Results 1 to 4 of 4
  1. #1
    Community Member Kintro's Avatar
    Join Date
    Jan 2007
    Posts
    300

    Default Fortitude Saves vs Various DCs

    I play lots of characters ... I love my monk, he was lots of fun to level, stunning fist and high AC was a great combination. I looked forward to quivering palm at level 15 and, once it's ki cost was reduced, found it very good situationally (although it does seem like he rolls a d1 to hit with it sometimes). The problem I have is I can't boost it's DC to a level where it's useful in end game content. It works ok in mod8 but with mod9 going to shavarath I'm worried it'll be next to useless again.

    Now I'm leveling a rogue and having lots of fun with assassinate and I fear the same thing will happen, he'll hit shroud/sub content and be unable to use it anymore so I decided to compare the DCs of various other attacks which require a fortitude save and came up with the following:

    Save Source: Base/Specced/Peak fail result (restrictions)
    Sorc/Wiz Finger/PK: 32/35/36 death (spellpoints, spell resistance, 2s cooldown, 1s alternating)
    Barb/Fighter Stunning Blow: 34/40/44 auto-crit (hit, 15s cooldown)
    Monk Stunning Fist/Quivering Palm: 26/28/30 auto-crit/death (ki cost, hit, 6s cooldown, 3s alternating)
    Rogue Assassinate: 30/32/34 death (stealth, sneak attack, hit, confirm, 15s cooldown)

    Base save number represents something that can be achieved with minimal effort towards increasing the DC.
    Specced save number is what you should be able to achieve if you build specifically for this spell/attack.
    Peak save number is what you might achieve under ideal circumstances (clickies, shroud exceptional stats, short/mid term buffs, sacrificing other build elements)

    Of course these numbers aren't perfect, for instance you could probably build a drow rogue with maxed int who relies on sneak attack/flanking bonus to hit and get his assassinate DC up to 38-40.

    Some points of interest:
    1) My barbarian with a stun DC of 41-43 can stun almost anything.
    2) My PK spec sorc with a DC of 35 can PK occasionally in the sub/shroud.
    3) My monk with a DC of 28 can maybe stun/kill the mindflayers.

    Another point of interest is the barb/sorc's DC comes from the primary stat, boosting it has few drawbacks whereas a rogue/monk sacrifices DPS/to-hit in order to increase the stat the DC is based on.

    Some conclusions/assumptions you may or may not agree with:
    1) Fort saves were bumped up to prevent casters nuking everything.
    2) Stunning Blow/Fist, Quivering Palm and Assassinate don't need limiting further. The long cooldowns, ki cost, hit and/or confirm requirements combined with a moderate fort save are enough.
    3) Mod8 went a little way to striking a balance with Enter the Kobold and Monastery of the Scorpion.

    Some options/pleas for going forward and mod9:

    1) Give us items to boost monk/rogue attack DCs.
    2) Use spell resistance instead of fort saves to limit spellcasters in mod9.
    Last edited by Kintro; 02-19-2009 at 12:45 PM.
    Southern Tenant Farmers Union - Ghallanda
    Noret/Hultor/Deol/Domtro/Tamtro/Kintro/Lantwo/Sontro/Montro/Kantro

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Why do you think it should have as good a DC as sorc spells?

    Quote Originally Posted by Kintro View Post
    Save Source: Base/Specced/Peak fail result (restrictions)
    Sorc/Wiz Finger/PK: 32/35/36 death (spellpoints, spell resistance, 2s cooldown, 1s alternating)
    Monk Stunning Fist/Quivering Palm: 26/28/30 auto-crit/death (ki cost, hit, 6s cooldown, 3s alternating)
    Module 9 numbers

    Sorcerer Cha: 18 base + 2 drow + 5 lev + 3 enh + 4 tome + 6 item + 3 gs + 1 lit = 42 = 16 mod
    Sorcerer DC: 10 base + 16 cha + 9 heighten + 2 feats + 1 item + 1 song = 39
    (And it's insane to assume that kind of feat investment and bard presence)

    Monk Wis: 18 base + 1 human + 5 lev + 3 enh + 4 tome + 6 item + 1 dt + 4 stance + 1 lit = 43 = 16 mod
    Monk DC: 10 base + 16 wis + 10 lev = 36

    PS. Stunning Fist actually has a negative Ki cost.
    PPS. The sorc can get 1 more DC for evocation spells only... but nobody cares about them.

  3. #3
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Quote Originally Posted by Angelus_dead View Post
    Monk Wis: 18 base + 1 human + 5 lev + 3 enh + 4 tome + 6 item + 1 dt + 4 stance + 1 lit = 43 = 16 mod
    Monk DC: 10 base + 16 wis + 10 lev = 36
    What a red-named piker!

    The extreme arcane comparison would probably involve a Drow Wizard with the +2 Int capstone for an even 40 DC. Regardless, it doesn't carry much weight to me to compare such an overly-specialized Monk build to what would be a pretty typical Wizard/Sorcerer build (perhaps aside from the spell focus feats).

    I think something will happen to raise the Monk DCs here anyways...maybe Weighted working on Stunning Fist, maybe PrE's to raise SF and QP another point or two. Hopefully nothing too drastic since it is an 'unlimited' ability, especially considering Monks will get ki regen at level 20.

    My biggest annoyance with those moves is just landing it through lag and/or moving monsters.

    It'd be nice to see some other moves, like Unyielding Strike, and maybe provided via PrE paths, that are non-Fortitude based.
    Last edited by rimble; 02-19-2009 at 01:23 PM.

  4. #4
    Community Member Kintro's Avatar
    Join Date
    Jan 2007
    Posts
    300

    Default

    Quote Originally Posted by Angelus_dead View Post
    Why do you think it should have as good a DC as sorc spells?
    High content is tweaked to make it hard for a sorc to instakill, what's the point in a level 15 granted feat with a lower DC?

    Quote Originally Posted by Angelus_dead View Post
    Monk Wis: 18 base + 1 human + 5 lev + 3 enh + 4 tome + 6 item + 1 dt + 4 stance + 1 lit = 43 = 16 mod
    Monk DC: 10 base + 16 wis + 10 lev = 36
    How realistic is that Monk DC? Maxing Wis, 9 str, 10 con, 8 int you can get:

    Monk Dex: 17 + 1 human + 4 tome + 6 item = 28

    Reasonable to-hit from a lot of investment.
    Last edited by Kintro; 02-19-2009 at 03:52 PM.
    Southern Tenant Farmers Union - Ghallanda
    Noret/Hultor/Deol/Domtro/Tamtro/Kintro/Lantwo/Sontro/Montro/Kantro

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload