Yes, good is better than bad. That information is extremely inspirational.
The problem actually lies in your belief that better is an absolute. In general you treat DPS as something to prize under all conditions, which is not true:
1) Ever have someone kill the dragon or giant too soon in the Tor and everyone has to spend more resources to take it down again? How about someone killing too fast in Part II of the Shoud? Too much DPS can be bad.
2) Ever run the Shroud with a ranged-only group? Lower DPS, but it's a cakewalk with less resource usage, lower equipment damage, less reliance on lag-free scenarios.
Faster is not necessarily better. Reliance on gear is not necessarily better (can you say Mordenkainen's?). Reliance on clickies is not necessarily better (beholders). "Better" is a
relative concept.
A group that is full of DPS-max'd cookie-cutter powergamer "toons" all using the same equipment in the same slots doesn't often work that well, either. Sometimes variation itself is
relatively better.