I'm working on leveling a WF 14/2 wizard/rogue and am only at a whopping level 3 with it (been doing other stuff)
Sifting through pages and pages of posts in the forums I came across the argument of level order, and how many of rogue to take. You can take wiz at one, and have fewer skills with 4 skill points in them, but more points to put into the ones you really want later, and so on.
Trying to keep up OL, DD, Search, Spot, UMD, Hide, Move silently, Balance and Jump is...well an exercise in futility on a 14/2. Just too many cross class skills even for maxed out skill points. I was thinking though (usually where I make mistakes) since I'm not huge on the level 8 spells, and since I will miss out on wizard capstone anyways, why not take more rogue levels? Making sure I at least have level 11 of wizard means I have reconstruct and greater heroism...
so what about a self healing tricked out rogue skills and max int for a wizard, and MOST of the good spells.
Thing is, I know the extra 2-3 levels of rogue would give more or less only terrific amounts of skill points, more sneak attack damage and possibly uncanny dodge, but I think it would be a pretty good rogue with only some different abilities. In my head, it's a blast to play, but then again, I'm working on 6 new characters at once...so...lol