 +2 Tome +6 Item)
    Cha 6 6

    Level Progression:
    1-Barbarian
    2 thru 13-Fighter
    14 thru 20-Barbarian

    Skills:
    Intimidate

    Feats:
    1-Toughness
    2-(FB)Power Attack
    3-TWF
    3-(FB)Khopesh
    5-(FB)OTWF
    6-ITWF
    7-(FB)Weapon Focus Slashing
    9-IC Slashing
    9-(FB)Weapon Spec Slashing
    11-(FB)GTWF
    12-Greater Weapon Focus Slashing
    13-(FB)Greater Weapon Spec Slashing
    15-Stunning Blow
    18-Cleave

    HP:
    216(Levels) +20(Heroic) +10(Draconic) +30(GFL) +210(Con) +22(Helm) +22(Tough) +40(Enh.) +45(GS)=615

    Slots:
    Head:Minos
    Neck:Con +6
    Eyes:Thranes Goggles (Backstab +5 VOD)
    Trinket:Bloodstone Seeker +6
    Cloak:Resistance +5
    Chest: DT Docent (Healing Amp/Str +1/Earthgaurd)
    Waist:Belt of Brute Strength(Titan)
    Wrist:Greensteel +45 HP
    Gloves:Spectral Gloves
    Boots:Madstone
    Rings:Wisdom +6/Dex +6
    Weapons:Mineral II/Mineral II

    Enhancements:
    Fighter Strength III
    Fighter Haste Boost IV
    Fighter Attack Boost III
    Fighter Critical Accuracy III
    Fighter Toughness II
    Fighter Kensai I
    Fighter Kensai One Handed Mastery I
    Fighter Kensai II
    Fighter Kensai One Handed Mastery II
    Fighter Khopesh Spec I
    Warforged Power Attack III
    Warforged Toughness II
    Barbarian Power Attack II
    Barbarian Power Rage II
    Barbarian Extend Rage III
    Barbarian Extra Rage II
    Barbarian Damage Boost II
    Barbarian Frenzied Berserker I
    Barbarian Sprint Boost I

    To Hit:
    BAB 20
    Str 24
    Weapon 5
    GH 4
    Haste 1
    Focus 2
    Kensai 2
    Gloves 2
    TWF -2
    PA -10
    +48

    Damage:
    Str 24
    PA 10
    Weapon 5
    Kensai 2
    Spec 5
    Sneak 8
    +54

    Saves (Fort/Reflex/Will):
    Base: 14/6/6
    Attributes: 11/6/4
    Resistance: 5/5/5
    Greater Hero: 4/4/4
    Total: 34/21/19

    DPS Calcs: GS Khopesh/GS Khopesh
    Main Hand:
    5.5(Base) +46(Dmg) +8(Sneak) +1d6(Acid) +1d6(Good) +2d6(Good Burst) +4d6(Blast) +1d4(Slicing) +7(Viscious)

    Off Hand:
    5.5(Base) +34(Dmg) +8(Sneak) +1d6(Acid) +1d6(Good) +2d6(Good Burst) +4d6(Blast) +1d4(Slicing) +7(Vicious)

    DPS Calc (100 swings per minute)
    Main
    100.9
    Off
    84.7
    Total DPS
    309.3

    Even more with fighter haste boost.

    Cons:
    -Saves are weak
    -Rages are more limited than a pure Barb
    -No real defense

    Pros:
    -Really high DPS
    -Really high to-hit
    -A lot of hit points
    -About the highest or the highest possible strength in the game

    One other disclaimer, this is assuming power surge lasts 1 minute per boost, if it is much shorter than that the build would be severely impacted.
    Last edited by EinarMal; 02-21-2009 at 04:19 PM.

  2. #2
    Community Member Anthios888's Avatar
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    You might consider crafting on your cloak instead of your bracers, putting +5 resist on dragontouched instead of 10% healing amplification, and going with Levik's bracers for 20% instead of 10%. Net gain of 10% with no losses. Also saves grinding the belt of brute strength.
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    it might make more sense for the player to re-roll.

  3. #3
    Community Member tc12's Avatar
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    Default WF Fighter with Juggernaut might work too

    Purely speculative given the Juggernaut preview hasn't arrived yet, but instead of Kensai II / Frenzied I, I'm curious if a WF Fighter 18+ will be able to meet the combined prerequisites for both Kensai III and Juggernaut III (which will count as a Barbarian PrE). If that's possible, it may not be max STR but may be one of the highest damage combos.

    TC

  4. #4
    Community Member maddmatt70's Avatar
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    I was actually looking at 8 barbarian 6 ranger 6 rogue or something of that nature if I went with an 8 barbarian 12 something else build. Go with a halfling. You get 10% attack speed and a nice bunch of sneak damage along with alot of strength during rages...
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  5. #5
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    Quote Originally Posted by tc12 View Post
    Purely speculative given the Juggernaut preview hasn't arrived yet, but instead of Kensai II / Frenzied I, I'm curious if a WF Fighter 18+ will be able to meet the combined prerequisites for both Kensai III and Juggernaut III (which will count as a Barbarian PrE). If that's possible, it may not be max STR but may be one of the highest damage combos.

    TC
    Yeah I looked at the PnP version of Juggernaut and it actually did not seem to be a DPS type prestige class to me, it was mainly about more immunities (but who knows what it will do in DDO).

  6. #6
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    Quote Originally Posted by maddmatt70 View Post
    I was actually looking at 8 barbarian 6 ranger 6 rogue or something of that nature if I went with an 8 barbarian 12 something else build. Go with a halfling. You get 10% attack speed and a nice bunch of sneak damage along with alot of strength during rages...
    I am actually leveling a Halfling Paladin 14/Rogue 4/Fighter 2 build which is sneak attack focused and it is a lot of fun so far (also has the dragon marks worked in).

    I was playing around with max strength numbers and came up with this so though I might as well post it (if you calculate it out it ranks right up there with the top DPS builds).

    I already have a tempest Rogue, I am sick of the 6 Ranger splash to be honest personally.

    You could put 6 Ranger on a clod of dirt and it would be pretty decent DPS...

    But yeah I would probably go 12 Barbarian/Ranger 6/Rogue 2 or something like that but I am sick of the 12/6/2 split as well.

    It would be nice to run something kind of different, which maybe this build would be since at least you are doing a 12/8 split instead of the standard ones.
    Last edited by EinarMal; 02-21-2009 at 07:45 PM.

  7. #7
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by EinarMal View Post

    You could put 6 Ranger on a clod of dirt and it would be pretty decent DPS...
    Yeah sadly this statement is true. 6 ranger owns every other 6 of something. It would be fun though to make a 6 something 6 something 6 something else split that was solid..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  8. #8

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    Quote Originally Posted by EinarMal
    DT Docent (Healing Amp
    With the lack of Healer's Friend that eldritch rune effect isn't going to do much. With healing being multiplicative on the Healing Amplifications you will be:

    50% base divine healing * 10% = 55% divine healable
    (0.5 * 1.1 = 0.55)

    For +5% divine healing it doesn't seem worth what other things you can do with the eldritch rune slot on the Dragontouched Docent.
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  9. #9
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    Quote Originally Posted by MrCow View Post
    With the lack of Healer's Friend that eldritch rune effect isn't going to do much. With healing being multiplicative on the Healing Amplifications you will be:

    50% base divine healing * 10% = 55% divine healable
    (0.5 * 1.1 = 0.55)

    For +5% divine healing it doesn't seem worth what other things you can do with the eldritch rune slot on the Dragontouched Docent.
    Yeah I probably should have taken some healer's friend, that was probably an oversight on my part. I might need to re-work the enhancements a bit.

  10. #10
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    Quote Originally Posted by maddmatt70 View Post
    Yeah sadly this statement is true. 6 ranger owns every other 6 of something. It would be fun though to make a 6 something 6 something 6 something else split that was solid..
    Yeah 6 Paladin is decent, it is at least fun if you like mixing in a lot of action from smite/sacrifice and you get +2 Divine Favor and +2 Divine Might and good saves/immunities.

    Not as good from a pure DPS perspective but something like Fighter 12/Paladin 6/Rogue 2 also makes a very good Halfling build.

    I have something like that here http://forums.ddo.com/showthread.php?t=168761

  11. #11
    Community Member hu-flung-pu's Avatar
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    Quote Originally Posted by EinarMal View Post
    Yeah I looked at the PnP version of Juggernaut and it actually did not seem to be a DPS type prestige class to me, it was mainly about more immunities (but who knows what it will do in DDO).

    You're right about the PrE in that it doesn't grant extra damage other then it's armor spikes that it can apply STR bonuses to. What it does offer is a monster that can't be stopped, a non-stop assault against the weak flesh and dented armor of a meat sack flowing blood from puncture wounds.

    The juggernaut isn't so much offensive boosting as it's a tireless wrecking ball of destruction that no man can stop. Think of them as the heavy cavalry in Braveheart the knights and horses in heavy armor that shook the ground when they charged forward.

    And it's also one size class larger then a standard 'Forged.

  12. #12
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    Quote Originally Posted by hu-flung-pu View Post
    You're right about the PrE in that it doesn't grant extra damage other then it's armor spikes that it can apply STR bonuses to. What it does offer is a monster that can't be stopped, a non-stop assault against the weak flesh and dented armor of a meat sack flowing blood from puncture wounds.

    The juggernaut isn't so much offensive boosting as it's a tireless wrecking ball of destruction that no man can stop. Think of them as the heavy cavalry in Braveheart the knights and horses in heavy armor that shook the ground when they charged forward.

    And it's also one size class larger then a standard 'Forged.
    How cool would it be to actually get bigger when you took the enhancement (I know it will never happen). That would be awesome.

  13. #13
    Community Member baddax's Avatar
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    Dont kensai have to be lawful?
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  14. #14
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    Quote Originally Posted by baddax View Post
    Dont kensai have to be lawful?
    No http://forums.ddo.com/showthread.php?t=164684 that would screw a lot of old fighter builds as well.

  15. #15
    Community Member Hadrian's Avatar
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    Quote Originally Posted by hu-flung-pu View Post
    You're right about the PrE in that it doesn't grant extra damage other then it's armor spikes that it can apply STR bonuses to. What it does offer is a monster that can't be stopped, a non-stop assault against the weak flesh and dented armor of a meat sack flowing blood from puncture wounds.

    The juggernaut isn't so much offensive boosting as it's a tireless wrecking ball of destruction that no man can stop. Think of them as the heavy cavalry in Braveheart the knights and horses in heavy armor that shook the ground when they charged forward.

    And it's also one size class larger then a standard 'Forged.
    There is also the halfling Dragonmark Heir TWF with Kensai to consider for a similar result through a different approach. The potential ability for a fighter to heal himself as if he had his own pocket cleric might also provide a very solid DPS melee with staying power.

  16. #16
    Community Member BLAKROC's Avatar
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    why o why does every kensai build add +8 str ? it's a 20 second boost
    at least the barb rage is long enuff to actually count for dps.
    I guess you should make it human take versatility and add the +5 damage boost as well.

    otherwise looks like fun
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  17. #17
    Community Member Tanka's Avatar
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    Quote Originally Posted by BLAKROC View Post
    it's a 20 second boost
    Nobody knows that yet. The Attack Boost is 20sec, yes. The Haste Boost is 20sec, but the Thief-Acrobat's It's Showtime! ability lasts a solid minute.
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  18. #18
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    Quote Originally Posted by BLAKROC View Post
    why o why does every kensai build add +8 str ? it's a 20 second boost
    at least the barb rage is long enuff to actually count for dps.
    I guess you should make it human take versatility and add the +5 damage boost as well.

    otherwise looks like fun
    Our best guess is one minute per boost which will make it count anytime you need it to. That is 7-8 minutes per shrine.

    Go re-read the last line of my original post....

    If it only lasts for 20s per boost that will be a major blow to all Fighters of any sort and makes Kensai even weaker compared to other classes. I would be shocked personally if it doesn't last a minute per use.
    Last edited by EinarMal; 03-08-2009 at 08:32 AM.

  19. #19
    Community Member Cold_Stele's Avatar
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    Quote Originally Posted by BLAKROC View Post
    why o why does every kensai build add +8 str ? it's a 20 second boost
    at least the barb rage is long enuff to actually count for dps.
    I guess you should make it human take versatility and add the +5 damage boost as well.

    otherwise looks like fun
    All we do know for certain is that it's not on the same timer as the other 20 sec boosts in the game.

  20. #20
    Community Member Dexxaan's Avatar
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    Quote Originally Posted by Cold Stele View Post
    All we do know for certain is that it's not on the same timer as the other 20 sec boosts in the game.
    Nice Build, I just had to run the #´s though and if we ever PvP´d you´d only hit my Main (Bruttus) on a 20 with Power Attack; and on a 3 without it. (not trying to brag...it´s just that the most fun I´ve had in DDO is in the pit imagining the face most raging barbarians (and at that point players) have once they can´t touch me and get hardsmacked by the low DPS´r S&B Tank.
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