Page 5 of 24 FirstFirst 12345678915 ... LastLast
Results 81 to 100 of 465
  1. #81
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Aaxeyu View Post
    about the major pots.
    I can't really answer anything about it, since I wasn't in the raid, I just found the best time we had on EU and posted it just to show you that there aren't any long fights in this game. Yes, the resources might have been many, but point remains
    Nope. The "point" is wrecked by the excessive potion use, which indicates the results have little to do with the ability of the characters, and everything to do with player dedication: how many potions they were willing to spend on it. If a sorc drank 25 pots, he was obviously DPSing Suulomades, meaning that the fight length has little relation to normal gameplay, and cannot be used as evidence that there's no reason for melee DPS to keep going longer.

    That is a serious design flaw of DDO, which I hope gets fixed in module 9: mana potions should have a cooldown. That way an impressive accomplishment would actually be a sign of a powerful character or extraordinary skill, instead of simply a willingness to throw consumables at it.

  2. #82
    Community Member BLAKROC's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Borror0 View Post
    Race? WF or human?

    human with pa enhancements str was maxed at creation, rage pots, madstone boots and rams might.
    Quote Originally Posted by Tarrant View Post
    Dooo00000ooooo000mmmmmm

  3. #83
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by Angelus_dead View Post
    Nope. The "point" is wrecked by the excessive potion use, which indicates the results have little to do with the ability of the characters, and everything to do with player dedication: how many potions they were willing to spend on it. If a sorc drank 25 pots, he was obviously DPSing Suulomades, meaning that the fight length has little relation to normal gameplay, and cannot be used as evidence that there's no reason for melee DPS to keep going longer.

    That is a serious design flaw of DDO, which I hope gets fixed in module 9: mana potions should have a cooldown. That way an impressive accomplishment would actually be a sign of a powerful character or extraordinary skill, instead of simply a willingness to throw consumables at it.
    No matter, the time is there, and it's far from a perfect dps setup and elite. The Major SP potion debate is going way OT, lets keep to the subject that the monster deals the best solid melee dps in the game currently. Just look at the calcs.

    Shyver
    Read the whole post, don't just comment on one line that's inbeded within a whole statement. And if the best US players think that 8 mins are too short duration then yes, I stand by my statement. But if this is just the general opinion by the RP'ers or Nice 'n slowers then I take it back. Any Powergamer worth his salt knows that 8 min PS between shrines is 90-100% of the time, == a very constant factor to count into the non-burst DPS.

  4. #84

    Default

    Quote Originally Posted by BLAKROC View Post
    hmmm both would be ideal either one is fine tho. and ty vm .
    Let me know if I'm wrong on anything.

    I assumed a WF and assumed he would be able to handle all the to-hit penalty, could be totally wrong though. If you want a different race, let me known

    Strength:
    18 base
    +10 Greater Rage
    +6 enhancement
    +4 tome
    +5 level
    +2 Rage
    +1 Human Versatility
    +2 Ram's Might
    +2 Madstone rage
    +50 Str (+20 Str mod)

    Base damage:
    10.5 weapon
    +20 Str
    +2 Ram's Might
    +6 Favored Enemy
    +1 Luck
    +8 Power Attack
    +47.5 damage
    +9 Inspire Courage
    +56.5 damage

    Offhand is half-strength, but not worth writing this down.

    Average damage per swing:
    13/20*56.5+6/20*187.5+7+2,5+8 = 110.5
    13/20*46.5+6/20*157.5+7+2,5+8 = 79.2

    Swing per minute:
    114 swings per minute

    Damage per second:
    361 DPS

    This is lower than a WF 18 barb/2 fighter Frenzied Berserker would be (410 DPS) and less than Monster (369), unless I messed up in my numbers.

    Hope this helps, and that I haven't messed up in my numbers.
    Last edited by Borror0; 02-14-2009 at 07:14 PM.
    DDOwiki.com, #1 source for DDO information.

  5. #85
    Community Member Erekose's Avatar
    Join Date
    Apr 2007
    Posts
    246

    Default Drow

    I friend of mine who doesn't play anymore rolled a monster 6-8 months ago. But he went drow with 2 lvls rogue instead of monk.

  6. #86
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by Borror0 View Post
    This is lower than a WF 18 barb/2 fighter Frenzied Berserker would be (410 DPS) and less than Monster (369), unless I messed up in my numbers.
    Using what for the frenzied barb? And what calc is that for monster, afaik the Monster is at 502, 540 with goggles. and a frenzied barb is at 452. Using maxed buffs ofcourse.
    Even with using "your" calculations for attackspeed (which I've tested and they work like I've posted) the monster is at 440 vs frenzied barb at 420.

    Quoting a friend
    Using a macro it stopped between 4'th and 5'th attack so 119 over 1 minute. 119/90 = 1,3222....
    (using 1h, so 90 swings per minute, hits with haste/hits without = % increase, and it's 1,3222) Hence attackspeed works like this.
    Last edited by Aaxeyu; 02-14-2009 at 08:14 PM.

  7. #87
    Community Member Kiranselie's Avatar
    Join Date
    Feb 2007
    Posts
    0

    Default

    You constantly want to gimp the other classes by saying that sneak attack damage is non sustainable damage, 8 minutes is non sustainable. I gaurantee you that any rogue will keep his or her sneak attack damage longer than 8 minutes.

    You've also made the effort to gimp rogues by claiming undead/fort. Well, correct me if I'm wrong, but wont those same situations gimp your "Monster" as well. I mean you went w/ khopesh for the x3 crit but also the extended crit range right. So taking all crits out of the equation, you barely out dps a Str based rogue using the same weapons as you.


    Maybe when you claim that a temporary buff gives you sustainable dps, you should include all forms of dps into the equation. I mean youve included the sneak attack damage bump from tharnes goggles in your equations, for you to even get that damage, someone else is out dps'ing you.

    So, i have to ask, why is sneak attack damage good for you, but not for others?
    I've got my affairs in order for the coming zombie apocalypse, do you?

  8. #88

    Default

    Quote Originally Posted by Aaxeyu View Post
    [...] the monster is at 440 vs frenzied barb at 420.
    Wrong. The monster is at 440 DPS for 18s every 30 seconds for four minutes.

    It would be more accurate to say:
    • The monster is at 364.7 DPS for the first four minutes.
    • Then, he is at 338.5 DPS for the next other four.
    • Then, he is at 323.1 DPS until the next shrine.

    Those numbers are without Inspire Courage, judging by your 440 DPS.

    Meanwhile, the WF Frenzied Berserker is at 361.5. He could be at more, if he felt like using his damage boost or Haste Boost, but he is lazy (rather, I am too lazy to calculate it).

    If you were using Inspire Courage (and then there is an error in your calculations), it would be more accurate to say:
    • The monster is at 414.5 DPS for the first four minutes.
    • Then, he is at 384.7 DPS for the next other four.
    • Then, he is at 369.3 DPS until the next shrine.

    Meanwhile, the WF FB is at 409.7 and is still too lazy to use his action boosts.
    Last edited by Borror0; 02-14-2009 at 07:56 PM.
    DDOwiki.com, #1 source for DDO information.

  9. #89

    Default

    Quote Originally Posted by Aaxeyu View Post
    Quoting a friend
    Your friend uses 90 base swing rate... seems like he is really reliable tester...
    DDOwiki.com, #1 source for DDO information.

  10. #90
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by rizzn View Post
    You constantly want to gimp the other classes by saying that sneak attack damage is non sustainable damage, 8 minutes is non sustainable. I gaurantee you that any rogue will keep his or her sneak attack damage longer than 8 minutes.

    You've also made the effort to gimp rogues by claiming undead/fort. Well, correct me if I'm wrong, but wont those same situations gimp your "Monster" as well. I mean you went w/ khopesh for the x3 crit but also the extended crit range right. So taking all crits out of the equation, you barely out dps a Str based rogue using the same weapons as you.


    Maybe when you claim that a temporary buff gives you sustainable dps, you should include all forms of dps into the equation. I mean youve included the sneak attack damage bump from tharnes goggles in your equations, for you to even get that damage, someone else is out dps'ing you.

    So, i have to ask, why is sneak attack damage good for you, but not for others?
    SA is substainable, it's just that it can be removed by say fort (sally, harry) or undead / construct (100%) and thus leaving the rogue with 50 less damage on both hands. While the monster will only lose 8 from vod goggles and some dps on crits (which everyone will lose as well). And no, the monster will not have crit range I, since it's only fighter level 12, hence their "critting" isn't so superior to their base damage, and thus it doesn't affect their dps that much.

    If you just read through the thread, you will see that I have infact counted in SA and stuff like that for the tempest ranger (best possible dps) but I pointed out that that require SA, which can be removed by simply facing an enemy that is Undead or hard raid boss, and thus the Monster suppases that build in fights that matter.

  11. #91
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by Borror0 View Post
    Wrong. The monster is at 440 DPS for 18s every 30 seconds for four minutes.

    It would be more accurate to say:
    • The monster is at 364.7 DPS for the first four minutes.
    • Then, he is at 338.5 DPS for the next other four.
    • Then, he is at 323.1 DPS until the next shrine.

    Those numbers are without Inspire Courage, judging by your 440 DPS.

    Meanwhile, the WF Frenzied Berserker is at 361.5. He could be at more, if he felt like using his damage boost or Haste Boost, but he is lazy (rather, I am too lazy to calculate it).

    If you were using Inspire Courage (and then there is an error in your calculations), it would be more accurate to say:
    • The monster is at 414.5 DPS for the first four minutes.
    • Then, he is at 384.7 DPS for the next other four.
    • Then, he is at 369.3 DPS until the next shrine.

    Meanwhile, the WF FB is at 409.7 and is still too lazy to use his action boosts.
    Check the calc I made for Monster, point out the flaws (though there is none) and then tell me it's not 502 dps.

    "18 sec every 30 sec", Please go try using haste boost with or without quickdraw before making such rediculus statements. Without quickdraw it's 1-2 sec mid attackchain, with quickdraw it's ~0,5 sec delay.

    EDIT: if the error = inspire courage +8 damage then you're wrong. The song gives +8 damage, not +9.
    +3 levels
    +3 enhancements
    +2 warchanter
    Unless I'm completly out in the blue.
    Last edited by Aaxeyu; 02-14-2009 at 08:18 PM.

  12. #92
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by Borror0 View Post
    Your friend uses 90 base swing rate... seems like he is really reliable tester...
    get some information and read the whole sentance please.

    1h, 16 bab = 89/90 hits per minute.

    http://forums.ddo.com/showpost.php?p...46&postcount=2

  13. #93

    Default

    Quote Originally Posted by Aaxeyu
    get some information and read the whole sentance please.

    1h, 16 bab = 89/90 hits per minute.
    Your build is using Two Weapon Fighting at a BAB of 15 (sometimes 16). You might wish to use the Two Weapon Fighting rows of the table instead of the One Handed Weapon rows for more accurate hits-per-minute (aka, 83 attacks per minute).
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  14. #94
    Community Member CSFurious's Avatar
    Join Date
    Sep 2006
    Posts
    2,580

    Default just rolled

    a halfling that will be 12 fighter/6 ranger/2 rogue

    str-based all the way dual-wielding khopeshes or rapiers/heavy picks

    this thread inspired me so OP thanks

    no monk because rogue goes well with halfling & i think those 2 monk level splashes are going to eventually get nerfed

  15. #95

    Default

    Quote Originally Posted by Aaxeyu View Post
    get some information and read the whole sentance please.

    1h, 16 bab = 89/90 hits per minute.

    http://forums.ddo.com/showpost.php?p...46&postcount=2
    LOL. Self-pwnage. Might want to check that link you gave.
    Last edited by Borror0; 02-14-2009 at 08:24 PM.
    DDOwiki.com, #1 source for DDO information.

  16. #96

    Default

    Quote Originally Posted by Aaxeyu View Post
    Check the calc I made for Monster, point out the flaws (though there is none) and then tell me it's not 502 dps.
    Told you to clarify it, as I can't understand your layout. Still waiting.
    Quote Originally Posted by Aaxeyu View Post
    If the error = inspire courage +8 damage then you're wrong. The song gives +8 damage, not +9.
    Welcome to Module 9.0
    DDOwiki.com, #1 source for DDO information.

  17. #97
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by MrCow View Post
    Your build is using Two Weapon Fighting at a BAB of 15 (sometimes 16). You might wish to use the Two Weapon Fighting rows of the table instead of the One Handed Weapon rows for more accurate hits-per-minute (aka, 83 attacks per minute).
    True, but that is irrelevant when checking how much hast increases the attackspeed. Since it's based on the base AS anways, hence using 1h is just as efficiant.

    (the dps calc obviously uses 83 hits unbuffed)

  18. #98
    Community Member longor55's Avatar
    Join Date
    Jun 2007
    Posts
    10

    Smile Monster

    I have toon as you call it Monster- Dwarf 8fgtr/6rgr/monk(in future12/6/2) build running already for month and gattering gears and ingridients to make GS d axes...i like its AC and dps but still behind my Rnager14/fgtr2 with dps ....yes i counting on Mod 9 to make him good DPS mashine with Kensai but so far i doubt that he will outdps rgrs
    son of Miner

  19. #99

    Default

    Quote Originally Posted by Aaxeyu View Post
    Check the calc I made for Monster, point out the flaws (though there is none) and then tell me it's not 502 dps.

    "18 sec every 30 sec", Please go try using haste boost with or without quickdraw before making such rediculus statements. Without quickdraw it's 1-2 sec mid attackchain, with quickdraw it's ~0,5 sec delay.
    I haven't tried with Quickdraw, but without it's 1-2 seconds, as you said.

    As far as I know, 20s-2s=18s. How is it a ridiculous claim? Maybe Quickdraw changes something, but anyway all your predictions are overly optimistic anyway. If anyone made a ridiculous claim this far in the thread, it would be you, by acting as if Haste Boost was on 100% of the time.
    DDOwiki.com, #1 source for DDO information.

  20. #100
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by Borror0 View Post
    I haven't tried with Quickdraw, but without it's 1-2 seconds, as you said.

    As far as I know, 20s-2s=18s. How is it a ridiculous claim? Maybe Quickdraw changes something, but anyway all your predictions are overly optimistic anyway. If anyone made a ridiculous claim this far in the thread, it would be you, by acting as if Haste Boost was on 100% of the time.
    As far as I know 1-2 sec = 1,5 sec average = 18,5 sec. And since this build will have quickdraw, that's 19,5 sec. I never said that it's 100%, I said that'is 2/3's for the time.

Page 5 of 24 FirstFirst 12345678915 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload