Page 5 of 5 FirstFirst 12345
Results 81 to 94 of 94
  1. #81
    Community Member Mr_Ed7's Avatar
    Join Date
    Feb 2006
    Posts
    906

    Default I like...

    I like the runs. Gives the feel of a real D&D game to me...and some of us have teleport.

    Worse comes to worse, bind in the 12 and run directly to the quest...
    The One True Fighter/Wizard Father of the Alliance General Orcneas of ORC

    http://darkside.guildportal.com http://forums.ddo.com/showthread.php?t=174849

  2. #82
    Founder Xalted_Vol's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Thumbs down I wouldnt be so upset but now

    Whats more upsetting is buying a teleport wand at the store this gives Turbine an incentive to make longer runs you watch.
    Peace and Love your friend Xalted Vol

  3. #83
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by bobbryan2 View Post
    It's not a big deal for people like me that are good at this game, but for the over 40 crowd....
    Who are you calling "You people" ??!?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  4. #84
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Posts
    9,033

    Default

    Having to take an extra hour to get to a quest is not fun.

    It's even more not fun when you are alone joining a quest in progress.

    It's really really not fun when you don't know the way.

    And unbelievably not fun when it's Chains of Flames.

    But
    I like the explorer areas. Especially now.
    And I love having something to do while waiting for a group to fill.

    Bring them on!

    But....
    They all need shrines next to the entrance IMO.

    And there should be a safe route to follow IMO too.

    Of course, one of these years people will learn the benefits of Invisibility and/or stealth.

    I find it almost humerous to watch people struggle to get to a quest in the new content....while my chars walk around with practicle immunity.
    All because I take those potions of Invisibility out of the chests.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  5. #85
    Community Member Sweyn's Avatar
    Join Date
    Aug 2008
    Posts
    96

    Default Would you like Cheese?

    Khyber
    Swez Sowan
    Sowen Sown Sowyn

  6. #86
    Community Member krud's Avatar
    Join Date
    Jun 2006
    Posts
    873

    Default

    If you EXPLORE the explorer area first, you will

    -probably get as much if not more xp than the quests
    -figure out how to get to the quests, and do it efficiently
    -figure out how to deal with mobs you will most likely meet in the quests
    -won't get zero xp, as you do when you fail a quest.
    -can leave at any time without losing xp.
    -can explore at your leisure.

    getting to the quests after all that is hardly a chore.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  7. #87
    Hero
    Knight of Movember
    2014 DDO Players Council
    Hafeal's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default

    Quote Originally Posted by krud View Post
    If you EXPLORE the explorer area first, you will

    -probably get as much if not more xp than the quests
    -figure out how to get to the quests, and do it efficiently
    -figure out how to deal with mobs you will most likely meet in the quests
    -won't get zero xp, as you do when you fail a quest.
    -can leave at any time without losing xp.
    -can explore at your leisure.
    I agree with all that but disagree here:

    getting to the quests after all that is hardly a chore.
    Some areas, as has been pointed out, like the Desert and GH, have a PIA runs which are easy for players who do not run them regularly, to get lost trying to find. I know vets who steer clear of 3BC because they get lost after it was upgraded.
    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
    -1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
    From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker


  8. #88
    Founder Oreg's Avatar
    Join Date
    Feb 2006
    Posts
    434

    Default

    Running for the sake of running is stupid. If I can run from the gates of Gianthold to whatever quest without killing anything then I would have rather ported there. However if you want me to run from Freeport to the plains of Karana in EQ then hell yeah that run was **** exciting and you had to kill ****. Oh and it took about an hour the first few months EQ was open (yeah, yeah I know years later it was trivial but it wasn't always)

    My point is - if you want us to run from point A to point B, give us something to kill, loot or see on the way (not just the first time), otherwise give me the easy port.

    I find it hard to believe this was posted in seriouseness btw by a founder. Seems like more of a complaint a nub would have.
    Ravensguard zerx,zerxi,zerxis,zmonk,kieras,varga,oregz

  9. #89
    Founder Nyvn's Avatar
    Join Date
    Feb 2006
    Posts
    787

    Default

    Compared to other MMO's DDO takes almost no time to travel. If you spend more than 3-4 minutes running from any point in DDO to any other point in DDO, then you might want to look into a few options that will help reduce that.

    1) UMD for Teleport/Word of Recall
    2) House P Amulet
    3) Haste Potions/Clickies
    4) Sprint Boost


    Compare a few minutes to 10+ in WoW, or even more ungodly times from Everquest.

  10. #90
    Community Member krud's Avatar
    Join Date
    Jun 2006
    Posts
    873

    Default

    Quote Originally Posted by Hafeal View Post
    I agree with all that but disagree here:



    Some areas, as has been pointed out, like the Desert and GH, have a PIA runs which are easy for players who do not run them regularly, to get lost trying to find. I know vets who steer clear of 3BC because they get lost after it was upgraded.
    That is what this is for
    http://ddowiki.com/page/Maps

    if someone has the time to b*tch about it here on the forums, they probably have enough time to find and print one of these. Follow the map once or twice while exploring and the run becomes much easier to figure out.
    Last edited by krud; 10-14-2009 at 08:52 PM.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  11. #91
    Community Member Asketes's Avatar
    Join Date
    Nov 2008
    Posts
    0

    Default

    Quote Originally Posted by Xalted_Vol View Post
    Do not argue about the small stuff. Is running in a mmo to and from one place to another FUN. RUNNING FROM ONE PLACE TO ANOTHER IS NOT FUN. so killing stuff isn't fun? IN GIANTHOLD YOU CAN TELEPORT.yell louder, i can't hear you in the little mousehole In each house there are teleporters. Early on in this game they realized people would much rather teleport........how about the bracelet of teleporting friends? ......then you had a small bunch of people screaming about static loot and no open places. I have been here from the very beginning I KNOW:all about whining, yes. Those people whined until we got what we have today. Get your striders on because your gonna need them and be prepared to grind out quests because static loot is gone. I have been here from the start and watched the changes.i guess you're really just looking for attn b/c if you really didn't like it that mnuch, you'd have left by now

    solution to the OP's problem: play a first person shooter? it's one big dungeon, you never have to leave it?

    +1 rep to myself for that one
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  12. #92
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Quote Originally Posted by krud View Post
    If you EXPLORE the explorer area first, you will

    -probably get as much if not more xp than the quests
    -figure out how to get to the quests, and do it efficiently
    -figure out how to deal with mobs you will most likely meet in the quests
    -won't get zero xp, as you do when you fail a quest.
    -can leave at any time without losing xp.
    -can explore at your leisure.

    getting to the quests after all that is hardly a chore.
    XP is much lower in explorer areas, particularly compared to zerg runs of actual quests.

    Plus, there's no sense of achievement, and it is incredibly disruptive to a quest when a person joins a group that's in progress and doesn't know how to find the quest. Every time that happens, I have a choice - boot them from group, or seriously disrupt the flow of the quest (and the XP) to fetch them.

    As a result, you get a large number of newbie-unfriendly LFMs that look like "Chains norm, in progress, know way" or more problematically "chains norm, no noobs".
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  13. #93
    Hero
    Knight of Movember
    2014 DDO Players Council
    Hafeal's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default

    Quote Originally Posted by krud View Post
    That is what this is for
    http://ddowiki.com/page/Maps

    if someone has the time to b*tch about it here on the forums, they probably have enough time to find and print one of these. Follow the map once or twice while exploring and the run becomes much easier to figure out.
    I hear ya - but as we know, only a small percentage of the player pop. actually comes here. And some of the maps, as much as I like them, only get you to the general vicinity of the quest and I still see people get lost or request a guide, especially in the Desert and GH. And for some areas, the maps don't show the various levels because they a 2D v. 3D, which also confuses many who are not familiar with the terrain.
    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
    -1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
    From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker


  14. #94
    Founder Lakeland's Avatar
    Join Date
    Jan 2006
    Posts
    530

    Default

    Quote Originally Posted by Oreg View Post
    Running for the sake of running is stupid. If I can run from the gates of Gianthold to whatever quest without killing anything then I would have rather ported there. However if you want me to run from Freeport to the plains of Karana in EQ then hell yeah that run was **** exciting and you had to kill ****. Oh and it took about an hour the first few months EQ was open (yeah, yeah I know years later it was trivial but it wasn't always)

    My point is - if you want us to run from point A to point B, give us something to kill, loot or see on the way (not just the first time), otherwise give me the easy port.

    I find it hard to believe this was posted in seriouseness btw by a founder. Seems like more of a complaint a nub would have.
    One difference between EQ and DDO, in EQ if I found a safe spot I had regen that would fill my mana and hit points back up, that doesn't happen in DDO. That's huge when going to a quest where you need all your health and mana.

    Makes more sense for a founder to post this honestly, when DDO first came out there was very little running around "outside" like there is now. To a newbie it's just the way it is, to someone playing from start it's a change, there are people that dislike change.

Page 5 of 5 FirstFirst 12345

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload