Changed mind on original idea. Thank you super xp anniversary
Changed mind on original idea. Thank you super xp anniversary
Last edited by Gum; 02-24-2009 at 10:43 PM.
**As the Great Emu is one with the hill, so am I with the Great Emu.**
PlatinumKnightsddo.us
ha, that bad huh?
**As the Great Emu is one with the hill, so am I with the Great Emu.**
PlatinumKnightsddo.us
Finesse builds have ways to enhance their damage outside of +2 damage enhancements. You'll notice that almost every finesse build has either levels of rogue (sneak attack damage) or ranger (weapon speed increase).
I doubt anyone really wants to be associated with a paladin finesse build. It really doesn't matter if you connect on every single swing (even on 1s) if you can only deal 1d6+7 base damage.
I think you'll be ok Gum. You'll have your drow weapon enhancements, divine favor, divine might, divine sacrifice, exalted smites all working. You'll always have at least +5 holy burst rapiers from holy sword (which you can switch to zeal after you make the weapons).
What's the base attack you are shooting for? About +35 to hit? I'm not sure what the consensus is on what's a good number to shoot for...perhaps some other folks can help with that.
You'll have a huge reflex save and evasion, the HotD immunities, extra healing from the positive stuff, a pretty ok but not uber ac depending upon gear....sounds like fun to me!
Last edited by Vorn; 02-23-2009 at 09:11 PM. Reason: lost some words first time around
Vorn, 30 Fighter
Argo
OSD
Your stats are a little wonky.
You're not going to do as much damage as others have suggested.
Why not consider 16 STR DEX and CHA as your starting points, 2 in to STR, 2 in to WIS and 1 in to DEX at level ups?
This allows you to take all three two weapon fighting feats, oversized two weapon fighting and exotic Khopesh, while your monk feats, let you pick up toughness and power attack.
You'll be a DPS god.
This is kind of what I did initially with my first dex build Pally, except the splash of 2 rog is what I put in (no monks in game at the time)...at the moment I sit at 24 dex and with finesse I have no problem hitting with GH and DF and +5 weapons...he is a slasher and uses only kukris so alot of his damage is based on DF, DM, and DS, Hu Vers Damage IV, so the damage output is not bad at all especially with GS crafted weaps.
You will have no major issues at 24 with a Pally at this moment in-game versus what others may be doing, your dps is a bit lower is all, but that's the tradeoff, but in the end with PA which I don't have, you may have a bit of an issue unless of course you are using destruction on mobs.
What is the level of monk for? AC? If that's the case, you'll probably need Combat Expertise to stay competitive in that regard, which you currently cannot get without a +3 Int tome. [edit] You also already need a +3 Str tome to get Power Attack. Personally, I'd not design a character that relies heavily on achieving such items. If you're taking monk for the bonus feat, you could probably gain as much from taking fighter, and not lose a point of BAB.
As to your initial question, yeah, you'll be able to hit. Figure a 30 Str, BAB 16 build will be hitting on a 2+ with raid buffs even with PA up all the time. That's from a starting 16, and without the availability of +2 to attack stat from racial enhancements (Drow Dex in this case). As such, your higher starting Dex, with the addition of some racial bonuses and such should be more than enough. I know that on my starting 16 Str dwarven tank, I have dropped the axe attack enhancements because I don't need them.
Your damage will be fairly low, though. At the very least, I'd drop the 17 Dex to a 16 and put 2 points into Str (you can then get PA w/ a +1 tome).
I think a Dex-based TWF paladin can work, but I don't think these stats are ideal, since your DPS will be lowish, and your AC will be as well.
Last edited by sephiroth1084; 02-23-2009 at 08:32 PM.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Thx for all the input. It sounds like I can still have fun with this guy and be effective end game, I've had enough re-rolls lol. I understand the rationale behind not building a character around tomes and gear, but in this case I believe with the right stuff, this guy can still do some good dps. The only thing that really bothers me is losing the one base attack bonus, but oh well. Evasion is a nice luxury, and I will have access to the top tier of divine might whatever that may be in the future. That's a pretty good bit of damage there. I could get my strength to an 18 right now, plus divine favor, plus divine might, and zeal sounds pretty good. As far as my AC, I just see that as a luxury if it can be even decent and still TWFight. May not be the most traditional setup, but I'll do my best to make it work and have fun the whole time.
**As the Great Emu is one with the hill, so am I with the Great Emu.**
PlatinumKnightsddo.us
If you want the evasion, you could go with 2 rogue, and get UMD, Jump and Balance (and Intimidate) as class skills, as well as 1d6+3 Sneak Attack.
What I meant by not building around tomes was that, right now, you need a +3 tome in order to get Power Attack and/or Combat Expertise (if you want the AC option). Getting a +2 is easier, or a +1 very easy, so an 11 or 12 seems a better idea. Though, I guess your feats are going to be eaten up until higher level anyway, so it may not matter. In my case, I've got around 80 runs through the raids that grant +3 tomes, and am still missing a couple that I need (Cha and Con) on my tank. Yeah, DF, DM, ES, Zeal will all help, but not like the +5 from PA that you will have on every swing.
Anyway, I hope you enjoy the character. It should be fun to play.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Thx seph, I almost went rogue at creation, but wanted to try the monk splash. Too bad we can't take both em and still have zeal, lol. I hear ya on the +3 tomes, I've seen a lot of buddies go for em and still haven't got em. Maybe we will have unbound ones later down the road.
BTW What about putting two level up points into dex and two into strength? That would make power attack more accessible, and increase DPS no? 10-17-12-10-14-16
Last edited by Gum; 02-24-2009 at 06:20 PM.
**As the Great Emu is one with the hill, so am I with the Great Emu.**
PlatinumKnightsddo.us
Oh gosh! In light of the xp bonuses coming up, I think this warrants a re roll LOL!
**As the Great Emu is one with the hill, so am I with the Great Emu.**
PlatinumKnightsddo.us
yeppers, but I've already got one of those =P was wanting to dip in all the pally flavors. I have a Defender of Siberys too =P
BTW, does the 17 dex requirement have to be base dex, just like base char for divine might, or can you use your action points to up your dex to qualify?
**As the Great Emu is one with the hill, so am I with the Great Emu.**
PlatinumKnightsddo.us
Okay, Here we go.
New build is still Drow Elf. NOT weapon finesse. Going for TWF, ITWF, and GTWF. Starting stats are 16 14 12 10 10 16. Going two levels of monk for feats and evasion, and the rest pally. Will be putting all lvl up points into strength. Will be taking Monk Wisdom I to round out wisdom to 14 with +3 tome. This build will be very tome dependent, but I hope it will work. I figured going with strength based, it opens up the possibility to use dual wield long swords in the future if that comes available and monks can still be centered with them, while also keeping open the Drow racial bonus to rapiers. This will still give me divine favor, the top tier of divine might, Hunter of The Dead Immunities, a good turn versus undead, zeal, and possibly some longsword flavor. May not be the best, but better than my first attempt, no?
**As the Great Emu is one with the hill, so am I with the Great Emu.**
PlatinumKnightsddo.us
taking two levels of monk for the feats.....ok...evasion.....light armor....no wisdom bonus to ac......
/fail
Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?
You could go with a starting wisdom of 8 and get the dex up a bit so you don't need a +3 tome to get the 17 dex you need for itwf and gtwf.
If you are thinking of the possibility of whirling steel strike and longswords you could go elf for the longsword and rapier enhancement lines.
Just my 2cp Gummy. I hate being dependent on a +3 tome for itwf/gtwf.
Vorn, 30 Fighter
Argo
OSD