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Thread: Ranger Intim

  1. #1
    Community Member WaltzInBlack's Avatar
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    Default Ranger Intim

    Code:
    Character Plan by DDO Character Planner Version 2.90
    DDO Character Planner Home Page
    
    nj Lunebucket
    Level 16 Lawful Good Human Male
    (1 Fighter \ 1 Monk \ 14 Ranger) 
    Hit Points: 182
    Spell Points: 191 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 14
    Will: 8
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (32 Point)       (Level 1)          (Level 16)        
    Strength             17                 22            
    Dexterity            15                 17            
    Constitution         12                 14            
    Intelligence         11                 13            
    Wisdom               12                 14            
    Charisma              8                  9            
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Dexterity used at level 9
    +2 Tome of Strength used at level 14
    +2 Tome of Constitution used at level 14
    +2 Tome of Wisdom used at level 14
    
                       Ending           
                     Base Skills        
    Skills           (Level 16)         
    Balance              14             
    Bluff                -1             
    Concentration         2             
    Diplomacy            -1             
    Disable Device       n/a            
    Haggle               -1             
    Heal                 21             
    Hide                  4             
    Intimidate           18             
    Jump                 25             
    Listen               21             
    Move Silently         4             
    Open Lock            n/a            
    Perform             n/a             
    Repair                1             
    Search                2             
    Spot                  3             
    Swim                 11             
    Tumble                4             
    Use Magic Device      8.5           
    
    Level 1 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Reptillian
    Feat: (Human Bonus) Power Attack
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Mobility
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    Level 3 (Ranger)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    Level 4 (Ranger)
    Ability Raise: STR
    Feat: (Automatic) Diehard
    
    Level 5 (Ranger)
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Spring Attack
    
    Level 7 (Ranger)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    Level 8 (Ranger)
    Ability Raise: STR
    Feat: (Automatic) Improved Wild Empathy
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    Level 10 (Ranger)
    Feat: (Automatic) Evasion
    
    Level 11 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    Level 12 (Ranger)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    
    Level 13 (Ranger)
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Combat Expertise
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Unarmed Strike
    
    Level 15 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    Level 16 (Ranger)
    Ability Raise: STR

  2. #2
    Founder Gol's Avatar
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    Default

    1 Rogue is a better choice than 1 Fighter IMO. Even if you don't do traps, it's worth it for UMD, Open Lock, and the 1d6 sneak attack.

  3. #3
    Founder Nyvn's Avatar
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    Quote Originally Posted by Gol View Post
    1 Rogue is a better choice than 1 Fighter IMO. Even if you don't do traps, it's worth it for UMD, Open Lock, and the 1d6 sneak attack.
    Just to expand.

    Rgoue 1 is 1d6+3 sneak attack, 36 skill point if taken an lvl 1, 10 skill points if not. UMD, balance, tumble and Intimidate as a class skills. Haste boost.

    Fighter is 12 skill point if taken an lvl 1, 4 skill points if not. Indimidate as a class skill. A bonus feat. Haste boost. Toughness I
    Last edited by Nyvn; 03-13-2009 at 07:36 AM. Reason: Added toughness I, Thanks QuantumFX

  4. #4
    Community Member gfunk's Avatar
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    I considered a build pretty similar to this one before, but I went 2monk/14 fighter as I didn't like how the hit bonus came out on the x/x/14ranger version (the other difference was that I was factoring in -8 to hit because of warforge power attack).

    I always feel that maxing at 28str (30 with bulls) on a strength based ranger type is going to leave a wide variety of (non-favored)enemies that are going to be difficult to hit, especially on a human because they get no racial weapon enhancements (plus you get 1 less favored enemies being a multi class). A fighter with 30 str does much better in terms of his hit bonus because of all the weapon and enhancement bonuses to hit (imo). I know alot of people claim to be fine with 28-30 str on a str based ranger (and I'll probaly get some irate replys saying "I hit just fine with my 30 str ranger ya nub!"), but I think those builds have definite limiations.

    I would suggest considering changing the build to elf and use rapiers instead of khopeshs (and get the rapier attack enhancements) or go dwarf w/ dwarven axe enhancemnts. The racial enhancements go a long ways towards making up the difference in dps with the khopesh.

    ** edit, this is my 500th post.. im now officially a troll i think
    Last edited by gfunk; 02-13-2009 at 03:21 PM.
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  5. #5
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    I have to agree with gfunk on this one. I had a capped "exploiter" (str based 14rng / 1mnk / 1rog if you don't know) and found to-hit and AC too low. The exploiter uses dual khopeshes without OTWF yet (-4 to hit right there) and the lack of to-hit made my life miserable. I couldn't use neither power attack nor combat expertise... Ac and DPS suffered as well.

  6. #6
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Nyvn View Post
    Fighter is 12 skill point if taken an lvl 1, 4 skill points if not. Intimidate as a class skill. A bonus feat. Haste boost.
    You’re forgetting Fighter Toughness I.

    OP: Why 15 DEX/12 WIS instead of 14 DEX/14 WIS?
    Last edited by QuantumFX; 03-13-2009 at 12:09 AM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

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