Quote Originally Posted by rizzn View Post
You constantly want to gimp the other classes by saying that sneak attack damage is non sustainable damage, 8 minutes is non sustainable. I gaurantee you that any rogue will keep his or her sneak attack damage longer than 8 minutes.

You've also made the effort to gimp rogues by claiming undead/fort. Well, correct me if I'm wrong, but wont those same situations gimp your "Monster" as well. I mean you went w/ khopesh for the x3 crit but also the extended crit range right. So taking all crits out of the equation, you barely out dps a Str based rogue using the same weapons as you.


Maybe when you claim that a temporary buff gives you sustainable dps, you should include all forms of dps into the equation. I mean youve included the sneak attack damage bump from tharnes goggles in your equations, for you to even get that damage, someone else is out dps'ing you.

So, i have to ask, why is sneak attack damage good for you, but not for others?
SA is substainable, it's just that it can be removed by say fort (sally, harry) or undead / construct (100%) and thus leaving the rogue with 50 less damage on both hands. While the monster will only lose 8 from vod goggles and some dps on crits (which everyone will lose as well). And no, the monster will not have crit range I, since it's only fighter level 12, hence their "critting" isn't so superior to their base damage, and thus it doesn't affect their dps that much.

If you just read through the thread, you will see that I have infact counted in SA and stuff like that for the tempest ranger (best possible dps) but I pointed out that that require SA, which can be removed by simply facing an enemy that is Undead or hard raid boss, and thus the Monster suppases that build in fights that matter.