WARNING: This is a very long post with lots of numbers. Read at your own peril.
Unmatched DPS, eh? Interesting.
In this post, I will compare the DPS of the two following builds:
The two builds share similar goals, so I feel they can be compared one to another. I will limit myself on the DPS aspect of those builds, though. The rest can be viewed by visiting each of the respective thread so I will not bother about it.
I'll use the numbers posted on each thread, so refer to those threads if there is any confusion.
Note that most of this is pure speculation. There will be many assumptions that may be totally wrong and change the result of the analysis.
First of all, I will assume that none of the gear added in Module 9.0 will favor either builds. It's entirely possible that Module 9.0 will contain better weapons or accessories that will favor one build over the other, but since this is all we know for now, I will consider existing gear. This means that both Monster and Exploiter will be dual-wielding Mineral II khopeshes. Secondly, I will assume that the Superior Two-Weapon Fighting-like feature of Tempest III will be as Codog said STWF would be, a year ago. Thirdly, I will assume that activating an Action Boost or Power Surge requires 2s since activating Haste Boost took me 2s each time I tried (ie I tested it multiple times and came to the same result each time). Fourthly, I will assume that Power Surge will last 60s, like the Thief-Acrobat's Showtime ability. Fifthly, I will assume not a single second of the short buffs is lost, other than the time to chain activate them is lost. Finally, I will assume that anything worth DPSing in Module 9.0 will have acid resistance, since we are entering Shavarath.
If any of those are wrong, the results will change. Don't mention it. I know it, but a minimum of assumption is necessary if we want to speculate on who will be the best DPS build come the next module.
Since a significant part of Monster's DPS comes from short duration boosts, let's try to see how much time Exploiter will have to invest to catch him up (since Exploiter obviously has more sustainable DPS than Monster).
Monster's sustainable DPS:
- Main hand:
10.5 base
+14 Str
+7 Power Attack
+6 Favored Enemy
+2 Kensai Khopesh Mastery II
+1 Fighter Khopesh Specialization I
+2 Size (Ram's Might)
+1 Luck (Prayer)
42.5 damage
On criticals, you add:
- +12 Kensai Khopesh Mastery II
- +18 Bloodstone
Damage per swing:
15/20*42.5+4/20*157.5+7+2.5+8 = 80.9 damage per swing
Swings per minute:
83 swings per minute*1.25 enhancement*1.10 competence = 114 swings per minute
Damage per Second:
114/60*80.9 = 153.8 dps
- Offhand:
10.5 base
+7 Str
+7 Power Attack
+6 Favored Enemy
+2 Kensai Khopesh Mastery II
+1 Fighter Khopesh Specialization I
+2 Size (Ram's Might)
+1 Luck (Prayer)
35.5 damage
On criticals, you add:
- +12 Kensai Khopesh Mastery II
- +18 Bloodstone
Damage per swing:
15/20*35.5+4/20*136.5+7+2.5+8 = 71.4 damage per swing
Swings per minute:
83 swings per minute*1.25 enhancement*1.10 competence = 114 swings per minute
Damage per Second:
114/60*80.9 = 135.9 dps
- Total sustainable DPS:
153.8 + 135.9 = 289.7 damage per second
Exploiter's sustainable DPS:
- Main hand:
10.5 base
+12 Str
+5 Power Attack
+12 Favored Enemy
+2 Size (Ram's Might)
+1 Luck (Prayer)
42.5 damage
On criticals, you add:
Damage per swing:
15/20*42.5+4/20*145.5+7+2.5+8+6.5 = 85.0 damage per swing
Swings per minute:
83 swings per minute*1.25 enhancement*1.10 competence = 114 swings per minute
Damage per Second:
114/60*87.4 = 161.6 dps
- Offhand:
10.5 base
+6 Str
+5 Power Attack
+12 Favored Enemy
+2 Size (Ram's Might)
+1 Luck (Prayer)
36.5 damage
On criticals, you add:
Damage per swing:
15/20*36.5+4/20*127.5+7+2.5+8+6.5 = 76.9 damage per swing
Swings per minute:
99.6 swings per minute*1.25 enhancement*1.10 competence = 137 swings per minute
Damage per Second:
114/60*76.9 = 175.5 dps
- Total sustainable DPS:
161.6 + 175.5 = 343.1 damage per second
Monster's DPS gain by burst
- Main hand:
42.5 base
+4 Str (Power Surge)
47.5 damage
On criticals, you add:
- +12 Kensai Khopesh Mastery II
- +18 Bloodstone
Average damage per swing:
15/20*47.5+4/20*172.5+7+2.5+8 = 87.6 damage per swing
Swings per minutes (Power Surge):
83 swings per minute*1.25 enhancement*1.10 competence = 114 swings per minute
DPS (Power Surge):
114/60*87.6 = 166.7 dps
Swings per minutes (Haste Boost):
83 swings per minute*1.25 enhancement*1.10 competence*1.30 haste boost = 149 swings per minute
DPS (Haste Boost + Power Surge):
149/60*87.6 = 216.7 dps
- Offhand:
36.5 base
+2 Str (Power Surge)
38.5 damage
On criticals, you add:
- +12 Kensai Khopesh Mastery II
- +18 Bloodstone
Average damage per swing:
15/20*38.5+4/20*145.5+7+2.5+8 = 75.5 damage per swing
Swings per minutes (Power Surge):
83 swings per minute*1.25 enhancement*1.10 competence = 114 swings per minute
DPS (Power Surge):
114/60*87.6 = 143.6 dps
Swings per minutes (Haste Boost):
83 swings per minute*1.25 enhancement*1.10 competence*1.30 haste boost = 149 swings per minute
DPS (Haste Boost + Power Surge):
149/60*87.6 = 186.6 dps
- Total:
Total DPS (Power Surge):
166.7 + 143.6 = 310,2
Total DPS (Haste Boost + Power Surge):
216.6 + 186.6 = 403,3
Now, I'll explain the calculations I will do next. There are many ways the Haste Boost and Power Surge could be used in a combat. I will however assume that they will be used back to back. Basically, I assume monster will activate Power Surge followed by Haste Boost. Once Haste Boost's cooldown is over, I assume Monster will trigger it again. The second Haste Boost should end slightly before Power Surge. Once the first Power Surge will be over, he'll trigger the third Haste Boost. In short, Monster will be using two Haste Boost per Power Surge until he runs out of Haste Boost.
This assumes static fighting, mobs not moving nor dying before the bursts are over. It's unrealistic and biased in favor of Monster.
When activating Haste Boost, one looses out 2s of it. This means the real bonus is of only 18s, not 20s. I assume Power Surge will also cost Monster 2s of DPS. This means that during the first 4s of a fight, Monster will be buffing. Then, during the next 18s he will be doing 403.3 DPS. During the ten following seconds (approximatively), he will be doing 310.2 DPS. At that moment, the cooldown of Haste Boost will be over. He will thus activate is again and be forced to stand still for the next 2s, followed again an another 18s of uber 403.3 DPS. Then, Haste Boost is over and we get ten last seconds of 310.2 DPS.
That's the max DPS Monster will ever do, so, let's calculate how much that is:
(4*0+18*403.3+10*310.2+2*0+18*403.3+10*310.2)/62 = 334.2 damage per second
That is... less than Exploiter's sustainable DPS.
...and Exploiter hasn't used his 5 charges of Rogue Haste Boost I yet!
Seems like it's back to the drawing board for Monster, unless I did something wrong or that the goal was the 162 seconds per rest were he can achieve 403.3 damage per second. Unless that is Aaxeyu's/Sickness' definition of "unmatched DPS", then the build does not meet the expect goal of "unmatched DPS".
Unless, of course, I made a mistake in my calculations.
Before you ask, adding buffs, like Inspire Courage, pushes the burst balance to Monster but Exploiter still wins out in the long run. In the best conditions ever, once Exploiter has run out of Haste Boost, Monster only out-DPSes him by 21 DPS. That's all.
Monster's DPS is very unstable and the numbers in this post are biased in his favor. Even there, he varies from barely ahead to behind depending on the the outside buffs he will get. All in all, Exploiter is a far more stable build and will out-DPS Monster in most situations, if not all.
PS: If you want to question my numbers, go ahead. I got everything on an Excel spreadsheet so calculations won't be time-consuming for me.