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  1. #21
    Community Member krud's Avatar
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    Quote Originally Posted by uhgungawa View Post
    So first it's rogues and fighters, then it's rogues and barbs? Me so confused

    If you want to gives some of the mobs some advantages, then so do it. But don't go "Do it, but not to so and so"

    I really don't care what they do to WoPs, as long as they do it evenly for everyone
    Quit hanging on every single word as if it's set in stone and you might not be so confused. Look at the overall idea: Give the mobs some more fortification, and give us some options to reduce it. Simply swinging a wop may not cut it, you may have to do some other things or rearrange some enhancements to reduce fortification enough to make it worthwhile. It might be in some cases or builds that it's just not worth the hassle and you'd prefer straight dps instead. Or maybe it would give intimitanks something else to do mobs instead of just intimidate-turtle.

    This is the "suggestions" forum. Those were a few that were thrown out. There could be multiple ways to reduce mob fortification; enhancements, weapons, feats or abilities. Obviously, rogues get hit doubly hard with mob fort. Both sneak attacks and crits are reduced, as well as stat damage. Maybe they need an enhancement option to help. Anyone wtih crit focused enhancements get nerfed somewhat by mob fort as well (barbarians, and some fighter, pally enhancements). Perhaps they'd need to pick up a weapon that reduces fort in their offhand, or use an ability like sunder to reduce fort. Again, these are just suggestions. You don't like them, modify them, add to them, come up with something else, rather than "B-b-but you said only such and such needs help. Why must they get help and not others?". Take the idea and run with it... or not.
    Last edited by krud; 02-19-2009 at 05:40 PM.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  2. #22
    Community Member tiertrigin's Avatar
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    Exclamation mobs int score =snail???

    Quote Originally Posted by Glouscester View Post
    How about just altering the mob AI so that the clerics cast single/mass deathward on their friends like our clerics do. Problem solved.

    If I was guarding a dungeon and heard a bunch of heros around the corner wand whipping themselves/talking/tumbling/slaughtering...I would start buffing my friends up.
    heck yeah, i mean some mobs are bound to have more than a int lvl of a snail lol

  3. #23
    Community Member Pyromaniac's Avatar
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    Tired of undead - but cubes, miles and miles of gelatinous cubes
    Thanks for the long time forum user purge of Aug '10 (Sarcasm for those who don't get it)

  4. #24
    Community Member redoubt's Avatar
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    Quote Originally Posted by WeaselKing View Post
    How about making deathward common on mobs. However a clever caster would dispel it for his WoP wielding buddies.
    Hydrolics already pointed out that deathward does not stop con damage.

    Second issue with this is that we have great difficulty dispelling the casters in this game. When you look at the mechanics of the dispels and break enchantment you can see that it is designed to work well against same level casters -- we never fight same level casters, they are much higher. The end result is that a lot of the stuff the cast cannot be dispelled.

  5. #25
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    As if mobs didn't already have an inflated Fortitude.

    My fundamental issue with globally increasing mob constitution - is that tactical effects: sunders, stunning blow, trip, sap .. etc All suddenly become that much more difficult -- and the worthwhileness of such feats, become greatly diminished.
    To think that he of Darkness' Blight ..
    in service should be bound.
    To a dream, he has never known ..
    To a treasure, never found.

  6. #26
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    I think that it would be too hard to code an increase in mob hit points without also increasing their fort save.

    I have a number of W/P weapons and I have a number of dual shard G/S weapons. I feel that it is ******** to nerf W/P, but at the same time would like my insane DPS weapons to not feel like they are nothing more than masterwork by comparison.

    I do not feel that increasing fortification is the solution here either. That is just a good way to say good bye to rogue builds and to nerf kensia III before it even exists....

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