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  1. #1
    Community Member maddmatt70's Avatar
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    Default allow characters to have more then 3 classes

    I am sure this has been brought up many times long ago in the past, but bringing it up again. It would sure be nice to build multi-class characters with over 3 classes. These days with capstones and prestige enhancements following a 6 12 18 multi-classing is becoming more and more discouraged so it would be nice to throw multi-classing enthusiasts a bone. I was thinking it would be fun to make a 12 sorceror 1 rogue 2 monk 3 paladin 2 fighter twf wf for instance. Probably not the optimal build, but would be crazy fun anyway...
    Last edited by maddmatt70; 02-18-2009 at 02:22 PM.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  2. #2
    Bwest Fwiends Memnir's Avatar
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    No.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  3. #3

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    Quote Originally Posted by Memnir View Post
    No.
    Hahaha

    Qft.

    | Jolokia | Gelandor | Criminal | Cerial Killer | Insurgence | Barias | Camiel |
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  4. #4
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    Default

    Full respec first, crazy stuff later.

  5. #5
    Community Member Gunga's Avatar
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    Yeah, I agree.

    No.

  6. #6
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    No this is core and we need no more changes from pnp then we already have.


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  7. #7
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    Quote Originally Posted by Strakeln View Post
    Full respec first, crazy stuff later.
    I agree but lets not even do stupid stuff


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  8. #8
    Community Member maddmatt70's Avatar
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    So why do people think there should be a restriction on the number of classes you can have building a character? It follows the rules of D&D to allow for more then 3 classes and gives multi-class enthusiasts a bone not unlike the purists gets a bone with capstones which are not even in D&D by the way.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  9. #9
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    Quote Originally Posted by maddmatt70 View Post
    So why do people think there should be a restriction on the number of classes you can have building a character? It follows the rules of D&D to allow for more then 3 classes and gives multi-class enthusiasts a bone not unlike the purists gets a bone with capstones which are not even in D&D by the way.
    The problem is unlike P&P it doesn't give XP penalties for multi-classing, and with the multi-classing rules in 3rd edition, if you aren't careful, multi-classing incorrectly with 4classes (assuming none of them favored) can result in an XP penalti of up to -120%, effectively ending your character's career since he can never again gain even a single XP point. Knowing that I can see why a DM (in this case Turbine) would limit the number of classes you can choose to 3, but it would be nice to be able to choose 3 classes PLUS the racial favored class (or any 4 of your choice for humans and half-elves [when implimented]).

  10. #10
    Community Member Dexxaan's Avatar
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    Thumbs down

    As much as I enjoy multi-classing and would enjoy designing builds....sorry but NO.

    Too many moronic Level 16 builds out there as it is, and most come with attitudes.

    3 is good, less options for LFM Aggro.
    "Multi-Classing: If you don't know what you are doing...please don't do it."
    Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya

  11. #11
    Community Member Grosbeak07's Avatar
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    I'm against more than 3 classes for multi-classing, it would water down some builds to make them almost useless beyond level 10. However what I would like to see, is characters being able to purchase (through enhancements perhaps?) skills from other classes. I never liked that a fighter couldn't learn to pick a lock or learn to read a scroll (I know UMD, but its tough on a pure fighter), those I would like to see.
    Magical Rings are well... magical. - Gandalf

  12. #12
    Community Member maddmatt70's Avatar
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    I still have not heard a good reason for why this should not be allowed other then the age old argument programming time would be better spent elsewhere. Well if programming time is only flipping a switch then why shouldn't this be in the game? If people want to build crazy builds let them because this is a game for entertainment. There are some absolutely horrible pure class builds in DDO. We all know no build is idiot proof.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  13. #13
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    Quote Originally Posted by Ghost Aeon View Post
    The problem is unlike P&P it doesn't give XP penalties for multi-classing, and with the multi-classing rules in 3rd edition, if you aren't careful, multi-classing incorrectly with 4classes (assuming none of them favored) can result in an XP penalti of up to -120%
    By the D&D rules it is easiest to avoid that penalty if you can take many classes. The penalty applies when your class levels are more than one apart.

    So, simply never take level two of any class and you'll be fine. D&D has hundreds more classes than DDO, so you never run out. That's the build with the highest saving throws, btw, because level 1 always grants the most saves.

    If this was allowed in DDO, you'd have the competition between pally-monk-cleric-wizard-sorcerer-rogue-fighter and bard-barb-cleric-wizard-sorcerer-rogue-fighter.

  14. #14
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    Quote Originally Posted by maddmatt70 View Post
    So why do people think there should be a restriction on the number of classes you can have building a character? It follows the rules of D&D to allow for more then 3 classes and gives multi-class enthusiasts a bone not unlike the purists gets a bone with capstones which are not even in D&D by the way.
    enhancements themselves arent dnd by the way


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  15. #15
    Community Member maddmatt70's Avatar
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    I just wanted to add two other reasons to allow this other then what was previously stated:

    1. a stopgap for people that want to save their current multi-class builds until a respec option is in game. Although a full respec option is a very worthy goal, it probably requires significant programming resources. If a greater multi-class option is added (assumes it takes significantly less resources to add then full respec) some builds could be saved or be more viable until a full respec option is added. By the way this doesn't affect any of my characters. Retaining customers is always important for any form of entertainment, making customers mad and not giving them ways to fix their character doesn't seem sound to me.

    2. Promote character diversity. Just about everyone I know that has leveled up a character in the last 2 months has either made a pure build or an 18 one class 2 other class build. This is very boring in my opinion. I love character diversity. This is one way to give people successful viable options for multi-classing.
    Last edited by maddmatt70; 02-18-2009 at 04:55 PM.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  16. #16
    Founder Aesop's Avatar
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    I'm not against either side of this. I wouldn't mind being able to branch out characters a little more than I currently can. I don't really mind having to keep to three.

    Over all I lean towards the adding in more classes... maybe make it a favor reward or something (not a great idea ... but still an idea)

    I can see it now

    400 drow
    1000 Tiefling and Aasimir
    1750 32 Point Builds
    2500 4 Classes
    3500 5 Classes
    4500 6 Classes
    5750 7 Classes


    or something like that

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  17. #17
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    Default

    Quote Originally Posted by Aesop View Post
    I'm not against either side of this. I wouldn't mind being able to branch out characters a little more than I currently can. I don't really mind having to keep to three.

    Over all I lean towards the adding in more classes... maybe make it a favor reward or something (not a great idea ... but still an idea)

    I can see it now

    400 drow
    1000 Tiefling and Aasimir
    1750 32 Point Builds
    2500 4 Classes
    3500 5 Classes
    4500 6 Classes
    5750 7 Classes


    or something like that

    Aesop
    Careful what you ask for.

    Turbine may just follow your plan, but enact it in the way they have 1750.

  18. #18
    Community Member Noctus's Avatar
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    Some people should check their Pen&Paper rules before they base their reasoning on them.

    - In Pen&Paper you can have as many classes and Prestige Classes as you like, as long as you fulfill their requirements. (like being lawful / not of chaotic alignment/ have Power Attack / 8 ranks in Tumble / and so on....)

    - The XP-Penalty only applies to base classes, not Prestige Classes.
    It is extremly easy to not become affected by it. As you only have to distribute 5 levels on base classes, before you can enter a Prestig Class. Which in general offer better class abilities than staying with a base class.

    Most splits are 2/2/1 or 3/2, before Prestige Classes are taken. Of which you can have as many as ou please , in any level split you want, without any repercussions (besides running short on feats needed to qualify).

    It is laughable at best for every character optimiser, that the XP-Penalty is quoted as a restriction to multiclassing.
    It is just another thing to take into acount. Calling it a slight annoyance would be a great exaggeration.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  19. #19
    Founder & Hero cdbd3rd's Avatar
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    3rd ed allowed >3 classes?!?

    Pfft. No wonder I stopped at 2nd.


    Sorry, but no.
    If you want a real-world comparison, ever heard of a triple classed Doctor/Lawyer/Engineer? Want this guy operating on you while he's thinking about the legal red tape he needs to negotiate to get his next skyscraper built the way he wants it? Now imagine trying to add yet another vocation to that...

    No thanks.
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  20. #20

    Default

    Rgr 18 / Monk 1 / Rogue 1 is already enough of a balance issue.

    Let's not have Tempest 6 / Kensai 6 / Pally 3 / Monk 2 / Rogue 3!

    Let's just get the current system well balanced and working before we go making it even more prone to being lopsided.
    ~PESTILENCE~
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