Jeets said he wouldn't tell Turbine. ;(
This build would be a natural choice for a gnome! You could trade the +1 AC/Save/meaningless to hit for a more substantial +40 HP and Fort saves!
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
I ended up rerolling as a halfling, yes more DPS via SA and also a better "self-healing" role via the dragon mark. I might be a bit tighter when it comes to feats, but I'll have a bit higher AC, saves and a bit more when it comes to dmg, and self healing which is big for me.
Jeets said he wouldn't tell Turbine. ;(
This is the gear we're thinking, if the Shintao ring is +6 dex. If it's not, swap the shintao ring for tempest ring and the necklace for tempest. Compared to shintao gains would be: +2,5 slashing damage and +15 balance. Would lose 2 exceptional damage and 2 to hit.
Would lose:Code:Main hand - Mineral Khopesh, acid blast Off hand - Mineral Khopesh, +4 insight Armor - Dragontouched: +10% healing, +20% healing, chatter ring Bracers - Chaosgarde Ring - Shintao, +6 dex, +1X, +30% healing Boots - madstone Gloves - Greensteel, +6 wis, +7 will save +1 fort save, concordant opposition Ring - FB ring, 6 str, +1X, 2 str Belt - FB belt, GFL +6 con Cloak - +5 ref save, +1 will save, +2 ref save. Radiance guard. Trinket - bloodstone Necklace - Shintao +6 con +15 concentration Helmet - +5 fort save, 35 hp (20,15) +5 prot, heavy fort, stoneskin clicky Goggles - Tharnes goggles, +5 SA, true seeing, +15 search, +15 spot.
Destruction
tumble weed
Would gain
2 dmg swing (fb)
3 excep str
30% healing
2 to hit
2 damage
1 Whatever the shintao monk exceptional is
1 Whatever the FB ring exceptional is
It is also possible to go insight IV on the ring and go acid blast on the khopesh. This would yield higher dps vs non-resistance mobs, but less vs those with acid res. Those with acid are pretty common, so +2 str will be a higher average increase in damage.
Last edited by Absolute-Omniscience; 08-07-2009 at 11:11 AM.
Why the conc opp and radiance guard? The only spells this guy will be casting are buffs so SP regen won't really be too necessary. As for radiance guard this build has no rogue for sneak attack so I don't see the need for radiance unless I am missing something.
The conc opp is gained for free, the real deal with that item is the:
+6 wis, +7 will save +1 fort save
Conc opp is % chance for false life, so increases the survivability.
Same goes with radiance guard, the real deal is:
+5 ref save, +1 will save, +2 ref save
Radiance guard is still ~20% chance for 4d6 damage. And blind is useful for trash mobs
I see. I was just thinking that the double-shard upgrade is overkill and you could get the tier 3 upgrade without the special ability, and I may well do that for the conc opp. I don't have the stones/scales to make everything dual shard, I got too many characters..
Hi guys,
I have a level 6 dwarven tank build that I was thinking of changing into something similar to this. I know I could reroll, but this toon isn't going to get a lot of time, so is it necessary?
Lawful Good Dwarfen Fighter
Starting Stats (at 1):
Str: 16
Dex: 15
Con: 14
Wis: 8
Int: 12 (chewed +2 tome) = 14
Cha: 12
Feats (can't remember order taken):
1: Bullheaded, CE (bullheaded ---->WF slashing)
2: Improved Trip (---->PA)
3: FOP
4: TWF (------>Weapon Spec)
6: Toughness, OTWF (OTWF------>Lightening Reflexes)
Could I do something like this:
7: Ranger
8: Ranger
9: Ranger (OTWF)
10: Ranger
11: Ranger
12: Ranger (IC)
13: Monk (feat: dodge)
14: Monk (feat: mobility)
15: Fighter (feat: spring attack)
16: Fighter (GTWF)
Would that adjust this character into something like the 'Monster' build?
Any advice would be appreciated
Server: Thelanis
Guild: Fallen Immortals
Toons: Soza, Sozz, Sozza, Sossa (bards)
Reading all the arguing makes my head hurt, too many nerds with their calculations.... All I wanna know is why am I using 2 levels of monk again? Wouldn't I get the evasion with the 6 levels of ranger?
Wait, can you hear it? Is it? The worlds smallest vio..nah... nevermind... it can't be, its too small..
SARLONA ~ BREY BRAY BRAI BREI BRAYZ CEMPER CEMP SEMPER SAVALOTProud Officer of ROVING GUNS
Noone noticed that he cant take Greater Weapon Specialisation: Slashing @ Lvl 18 because you have to be Fighter 12 as a Pre to take the feat?
As said on several places. This build-layout is a bit old. A lot of updates have been added to the build posted on the EU forums, the one can edit without paying a subscription here on US.
http://community.codemasters.com/for...&postcount=188
I have been trying this build out (only 4 levels so far, 2 Monk 2 Rngr, I dont get much time to play) and so far I am extremely disappointed.
Maybe I am doing something wrong but so far it seems that I have to use unarmed attacks to do any sort of DPS and my AC sucks horribly.
Can anyone suggest what equipment I should be using at low levels i.e 4-8? Maybe I am missing something there?
So what is the order of choosing the classes with in the build, does it actually matter?
If you want to know why...