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  1. #81

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    Quote Originally Posted by Angelus_dead View Post
    However, that's a bad way to fix it, because it's imbalanced and does nothing to help characters with from 11 to 19 fighter levels.
    Couldn't agree more.

    It's quite obvious that they are trying to make capstones strong enough to measure up against the advantage splashing has to offer, but it's a poor way to address that problem. As you've said, it does not help fighter from 11 to 19. Secondly, when you consider the advantage for splashing one level, often, a +10% melee alacrity is absurdly powerful.

    Divine Grace or +10% attack speed? The dilemma just isn't there.
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  2. #82

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    Quote Originally Posted by Monkey_Archer View Post
    sorry but that still amuses me that an 18/2 would somehow want ki bonuses...
    They put it there out of flavor. It is not considered in the power of the PrE, but they thought it might be a feature some players might be interested to investigate. If not now, maybe in a few levels of when monk don't suck anymore. Who knows.

    I certainly hope you know that.
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  3. #83
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Borror0 View Post
    They put it there out of flavor. It is not considered in the power of the PrE, but they thought it might be a feature some players might be interested to investigate. If not now, maybe in a few levels of when monk don't suck anymore. Who knows.

    I certainly hope you know that.
    6/14 or 12/8 builds could use this to good effect im sure. I will shake the hand of any 18/2 that choses to use monk weapons.

  4. #84

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    Quote Originally Posted by Monkey_Archer View Post
    6/14 or 12/8 builds could use this to good effect im sure. I will shake the hand of any 18/2 that choses to use monk weapons.
    What are you complaining about then?
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  5. #85
    Community Member Monkey_Archer's Avatar
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    No complaints.
    Just pointing out that the capstone argument helping fighters overcome the lvl 12+ deficiencies is not really a good way to handle this.
    Maybe if kensai could make use of Ki somehow without monk levels (Ki empowered powersurge anyone?)

  6. #86

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    Quote Originally Posted by Monkey_Archer View Post
    No complaints.
    Just pointing out that the capstone argument helping fighters overcome the lvl 12+ deficiencies is not really a good way to handle this.
    Maybe if kensai could make use of Ki somehow without monk levels (Ki empowered powersurge anyone?)
    Err, no. Kensai is not relevant to the problem.
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  7. #87
    Community Member toughguyjoe's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    Yes, this may be a bit extreme... but the results were surprising...
    Kensai 12/ranger8 using Khopesh vs Kensai 20 using greatsword

    Total Strength 18 +5 levels +6 item +3 tome + 3 fighter +1 human + 2 ragepot = 38
    Kensai Str: 38 + 8 powersurge = 46
    Tempest str: 38 + 8 powersurge + 2 rams might = 48

    Buffs used: Warchanter, prayer, rage pot
    Weapons used: Min 2 greatsword vs dual Min 2 Khopesh

    Greatsword Kensai

    Damage:
    10.5 Greatsword
    5 weapon mod
    27 str mod
    2 Weapon spec enh
    4 Weapon spec feats
    4 kensai damage
    8 warchanter
    1 prayer
    10 Power attack
    ---
    71.5

    Effects:
    7 holy
    3.5 acid burst
    2.5 slicing
    ---
    13

    Total hit: 84.5

    Crit damage:
    143 (71.5 x2)
    13 effects
    11 acid burst + acid blast
    28 seeker (6 bloodstone +8kensai x2)
    ---
    195 crit
    14 (4d6 acid blast on a 20)
    ---
    209 crit 20

    attack 1: 0 damage
    attacks 2-15: 84.5
    attack 16-19: 195
    attack 20: 209

    total hits: 14x84.5 = 1183
    total crits: 4x195 = 780
    crit on a 20: 1x209 = 209

    average damage (1183 +780 +209) / 20 = 108.6

    Greatsword swing rate = 76 per minute

    76 x 108.6 /60 = 137.6 dps

    Offhand attacks occur on 3/5 swings and do about 50% damage
    3/5 * 50% = 30% additional dps from glancing blows

    137.6 + 30% = 178.1 dps with glancing blows

    Tempest Kensai

    5.5 Khopesh
    5 weapon mod
    19 str mod
    1 weapon spec enh
    4 weapon spec feats
    2 kensai damage
    2 rams might
    6 FE damage
    8 warchanter
    1 prayer
    5 power attack
    ---
    58.5 mainhand
    48.5 offhand (-10 for str)

    Effects:
    7 holy
    3.5 acid
    2.5 slicing
    ---
    13

    Total mainhand: 71.5
    Total offhand 61.5


    Mainhand Crit damage:
    175.5 (58.5 x3)
    13 effects
    22 acid burst + acid blast
    30 seeker (6 bloodstone +4kensai)
    ---
    240.5
    14 acid blast 20
    ---
    254.5

    Offhand crit damage:
    145.5 (48.5 x3)
    13 effects
    22 acid burst + acid blast
    30 seeker (6 bloodstone +4 kensai)
    ---
    210.5
    14 acid blast 20
    ---
    224.5

    (Mainhand + offhand)
    attacks 1:0 damage
    attacks 2-16: 71.5 + 61.5 = 133
    attacks 17-19: 240.5 + 210.5 = 451
    attack 20: 254.5 +224.5 = 479

    total hits: 15 x 133 = 1995
    total crits: 3 x 451 = 1353
    Crit on a 20: 1 x479 = 479

    average damage (2025 + 1371 + 485) /20 = 191.4

    2-weapon swing rate = 83 +10 tempest = 93

    93 x 194 /60 = 296.6 dps


    The Results?
    Tempest Kensai 296.6 vs Greatsword Kensai 178.1

    So no, tempest kensai cant do double damage, but can come pretty close....

    My thoughts?
    Kensai 3 needs a big boost...
    2-handed fighters should be completely removed from the game...
    All right i HATE math. I want someone to do something for me, if they would be so kind. Hit up these DPS numbers for me.

    Barbarian 16/Fighter4(min II GA)
    Weapon Spec slashing
    Crit rage I & II
    Str 42 fully raged
    Glancing blows at whatever percentage you had figured was accurate
    Weapon effects on glancing blows at whatever you had figured was going to be accurate(not to mention my WF enhancements i was promised for it)
    Reactives: Thornguard(1d8), minor ice guard(50% 1d4), Ice guard(1d8), Lesser good guard(1d4), Steam guard(20% 2d8+8), Crushing wave guard(I would say 35% chance of 20-50bludg,20-50 cold), Lightning strike guard(2% chance of 500-700 dmg boom), Disentigration guard(2% chance of zap for 450-600), corrosive salt guard( don't know the proc rate on this one, but 3 ticks of 77 damage)

    assume my AC is 0.

    Assume the rangers ac is good enough so he doesn't get hit so often i guess.

    crunch you monkeys crunch my numbers...muahahahahaha
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  8. #88
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by toughguyjoe View Post
    All right i HATE math. I want someone to do something for me, if they would be so kind. Hit up these DPS numbers for me.

    Barbarian 16/Fighter4(min II GA)
    Weapon Spec slashing
    Crit rage I & II
    Str 42 fully raged
    Glancing blows at whatever percentage you had figured was accurate
    Weapon effects on glancing blows at whatever you had figured was going to be accurate(not to mention my WF enhancements i was promised for it)
    Reactives: Thornguard(1d8), minor ice guard(50% 1d4), Ice guard(1d8), Lesser good guard(1d4), Steam guard(20% 2d8+8), Crushing wave guard(I would say 35% chance of 20-50bludg,20-50 cold), Lightning strike guard(2% chance of 500-700 dmg boom), Disentigration guard(2% chance of zap for 450-600), corrosive salt guard( don't know the proc rate on this one, but 3 ticks of 77 damage)

    assume my AC is 0.

    Assume the rangers ac is good enough so he doesn't get hit so often i guess.

    crunch you monkeys crunch my numbers...muahahahahaha
    No crunching neccesary...
    4x3 crits is about equal to 2x5 crits and +6str.
    See FB numbers above and subtract vicious damage. Tempest Kensai Pwns u.

  9. #89
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Borror0 View Post
    Err, no. Kensai is not relevant to the problem.
    No, kensai is not relevent to the problem that fighter level 12+ sucks....
    But it is a problem that Kensai 3 does not match up to FB 3, Tempest 3, or tempest 1.

  10. #90

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    Quote Originally Posted by Monkey_Archer View Post
    But it is a problem that Kensai 3 does not match up to FB 3, Tempest 3, or tempest 1.
    You got one out of three right, the other two are not.
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  11. #91
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Borror0 View Post
    You got one out of three right, the other two are not.
    Crit range < crit mult + 4d6 vicious +4 str
    Crit range < STWF +1 attack bonus +1 AC

  12. #92

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    Quote Originally Posted by Monkey_Archer View Post
    Crit range < crit mult + 4d6 vicious +4 str
    Crit range < STWF +1 attack bonus +1 AC
    Irrelevant. I'd like Kensai III to get a boost, but it has little bearing on "fixing fighters."

    At least, if you want to do it correctly.
    Last edited by Borror0; 02-21-2009 at 05:57 PM.
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  13. #93
    Community Member toughguyjoe's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    No crunching neccesary...
    4x3 crits is about equal to 2x5 crits and +6str.
    See FB numbers above and subtract vicious damage. Tempest Kensai Pwns u.
    Ok so i guess i listed my reactives to just take up more space? what i was asking is that if a THF WF Barb is going to just swing his axe and blast all with his slots not taking reactives or other such goodness to make himself a better toon then yeah, hes horrid before you even bother to crunch the numbers.
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  14. #94
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by toughguyjoe View Post
    Ok so i guess i listed my reactives to just take up more space? what i was asking is that if a THF WF Barb is going to just swing his axe and blast all with his slots not taking reactives or other such goodness to make himself a better toon then yeah, hes horrid before you even bother to crunch the numbers.
    I ignored the reactives because there is no reason why the tempest ranger couldnt get the same thing...

    This was never a thread about what gear you can use to get better dps..

  15. #95
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Borror0 View Post
    Irrelevant. I'd like Kensai III to get a boost, but it has little bearing on "fixing fighters."

    At least, if you want to do it correctly.
    Both need fixing in my oppinion... along with THFs...
    Fixing kensai doesnt fix fighters and vice versa

  16. #96
    Community Member toughguyjoe's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    I ignored the reactives because there is no reason why the tempest ranger couldnt get the same thing...

    This was never a thread about what gear you can use to get better dps..
    Then i guess you only wanted to look at the small broken picture that everyone knows is broken. tempest is amazing for DPS. if this is a news flash for you, you need to play a bit more often. I was trying to see how far i could come in DPS numbers comparatively, with the current set ups and the best gear for the job.

    Not whining saying "fix this fix this"

    I was trying to make due with what i had. if you show me a tempest character with all those reactives i'll point you in the direction of some other toons with the wrong gear.
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  17. #97

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    Quote Originally Posted by Monkey_Archer View Post
    along with THFs...
    Cool. Would you mind suggesting me as a potential ML player so I can try that too?
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  18. #98
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by toughguyjoe View Post
    Then i guess you only wanted to look at the small broken picture that everyone knows is broken. tempest is amazing for DPS. if this is a news flash for you, you need to play a bit more often. I was trying to see how far i could come in DPS numbers comparatively, with the current set ups and the best gear for the job.

    Not whining saying "fix this fix this"

    I was trying to make due with what i had. if you show me a tempest character with all those reactives i'll point you in the direction of some other toons with the wrong gear.
    Actually, i should probably play less often....

    1) Reactives are nearly impossible to calculate accuratly
    2) What gear is "right" or "wrong" has nothing to do with class, and everything to do with player preference
    3) Like i said, this thread is not about gear.... Adding variables like different gear or different buffs just makes a class comparison inacurate.

  19. #99
    Community Member Cold_Stele's Avatar
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    Quote Originally Posted by toughguyjoe View Post
    Reactives: Thornguard(1d8), minor ice guard(50% 1d4), Ice guard(1d8), Lesser good guard(1d4), Steam guard(20% 2d8+8), Crushing wave guard(I would say 35% chance of 20-50bludg,20-50 cold), Lightning strike guard(2% chance of 500-700 dmg boom), Disentigration guard(2% chance of zap for 450-600), corrosive salt guard( don't know the proc rate on this one, but 3 ticks of 77 damage)

    crunch you monkeys crunch my numbers...muahahahahaha
    There's absolutely and utterly no way anyone could ever calculate this, just think about what you're asking him to do.

    You'd have to measure exactly how many mobs are swinging at you and how often they're swinging and for how long.

    Then measure it again for every single encounter you want to know how good your reactives are.

    No reason to take that out on Monkey.

  20. #100
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Cold Stele View Post
    There's absolutely and utterly no way anyone could ever calc.....
    Hum... now im gonna have to calculate it....
    Err.. maybe tommorow when im not so tired..

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