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  1. #1
    Community Member Nver's Avatar
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    Default Flanking and AC Dex Bonus

    Been playing DDO for 3 years now and I've always wondered. In PnP when you are flanked (being attacked by more then one creature) your lose your Dex Bonus to Armor Class. Is this true to DDO too.

    I ask because I've noticed that my ranger with 60ish AC gets hit far more often in melee with multiple opponents then my fighter with a 50ish AC. The fighter is of course in armor, while the ranger is in a robe using +8 armor bracers and relying on 36 dex to make up the rest of her AC.

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  2. #2
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    Quote Originally Posted by Nver View Post
    Been playing DDO for 3 years now and I've always wondered. In PnP when you are flanked (being attacked by more then one creature) your lose your Dex Bonus to Armor Class. Is this true to DDO too.
    No you don't...not in 3.5 at least...

    I ask because I've noticed that my ranger with 60ish AC gets hit far more often in melee with multiple opponents then my fighter with a 50ish AC. The fighter is of course in armor, while the ranger is in a robe using +8 armor bracers and relying on 36 dex to make up the rest of her AC.
    Dunno, anecdotal evidence is weird, but they should just be getting +2 to hit you.

  3. #3

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    Wow, that certainly would be one way to bring the AC issues between Dex and Heavy Armor wearers in line. Just apply that rule. And it could all be under the "excuse" of matching PnP.

    Interesting....
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  4. #4
    Community Member Noctus's Avatar
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    Quote Originally Posted by Deathseeker View Post
    Wow, that certainly would be one way to bring the AC issues between Dex and Heavy Armor wearers in line. Just apply that rule. And it could all be under the "excuse" of matching PnP.

    Interesting....
    No.

    The OP is just wrong with his Pen&Paper rules.
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  5. #5
    Community Member Arnya's Avatar
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    Quote Originally Posted by Noctus View Post
    No.

    The OP is just wrong with his Pen&Paper rules.
    IIRC the dex bonus is only lost when flatfooted, prone, helpless etc

    Adding this to the game may well gimp dex based AC builds:

    D20SRD:

    Any situation or effect (except wearing armour) that negates a character's Dexterity bonus also negates any dodge bonuses the character may have.
    Last edited by Arnya; 02-20-2009 at 12:03 AM. Reason: Changed to proper english
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  6. #6
    Community Member Talon_Moonshadow's Avatar
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    it amazes me that more people don't fight with their backs in a corner.

    My Wiz held off an army of Ogres without SP that way....granted I was using a paralyser, but even without one you last a lot longer, by minimizing the number of attacks against you.
    I gave up a life of farming to become an Adventurer.

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  7. #7

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    Quote Originally Posted by Arnya View Post
    IIRC the dex bonus is only lost when flatfooted, prone, helpless etc

    Adding this to the game may well gimp dex based AC builds:

    D20SRD:

    Any situation or effect (except wearing armour) that negates a character's Dexterity bonus also negates any dodge bonuses the character may have.
    Yeah, negating dodge bonuses on top of dex bonuses as well would be pretty extreme. I do think lowering AC (or further increasing the mob to-hit advantage) while flanking would add a little more positional/active requirement to combat which is a very good thing. Not saying the full dex bonus is the right answer. Maybe the other way to go is to make dodge bonuses negated from behind. In the current game that would lessen the "Icey Raiment" issue a little bit without really massively adjusting the game. I don't really like that hitting Uncanny Dodge though, so hmm....

    I do like the positional/tactical focus this would emphasize, so I think its better than adding pure attack bonuses to mobs.
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  8. #8
    Community Member Nver's Avatar
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    Quote Originally Posted by rimble View Post
    No you don't...not in 3.5 at least...
    Not sure of 3.5, was reading the 4e handbook and seen it under combat advantages. Mentioned Flanking denying a targets dex bonus.

    Admittedly I could of read it wrong, I was just quickly browsing the new 4th edition books at a bookstore.

  9. #9
    Community Member Zenako's Avatar
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    I suspect that the observational error is based on the fact that when surrounded you are subjected to many more attacks in a given period of time, and thus take more damage. That in certain AC ranges, the mobs get significant boosts in hitting you from just flanking. I know when running solo with my AC build, my simply cursing mobs (with a curspewer and giving them a -4) can make a big difference in how often mobs hit when surrounding you. Also if the class leveled mobs use the same increasning attack bonus we do, then the longer they remain attacking the more high hit bonus swings they would get too. With a single mob, it is often taken out too quickly to matter.

    Flatfooted is when you lose AC. If you have Uncanny Dodge, or Improved Uncanny Dodge those situations where you are flatfooted are few and far between (if any) in DDO.
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  10. #10
    Community Member baddax's Avatar
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    Quote Originally Posted by Zenako View Post
    I suspect that the observational error is based on the fact that when surrounded you are subjected to many more attacks in a given period of time, and thus take more damage. That in certain AC ranges, the mobs get significant boosts in hitting you from just flanking. I know when running solo with my AC build, my simply cursing mobs (with a curspewer and giving them a -4) can make a big difference in how often mobs hit when surrounding you. Also if the class leveled mobs use the same increasning attack bonus we do, then the longer they remain attacking the more high hit bonus swings they would get too. With a single mob, it is often taken out too quickly to matter.

    Flatfooted is when you lose AC. If you have Uncanny Dodge, or Improved Uncanny Dodge those situations where you are flatfooted are few and far between (if any) in DDO.

    Yes you are probably right about the shear number of attacks and the mob flanking bonus. However it does seem to me in order to dodge an attack you have to be able to see the attack. My opinion would be that the dex bonus is a pure reflex bonus while the wisdom bonus would be more an intuitive bonus. So you would not have to actually see the attack to dodge it. This would be similar to the max dex bonus in armor where you may be able to see the attack but because of the armor restrictions you cannot avoid it.
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