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  1. #341
    Community Member Comfortably's Avatar
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    Quote Originally Posted by Aranticus View Post
    i think the more important issue here isnt the transmuting effect but with backstab itself. you have correctly determined that assuming 100% SA, the dps is greater. like what you have described, 100% SA is impossible to attain and gave several reasons. but there is 1 more reason, which is given the dps nature of the monster, it is almost impossible to lose agro (unless diplo, someone intim or radiance)

    also another factor is khopesh is not a good weapon to have radiance on since it crits less than a rapier. in my experience, i do not think i ever saw a radiance khopesh being crafted. strength base khopesh weilding rogues are more likely to have mineral 2 instead or even lightning strike

    ps i dun think raid bosses can be blinded but i could be wrong here
    I have seen several radiance khopeshs crafted, I belive Katsumi or Serpentwave was the first to craft a radiance wepon.

    You are right, raid bosses are immune ti the blind effect but can still be hit be the light dmg and sneak attack dmg.
    Jeets said he wouldn't tell Turbine. ;(

  2. #342
    Community Member Thriand's Avatar
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    Quote Originally Posted by Comfortably View Post
    I have seen several radiance khopeshs crafted, I belive Katsumi or Serpentwave was the first to craft a radiance wepon.

    You are right, raid bosses are immune ti the blind effect but can still be hit be the light dmg and sneak attack dmg.
    that was before 18-20 shroud items existed and as the first to make a radiance item he obviously didn't know what it was going to do. But the real question is why worry about radiance against a red names when you can craft both it and a mineral II
    Quote Originally Posted by pjw View Post
    Thriand is probably one of the more 'well endowed' players

  3. #343
    Community Member Comfortably's Avatar
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    Quote Originally Posted by Thriand View Post
    that was before 18-20 shroud items existed and as the first to make a radiance item he obviously didn't know what it was going to do. But the real question is why worry about radiance against a red names when you can craft both it and a mineral II
    ...but he was still the first...lol most of the time while fighting Harry he spins around not really agro-ing on anyone...he just spins around so most of the time you'd get sneak attack dmg anyway.
    Jeets said he wouldn't tell Turbine. ;(

  4. #344
    Community Member baddax's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    Counting 100% SA, yes. By ~5-10 DPS.

    Counting 100% sa is hardly resonable on a build like this though, since:
    1) You don't have radiance
    2) You don't haev -threat enhancements.
    3) All of "the three battles" have fortification. (Suulo, arra, Sor'jek)
    Haflings also having higher Ac potential.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  5. #345
    Hero QuantumFX's Avatar
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    Quote Originally Posted by baddax View Post
    Halfings also having higher Ac potential.
    This build would be a natural choice for a gnome! You could trade the +1 AC/Save/meaningless to hit for a more substantial +40 HP and Fort saves!
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  6. #346
    Community Member Comfortably's Avatar
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    Quote Originally Posted by baddax View Post
    Haflings also having higher Ac potential.
    I ended up rerolling as a halfling, yes more DPS via SA and also a better "self-healing" role via the dragon mark. I might be a bit tighter when it comes to feats, but I'll have a bit higher AC, saves and a bit more when it comes to dmg, and self healing which is big for me.
    Jeets said he wouldn't tell Turbine. ;(

  7. #347
    Community Member Trillea's Avatar
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    Now that we know about the new loot on Lamannia, how do you think that this build will change? I am thinking of rolling one up, or something similar.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  8. #348
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by Trillea View Post
    Now that we know about the new loot on Lamannia, how do you think that this build will change? I am thinking of rolling one up, or something similar.
    This is the gear we're thinking, if the Shintao ring is +6 dex. If it's not, swap the shintao ring for tempest ring and the necklace for tempest. Compared to shintao gains would be: +2,5 slashing damage and +15 balance. Would lose 2 exceptional damage and 2 to hit.

    Code:
    Main hand - Mineral Khopesh, acid blast 
    Off hand - Mineral Khopesh, +4 insight
    Armor - Dragontouched: +10% healing, +20% healing, chatter ring  
    Bracers - Chaosgarde
    Ring - Shintao, +6 dex, +1X, +30% healing
    Boots - madstone
    Gloves - Greensteel, +6 wis, +7 will save +1 fort save, concordant opposition
    Ring - FB ring, 6 str, +1X, 2 str
    Belt - FB belt, GFL +6 con 
    Cloak - +5 ref save, +1 will save, +2 ref save. Radiance guard.
    Trinket - bloodstone
    Necklace - Shintao +6 con +15 concentration
    Helmet - +5 fort save, 35 hp (20,15) +5 prot, heavy fort, stoneskin clicky
    Goggles - Tharnes goggles, +5 SA, true seeing, +15 search, +15 spot.
    Would lose:
    Destruction
    tumble weed

    Would gain
    2 dmg swing (fb)
    3 excep str
    30% healing
    2 to hit
    2 damage
    1 Whatever the shintao monk exceptional is
    1 Whatever the FB ring exceptional is

    It is also possible to go insight IV on the ring and go acid blast on the khopesh. This would yield higher dps vs non-resistance mobs, but less vs those with acid res. Those with acid are pretty common, so +2 str will be a higher average increase in damage.
    Last edited by Absolute-Omniscience; 08-07-2009 at 11:11 AM.
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  9. #349
    Community Member Trillea's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    This is the gear we're thinking, if the Shintao ring is +6 dex. If it's not, swap the shintao ring for tempest ring and the necklace for tempest. Compared to shintao gains would be: +2,5 slashing damage and +15 balance. Would lose 2 exceptional damage and 2 to hit.

    Code:
    Main hand - Mineral Khopesh, acid blast 
    Off hand - Mineral Khopesh, +4 insight
    Armor - Dragontouched: +10% healing, +20% healing, chatter ring  
    Bracers - Chaosgarde
    Ring - Shintao, +6 dex, +1X, +30% healing
    Boots - madstone
    Gloves - Greensteel, +6 wis, +7 will save +1 fort save, concordant opposition
    Ring - FB ring, 6 str, +1X, 2 str
    Belt - FB belt, GFL +6 con 
    Cloak - +5 ref save, +1 will save, +2 ref save. Radiance guard.
    Trinket - bloodstone
    Necklace - Shintao +6 con +15 concentration
    Helmet - +5 fort save, 35 hp (20,15) +5 prot, heavy fort, stoneskin clicky
    Goggles - Tharnes goggles, +5 SA, true seeing, +15 search, +15 spot.
    Would lose:
    Destruction
    tumble weed

    Would gain
    2 dmg swing (fb)
    3 excep str
    30% healing
    2 to hit
    2 damage
    1 Whatever the shintao monk exceptional is
    1 Whatever the FB ring exceptional is

    It is also possible to go insight IV on the ring and go acid blast on the khopesh. This would yield higher dps vs non-resistance mobs, but less vs those with acid res. Those with acid are pretty common, so +2 str will be a higher average increase in damage.
    Why the conc opp and radiance guard? The only spells this guy will be casting are buffs so SP regen won't really be too necessary. As for radiance guard this build has no rogue for sneak attack so I don't see the need for radiance unless I am missing something.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  10. #350
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by Trillea View Post
    Why the conc opp and radiance guard? The only spells this guy will be casting are buffs so SP regen won't really be too necessary. As for radiance guard this build has no rogue for sneak attack so I don't see the need for radiance unless I am missing something.
    The conc opp is gained for free, the real deal with that item is the:
    +6 wis, +7 will save +1 fort save

    Conc opp is % chance for false life, so increases the survivability.

    Same goes with radiance guard, the real deal is:
    +5 ref save, +1 will save, +2 ref save

    Radiance guard is still ~20% chance for 4d6 damage. And blind is useful for trash mobs
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  11. #351
    Community Member Trillea's Avatar
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    I see. I was just thinking that the double-shard upgrade is overkill and you could get the tier 3 upgrade without the special ability, and I may well do that for the conc opp. I don't have the stones/scales to make everything dual shard, I got too many characters..
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  12. #352
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    Default Changing my tank into somthing akin to this?

    Hi guys,

    I have a level 6 dwarven tank build that I was thinking of changing into something similar to this. I know I could reroll, but this toon isn't going to get a lot of time, so is it necessary?

    Lawful Good Dwarfen Fighter

    Starting Stats (at 1):
    Str: 16
    Dex: 15
    Con: 14
    Wis: 8
    Int: 12 (chewed +2 tome) = 14
    Cha: 12

    Feats (can't remember order taken):
    1: Bullheaded, CE (bullheaded ---->WF slashing)
    2: Improved Trip (---->PA)
    3: FOP
    4: TWF (------>Weapon Spec)
    6: Toughness, OTWF (OTWF------>Lightening Reflexes)

    Could I do something like this:

    7: Ranger
    8: Ranger
    9: Ranger (OTWF)
    10: Ranger
    11: Ranger
    12: Ranger (IC)
    13: Monk (feat: dodge)
    14: Monk (feat: mobility)
    15: Fighter (feat: spring attack)
    16: Fighter (GTWF)

    Would that adjust this character into something like the 'Monster' build?

    Any advice would be appreciated
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  13. #353
    Community Member Zzevel's Avatar
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    Reading all the arguing makes my head hurt, too many nerds with their calculations.... All I wanna know is why am I using 2 levels of monk again? Wouldn't I get the evasion with the 6 levels of ranger?
    Wait, can you hear it? Is it? The worlds smallest vio..nah... nevermind... it can't be, its too small..

  14. #354
    Bray The Great Whale SEMPER's Avatar
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    Quote Originally Posted by Zzevel View Post
    Reading all the arguing makes my head hurt, too many nerds with their calculations.... All I wanna know is why am I using 2 levels of monk again? Wouldn't I get the evasion with the 6 levels of ranger?
    no it takes 9 levels of ranger to get evasion so either go more ranger or stick with the two levels of monk your choice , but the monk levels definitely increase your ac , but again still your choice
    SARLONA ~ BREY BRAY BRAI BREI BRAYZ CEMPER CEMP SEMPER SAVALOT
    Proud Officer of ROVING GUNS

  15. #355
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    Noone noticed that he cant take Greater Weapon Specialisation: Slashing @ Lvl 18 because you have to be Fighter 12 as a Pre to take the feat?

  16. #356
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by poonce View Post
    Noone noticed that he cant take Greater Weapon Specialisation: Slashing @ Lvl 18 because you have to be Fighter 12 as a Pre to take the feat?
    As said on several places. This build-layout is a bit old. A lot of updates have been added to the build posted on the EU forums, the one can edit without paying a subscription here on US.

    http://community.codemasters.com/for...&postcount=188
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  17. #357
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    I have been trying this build out (only 4 levels so far, 2 Monk 2 Rngr, I dont get much time to play) and so far I am extremely disappointed.

    Maybe I am doing something wrong but so far it seems that I have to use unarmed attacks to do any sort of DPS and my AC sucks horribly.

    Can anyone suggest what equipment I should be using at low levels i.e 4-8? Maybe I am missing something there?

  18. #358
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by Thak_Skyblade View Post
    I have been trying this build out (only 4 levels so far, 2 Monk 2 Rngr, I dont get much time to play) and so far I am extremely disappointed.

    Maybe I am doing something wrong but so far it seems that I have to use unarmed attacks to do any sort of DPS and my AC sucks horribly.

    Can anyone suggest what equipment I should be using at low levels i.e 4-8? Maybe I am missing something there?
    At low levels this build aint all too fancy. I would suggest sticking with Sword and Shield unless you can twink out with potions etc.

    And ofcourse, don't dualwield two khopehses until you get OTWF.
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  19. #359
    Community Member UnseenShadow's Avatar
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    So what is the order of choosing the classes with in the build, does it actually matter?

  20. #360

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    Quote Originally Posted by UnseenShadow View Post
    So what is the order of choosing the classes with in the build, does it actually matter?
    if you want to save on the feats, you have to get the 6 ranger levels before L18
    If you want to know why...

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