One word, Undead. Just add more undead in the 9-13 lvl quests and maybe some in the 14th lvl ranges. Undead are immune to wounders and all other types of stat damagers, and they take 1/2 dmage from peircing weapons.
One word, Undead. Just add more undead in the 9-13 lvl quests and maybe some in the 14th lvl ranges. Undead are immune to wounders and all other types of stat damagers, and they take 1/2 dmage from peircing weapons.
Uggh... hell no...
delete every w/p weapon in the game before we do another all undead Mod...
Litany was the biggest flop ever. lets not repeat that one
........................................... I <3 22/7
Sassy, Babbette, Migette, Snip, Phatass, Bimbette, Sassette, Wentch, Duelingbanjo, Jaillbait, Sticki *WARNING* ALL PM'S ARE OPEN TO POSTING *WARNING*
When asking for buffs, always ask for the Axer Package
How about just decreasing hitpoints a bit while increasing con? It's ridiculous that, in some high end quests, my barb is better off with a wounder than with greensteel bursting/blasting weapons and stunning blow.
Southern Tenant Farmers Union - Ghallanda
Noret/Hultor/Deol/Domtro/Tamtro/Kintro/Lantwo/Sontro/Montro/Kantro
I'd say give mobs more fortification, and give rogues enhancements to reduce/bypass fortification. Maybe also have things like fighter critical accuracy also reduce/bypass fortification so fighters also don't lose out.
Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk
Minimize expectations and you'll never be disappointed