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  1. #241
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Ollathir View Post
    I was honestly thinking about adding more Fighter Lvls to one of my favorite DPS tanks (after Mod 9), Arkades. My Dwarf, 12 Ranger, 4 Ftr; to take advantage of Kensai.

    I had thought about this before and never considered it further. Reason being, though I'm not 100% on this, I don't beleive you can be Tempest and Kensai. Feed me some information if you have it.
    I am in a similar boat with my 11 ranger 4 fighter 1 barbarian character; unfortunately, 12 fighter 6 ranger 2 something else is far superior to 12 ranger 6 fighter 2 something else. The reason is kensai 1 and tempest 2 suck whereas tempest 1 and kensai 2 are pretty good. It is totally arbitrary why that is the case which is why I hope they at least beef up kensai 1 and tempest 2 (tempest 2 only need a little bit more really).
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  2. #242
    Community Member Denox21's Avatar
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    I was thinking of doing this build with 28 points instead and with elf or dwarf since im not very fond of warforged. Do you think that would hamper the build? I was thinking of either doing:

    Elf
    16
    15
    14
    8
    11
    8

    or Dwarf
    16
    16
    16
    8
    10
    6

    Im trying to decide though if rapiers or dwarven axes are better. Since ive only gotten to level 4 im still not sure. just thought id ask your opinion. I figure by the time i get to lvl 11 on either of them i should be able to get a +1 dex tome for the dwarf and +2 for the elf. I know i probably should wait till i unlock 32pt but this build basically exactly what i want from the start. It has evasion, dual wielding and its melee and seems like it can solo quests decently.
    I will remain a soldier until the war is won.

  3. #243

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    Quote Originally Posted by maddmatt70 View Post
    I am in a similar boat with my 11 ranger 4 fighter 1 barbarian character; unfortunately, 12 fighter 6 ranger 2 something else is far superior to 12 ranger 6 fighter 2 something else. The reason is kensai 1 and tempest 2 suck whereas tempest 1 and kensai 2 are pretty good. It is totally arbitrary why that is the case which is why I hope they at least beef up kensai 1 and tempest 2 (tempest 2 only need a little bit more really).

    Same. I figure 8 total lvls FTR the lesser of 2 evils. At 32 STR atm, dual Min II's. +1 str ftr enh and +1 lvl 20, 34, w/ rams 36. +1 DA enh at lvl 8 FTR. Havn't worked out the points in enh yet but possibly another +1 wpn dmg/atk.

  4. #244

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    Quote Originally Posted by Denox21 View Post
    I was thinking of doing this build with 28 points instead and with elf or dwarf since im not very fond of warforged. Do you think that would hamper the build? I was thinking of either doing:

    Elf
    16
    15
    14
    8
    11
    8

    or Dwarf
    16
    16
    16
    8
    10
    6

    Im trying to decide though if rapiers or dwarven axes are better. Since ive only gotten to level 4 im still not sure. just thought id ask your opinion. I figure by the time i get to lvl 11 on either of them i should be able to get a +1 dex tome for the dwarf and +2 for the elf. I know i probably should wait till i unlock 32pt but this build basically exactly what i want from the start. It has evasion, dual wielding and its melee and seems like it can solo quests decently.
    Tough call. I'd probably lean toward Elf/Rapier. Overall w/ crits DPS and with the stat DMG wpns.

  5. #245
    Community Member gamblerjoe's Avatar
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    the video consists only of clips where the haste boost is active. the whole video is significantly longer than the cumulative total of the time one can boost between shrines. furthermore, i have to assume that the clips selected were the best of the best of all the video recorded. as far as per-hit damage, my pure 14 barb is getting the same numbers. there may be other advantages this build has over pure barbs, as far as defense, but that is not what the post was bragging about. this build does not do 200% the dps of a pure barb with the same gear.

    i am not impressed.
    <I Do Haste Potions>
    Quote Originally Posted by Patience View Post
    gamblerjoe is right
    Calistica-Cannacon-Drrokso-Noghud-Slashdance-Tinnn-Beasler-Murdertrain

  6. #246
    Community Member ForwardWu's Avatar
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    "I am the monster"

    If a mob cant be crit...rogue sux...thats why I rock...
    If a mob can be crit...I rocks.......because I dont invite rogue...

    If a mob can be killed in 8 mins, I rock, as I am a 8 mins superman
    If a mob cant be killed in 8 mins, you sux. So I wont group with you.

    If a mob has 1millions hp, I rock, because it takes 8 mins to kill.
    If a mob has 10million hp, all sux, because I cant kill it in 8 mins.

    If a mob is too weak, dev sux, because i build for dps.
    If a mob is too strong, dex sux, because I cant be a superman.

    If I had 400max hp and died, cleric sux, so I wont gp with u.
    If I had 500max hp and dont die, I sux, because I dont need so many hp.

    If you self buff, you sux. I always ask for buff.
    If you self heal, you sux. I always ask for heal.

    If you have 100ac, you sux, because we only dps.
    If you have 8 ac, you sux, because we will need ac.

    If you dont have evasion, you sux, because I have it.
    If you outdps me, you sux, because I am the dps king.

    *Here I refer to the monster build*
    Last edited by ForwardWu; 02-24-2009 at 12:08 PM.

  7. #247
    Community Member ForwardWu's Avatar
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    I think we have problems differentiate facts and game situation.....

    Facts:

    Monster is not the best melee dps..barb split intead of monk is better

    Monster has very good dps in 8 mins

    Monster has poor dps vs ranger favor enemy other than EO and undead

    Game Situation:
    There are many EO and undead in game, and 3 big raid has end boss as EO and undead.

    Quest completion time varies...quoting world record here is irrelevant.

    Whether 8 mins burst is enough or not is a personal taste. It makes no sense for a marathon runner to run 100m in 10 secs.

    AC at 50s makes no real mathematical sense. If elite raids are you concern, ac50 makes you like a trash mob..being hit everytime. If normal quest is you concern, ac50 gives you good cover.

    Implementation in mod9 is yet unknown...even all the PrE are implemented as described, fighter capstone is not yet disclosed...

    Another major uncertainty is what the new raids looks like in mod9? Will the existing boss hp changed as well? Say if in new raid there is a big dragon boss and a big construct boss, the "best dps" question makes a big difference

    A more testable hypothesis should be,

    "Monster is the best dps on Vod, Shroud and SoS at boss fight in mod9, given that PrE is implemented as described now, and given it can be done without 8 mins, and Monster dont die because there will be pocket healer, pocket buffer, pocket dpser to clear the trash mobs"

    or

    "Monster sux in every thing in ddo questing/raiding/looting/lvling except for 3 big raid boss fight, and Monster die a lot because there will be no pocket healer, no pocket buffer, and maybe no one to group with"

    *Monster here I refer to the monster build but not the one behind playing monster*
    Last edited by ForwardWu; 02-24-2009 at 12:25 PM.

  8. #248
    Community Member ForwardWu's Avatar
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    How to make the BEST dps?

    Make a lot of assumptions
    a) PrE is implemented as described.
    b) There are only 3 mobs in the DDO.
    c) All unknown caption are sux by nature
    d) New raids are duplication of Vod, Shroud, SoS
    e) Keep making world record completion time in raids
    f) Discard rogue by focusing only on non-critical boss
    g) Force all other ppls using the same personal preference
    h) Pre-assume ac at 50s unbuff is the best AC to worry about
    i) Consider dps-irrelevant-evasion is a must when making the build

    By adding up all these, we will come up with the..a trash mob..oh i mean the monster build

    It is hard enough to make a "BEST dps" in the current mod, let alone to make a "BEST dps" in the future at this moment.....

    How to make a GOOD dps?
    .........................
    Just erase all those assumptions
    Last edited by ForwardWu; 02-24-2009 at 12:15 PM.

  9. #249
    Community Member Cold_Stele's Avatar
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    So let me get this right - if I go pure Kensai to 20 I get Weapon Alacrity and more Power Surges and Haste Boosts than Monster and then I become the best DPS build in the game?

    Woot!

    Just a minor error I saw on some DPS calcs - STWF, IIRC, was supposed to add an extra main hand (not off hand) attack to the chain.

  10. #250

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    Quote Originally Posted by Cold Stele View Post
    STWF, IIRC, was supposed to add an extra main hand (not off hand) attack to the chain.
    I was going to say that it was the left hand, but you're right. It is the main hand. Changes a lot of things.

    Anyway, he is banned now.
    DDOwiki.com, #1 source for DDO information.

  11. #251
    Community Member Cold_Stele's Avatar
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    Aaxeyu is banned? How/why?

    Or you mean he's being shunned/squelched?

  12. #252
    Community Member Tanka's Avatar
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    Quote Originally Posted by Cold Stele View Post
    Aaxeyu is banned? How/why?

    Or you mean he's being shunned/squelched?
    He was sharing his account with a player from the EU forums, which breaches the rules stated in many places on the forums.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  13. #253
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    Well regardless it was a good DPS discussion, and I will say the Fighter 12/Ranger 6 combination is indeed one of the best DPS builds in the game given what we know about Mod9 right now (on paper).

  14. #254
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    Quote Originally Posted by Cold Stele View Post
    So let me get this right - if I go pure Kensai to 20 I get Weapon Alacrity and more Power Surges and Haste Boosts than Monster and then I become the best DPS build in the game?

    Woot!

    Just a minor error I saw on some DPS calcs - STWF, IIRC, was supposed to add an extra main hand (not off hand) attack to the chain.
    If they give Fighters 10% at 20, then they will be a very good DPS class. Rangers are probably still a little better overall with more utility like Evasion, better saves, only need 18 levels vs. 20, spell casting, etc....

    The one fighter advantage is to-hit. More high AC mobs would definitely favor the fighters.

    Fighter 12/Ranger 6 will still be a really good combination though, as you get most everything a Fighter does (except +1 crit range), and gain a lot of extras.

    It will be viable though to just go Fighter 20 which would be nice for the game.

  15. #255
    Community Member Cold_Stele's Avatar
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    I was being a wise ass tbh but the more I think about it the more I think ftr 20 may be viable compared to ftr12/rgr6 (purely from DPS perspective obviously).

    As well as the things you mentioned there's up to 2 more action boosts and maybe even Superior Wpn Spec. Should be close...

    As for the OP being so intense, you get a lot of EU guys like that, particularly in the Nordic nations where it's dark six months a year - what else you gonna do but play computer games 24/7

  16. #256
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    Quote Originally Posted by Cold Stele View Post
    I was being a wise ass tbh but the more I think about it the more I think ftr 20 may be viable compared to ftr12/rgr6 (purely from DPS perspective obviously).

    As well as the things you mentioned there's up to 2 more action boosts and maybe even Superior Wpn Spec. Should be close...

    As for the OP being so intense, you get a lot of EU guys like that, particularly in the Nordic nations where it's dark six months a year - what else you gonna do but play computer games 24/7
    Yeah despite the complaining in the Kensai thread, a 10% speed boost at 20 combined with Kensai puts fighters right at the top of the DPS food chain. It would be really close to the 12/6.

  17. #257
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Borror0 View Post
    I was going to say that it was the left hand, but you're right. It is the main hand. Changes a lot of things.

    Anyway, he is banned now.
    I'm back

    I was never banned, it was just the sub that ran out..

    Thanks for that link, I also thought it was an extra off hand attack.
    Rangers will get some extra dps in my calcs now(not that much thou), nice.

  18. #258

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    Quote Originally Posted by Aaxeyu View Post
    I was never banned, it was just the sub that ran out..
    Oh, hehe. Well, either way, you failed the PM test.
    DDOwiki.com, #1 source for DDO information.

  19. #259
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by gamblerjoe View Post
    the video consists only of clips where the haste boost is active. the whole video is significantly longer than the cumulative total of the time one can boost between shrines. furthermore, i have to assume that the clips selected were the best of the best of all the video recorded. as far as per-hit damage, my pure 14 barb is getting the same numbers. there may be other advantages this build has over pure barbs, as far as defense, but that is not what the post was bragging about. this build does not do 200% the dps of a pure barb with the same gear.

    i am not impressed.
    This is the only old post here I will care to reply to, and I will ignore most of it..

    It's a movie! It's supposed to be cool and all, so ofcourse I use the best clips I have. Anyone with a working brain would do that.

    Won't bother to point out the other fallacies in your post, have a nice day.

  20. #260
    Community Member Nick_RC's Avatar
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    Yo aex,

    Like i said previously i had ur monster at 20 shrouds just before ur post. I rerolled him subbing the monk levels for barb. Im liking him aot better than the barb. He feels less squishy even without the ac and the evasion. My starting stats were 18 str 14 dex 18 con to bump those hp even higher. Took my rgr levels last so i could max hide and MS ( just an extra i wanted to add). Hes lvl 13 and being transferred to thelanis. Im loving the extra run speed and the pip too hit with the rage. The beast is performing well and will be far better when the cap goes up. Hes gonna be a sick puppy for sure. U should roll one that 10% run and extra PA is NIIIIIICCCCEEEE.

    N
    GROAN-1 (Melee/Casting Horc FVS)

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