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  1. #1
    Community Member Asketes's Avatar
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    Default Seeker and Smiter, worth much?

    it's a +1 Seeker Kama of Smiting
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  2. #2
    Community Member RioRussell's Avatar
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    Honestly, no. The kama only has a crit threat on a roll of 20. Usually there are several of these types of smiters in the house D brokers on any given night.

    If this were a seeker and smiting rapier, the answer would be yes. then I would think it would be worth a considerable amount.


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  3. #3
    Community Member Asketes's Avatar
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    thanks for the info!
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  4. #4
    Community Member Aeneas's Avatar
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    You don't need to confirm a critical to smite, so no.
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  5. #5
    Community Member RioRussell's Avatar
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    Quote Originally Posted by Aeneas View Post
    You don't need to confirm a critical to smite, so no.
    You see this in the combat logs? I was always under the impression that a confirmed critical was required to make them save or be smitten


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  6. #6
    Community Member Aeneas's Avatar
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    I use a keen smiting scimmy on my wizard that can only ever really hit things on critical range rolls, and the mob always makes a save. Also, no confirm critical roll is mentioned in the smiting description.
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  7. #7
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    The description on my smiters say :-

    "and any critical hit on a construct forces the target to make a DC 23 Fortitude save or die."

    Now I'm a noob so I might be wrong, but don't you have to Confirm a Critical before it's actually a Critical Hit?

    This might explain why your Wizzy never smites anything. He's having trouble rolling 18-20 twice in a row.

    If your Wizzy never smites, why do you persist with it?

  8. #8
    Community Member Hakushi's Avatar
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    You have to confirm a critical to deal the damage, but never for the side effects. Holy Burst, the burst will be applied every time your weapon roll a crit, confirmed or not, same with puncturing, enfeebling and bone breaking, and in this case, it's the same thing with banishing and smiting. If the mob makes the save, it's because they have good saves, and on higher lvl content, a lot will have over 20 which mean you can only smite them if they roll a 1. This is from my gaming experience and my understanding on how it works, some testing on the issue would be a good idea.

    The only side effect that need a confirmed crit is Vorpal, and it's stated clearly in the description that the critical needs to be confirmed, which is not the case for the others.
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  9. #9
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    I'm going to have to play test this as I've never really bothered, but :-

    Disruption - Hit in Combat
    Smiter - Critically Hit
    Banishing - Critically Hit
    Vorpal - D20 - Must confirm Critical

    Your example of Vorpal has a different description than Smiter/Banisher because a Vorpal Scimitar can Crit on a 15-20 (must confirm) but won't Vorpal unless it's a 20 (and confirmed).

    Smiters and Banishers specifically say the monster must be critically hit and fail it's save. And simply rolling a 15 on a rapier (with keen or improved critical) doesn't make it a critical hit unless it's confirmed.

    So now I guess I'm going to have to find a mob that I don't hit on a 2 to play test it. Any high ac wf out there wanna meet me in PvP?

    Edit: So I go into the Vale and Run up to an orthon. I roll a 16 and then roll to confirm You roll a 1(+43) CRITICLE HIT!!! When I have more time, I'll send the Rapier to my Sorc and try again.

    If you don't need to confirm your critical hit rolls for the side effect to go off, then that's awesome.
    Last edited by pscomputers; 02-22-2009 at 09:24 PM.

  10. #10
    Community Member Hakushi's Avatar
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    Quote Originally Posted by pscomputers View Post
    Smiters and Banishers specifically say the monster must be critically hit and fail it's save. And simply rolling a 15 on a rapier (with keen or improved critical) doesn't make it a critical hit unless it's confirmed.
    Problem here is, how can you confirm a crit on a construct immune to critical hits? It's when you hit with a roll that would be a critical (ie 18 on a rapier), the side effects are triggered, and for the weapon damage, you have to confirm the critical to do that extra damage. I might be wrong with this, but it's how I understand it.
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  11. #11
    Community Member Aeneas's Avatar
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    Quote Originally Posted by pscomputers View Post

    If your Wizzy never smites, why do you persist with it?
    You misunderstood me (probably because i was super unclear), what i was trying to say is that it always shows the mob either dying or making a save on a critical threat range attack roll. If he didn't die from a smite, he always showed a blue hexagon over the head style save.
    Last edited by Aeneas; 02-24-2009 at 02:20 AM.
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  12. #12
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    I'm pretty sure you have to confirm the crit, not just roll in the range.

    Use divine power clickies on your wizzie when you're smiting, banishing or vorping. They works wonders.
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  13. #13
    Community Member Aeneas's Avatar
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    You just have to roll in the range for banish and smite.

    Vorpal is the only one that requires a confirmed critical. It doesn't get a save.
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  14. #14
    Community Member Lyletuba's Avatar
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    Quote Originally Posted by Hakushi View Post
    You have to confirm a critical to deal the damage, but never for the side effects. Holy Burst, the burst will be applied every time your weapon roll a crit, confirmed or not, same with puncturing, enfeebling and bone breaking, and in this case, it's the same thing with banishing and smiting. If the mob makes the save, it's because they have good saves, and on higher lvl content, a lot will have over 20 which mean you can only smite them if they roll a 1. This is from my gaming experience and my understanding on how it works, some testing on the issue would be a good idea.

    The only side effect that need a confirmed crit is Vorpal, and it's stated clearly in the description that the critical needs to be confirmed, which is not the case for the others.
    Wow. I never thought about this before. Learn something new everyday
    Thanks Hakushi!
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