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  1. #1
    Founder Hammerdrop's Avatar
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    Jan 2006
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    Default Need advice on build - Halfling Assassin

    Could yall take a look and let me know what you think? And what alignment would be best? True Neutral for the stability?

    Thanks

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Stoik 
    Level 16 Lawful Good Halfling Male
    (1 Fighter \ 15 Rogue) 
    Hit Points: 184
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 9
    Reflex: 16
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             12                 14                   14
    Dexterity            16                 18                   23
    Constitution         12                 12                   12
    Intelligence         18                 18                   18
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               7                 23                   23
    Bluff                 0                  8                   14
    Concentration         1                  1                    1
    Diplomacy             0                  0                    0
    Disable Device        8                 23                   23
    Haggle                0                 13                   13
    Heal                  0                  0                    2
    Hide                  7                 25                   37
    Intimidate            0                  0                    0
    Jump                  5                 18                   20
    Listen                3                 10                   12
    Move Silently         7                 25                   37
    Open Lock             7                 25                   25
    Perform              n/a               n/a                   n/a
    Repair                4                  4                    4
    Search                8                 23                   23
    Spot                  3                 18                   18
    Swim                  1                 10                   10
    Tumble                5                 13                   13
    Use Magic Device      3                 18                   18
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+4)
    Skill: Haggle (+1)
    Skill: Heal (+1)
    Skill: Hide (+4)
    Skill: Intimidate (+1)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Weapon Finesse
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 4 (Rogue)
    Ability Raise: DEX
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+2)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Swim (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Rogue)
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Rogue)
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Swim (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Hide I
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Dexterity I
    
    
    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Damage Boost II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Guile I
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Way of the Assassin I
    Enhancement: Rogue Hide II
    Enhancement: Rogue Move Silently II
    Enhancement: Rogue Dexterity II
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Listen (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Critical
    
    
    Level 10 (Rogue)
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+4)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+6)
    Skill: Hide (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Hide (+2)
    Skill: Jump (+2)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Cripling Strike
    
    
    Level 15 (Rogue)
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Stealthy
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    Skill: Bluff (+4)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Way of the Assassin II
    Enhancement: Rogue Dexterity III
    Enhancement: Fighter Toughness I


    I am free of all prejudice. I hate everyone equally.
    - W. C. Fields

  2. #2

    Default

    It is hard to tell what skills and enhancements you have in the end. You may want to consider posting the ending summary and turning off the option that shows us the skill increases at each level.

    Overall, the only thing that jumps out at me is that you are not maxing bluff or diplomacy, and I definitely think you are going to want one of them to help with agro. I use bluff all the time but I think diplomacy is more generally popular because it is area of effect.

    Your HP are low. My assassin has the same issue, there are just not enough ability points to pump up CON and do everything else you need. If I had to do it all over again I would suck some points off of STR and put them into CON.

    Similarly, another couple of points in faster sneaking will pay off, if you can find a way to finagle the points from something else. But enhancements are really scarce for assassins because of the high prerequisites.

    This will be a fun build. Hard to play, and maybe not for the beginning player. But a lot of fun.

  3. #3
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    18 INT is overkill.

    Lower it by 2 and raise CON and DEX by 2 each --->much more gain that what you give up.


    P.S.
    Please switch to the other build presentation method in the character planer, build feedback. Too tedious to crawl through all that unneccesary info.
    You will get more answers that way.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  4. #4
    Community Member Timber's Avatar
    Join Date
    Feb 2007
    Posts
    26

    Default

    Quote Originally Posted by Noctus View Post
    18 INT is overkill.

    Lower it by 2 and raise CON and DEX by 2 each --->much more gain that what you give up.


    P.S.
    Please switch to the other build presentation method in the character planer, build feedback. Too tedious to crawl through all that unneccesary info.
    You will get more answers that way.
    I agree 18 int is overkill. Do exactly what Noctus said.
    - Discreet , Ruffle , Unlikely , Skunker -

  5. #5
    Founder Hammerdrop's Avatar
    Join Date
    Jan 2006
    Posts
    96

    Default Thanks

    Thanks all for the tips....will do!



    I am free of all prejudice. I hate everyone equally.
    - W. C. Fields

  6. #6
    Community Member alchilito's Avatar
    Join Date
    Feb 2007
    Posts
    556

    Default

    hope this thread helps

    http://forums.ddo.com/showthread.php?t=154048

    I have a pure halfling assassin and I love him

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