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  1. #61
    Community Member MissErres's Avatar
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    I can see how playing a Acid/Electric sorc would be fun. ZAPP!!!... dead!

    But since all mine are Fire/Cold speced, I gotta ask....

    Do you get 1000+ red/purple number damage on multiple targets with one cast? ... as say some do with Cone of Cold...

    Seriously, just a question.
    Quote Originally Posted by Jay203 View Post
    ~locks Erres in the ancient cage~

  2. #62
    Community Member Damionic's Avatar
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    Quote Originally Posted by MissErres View Post
    I can see how playing a Acid/Electric sorc would be fun. ZAPP!!!... dead!

    But since all mine are Fire/Cold speced, I gotta ask....

    Do you get 1000+ red/purple number damage on multiple targets with one cast? ... as say some do with Cone of Cold...

    Seriously, just a question.
    Sadly no..as I pointed out in page 2..d&d dont like casters that use elements other then Fire and Cold..so it unfairly gives them double damage on certen mobs..

    and it seems that Turbine has not the will or inclination to balance this cheat..
    I'm here because your not WISHING HARD ENOUGH!!

  3. #63

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    Quote Originally Posted by Damionic View Post
    Sadly no..as I pointed out in page 2..d&d dont like casters that use elements other then Fire and Cold..so it unfairly gives them double damage on certen mobs..

    and it seems that Turbine has not the will or inclination to balance this cheat..
    Acid based things should take double from lighting and lighting based things should take double from acid.

    Look at Dragons for example. Thier opposite element from their breath is the best element to hit them with
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  4. #64
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    Default in my opinion

    Quote Originally Posted by Xyrandina View Post
    I played with a person yesterday that used only CK and Acid rain. It made it a bit rough on the party (in Trial by FIRE), kind of annoying really. Who am I to judge, my sorceress (15Src/1Bard) does not carry GH (I have a planar gird) and I don't do extend either. Play your character how YOU want to play it. Have fun....enjoy the time you have on ddo....because its not much with these awesome downtimes lately.
    a good sorc doesnt carry gh to many good spells that level to get a spell for poeple to lazy to get a planar gird takes 1 hour if that....

  5. #65

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    Quote Originally Posted by LeeRoy View Post
    a good sorc doesnt carry gh to many good spells that level to get a spell for poeple to lazy to get a planar gird takes 1 hour if that....
    Repect peoples right to not group with ones that don't and they will repect your right to not carry it.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  6. #66
    Community Member shores11's Avatar
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    Quote Originally Posted by Medic11 View Post
    Has anyone ever created a caster that specializes in Acid/Electric spells?

    I just rolled a WF Wizzy that I had planned on building around acid/electric and cc spells. So I was wondering if there is anyone out there (and I'm sure there is) that has attepmted this before and if so did they like it? Just seems to me that almost every caster out there is fire spec'd.
    My wizard Fizban is acid/lightning speced but I always carry firewall as well. Firewall is a very important spell in certain situations you just can't get rid of it. However I enjoy my acid/lightning speced wizard much more than my fire/ice speced wizard.
    Fizban - Avatar of Khyber
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  7. #67
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Damionic View Post
    News flash mobs sometimes backup or shocking here i know circle behind you.
    Landing a aggro'd Shocking Grasp is as hard as a monk landing a punch when aggro'd..eg Not Very (your point about mobs moving is funny as WE move as well)This comment was just to point out your stupid argument that you have to use multiple firewalls to make it useful
    You obviously don't read what i type i've said you don't have to be fire/cold my argument was just that fire/cold was more efficient and why not have firewall anyway what pressing lvl 4 spell has more uses.

    This is what I typed before..pls look on page 2

    Also I must point out..that as current the casters spec is NOT balancedThen you agree with my entire point that it's more efficient to be fire/cold specced than acid lightning specced with current spells ingame.
    i. No purple damage for Elec/Acid..this alone is a cheat!
    ii.There are 17 (Fire/Cold) spells..including Burningblood and only 7 (Elec/Acid) spells and acid rain is so gimped its untrue!

    Im sorry were's the argument?..it comes down to preference..same as ranged rangers and THF builds.Nope no preference there twf does loads more damage that thf just like fire/cold spec can do more damage for less sp than acid/light spec.

    Let me lay it down for you firewall stand in it it hits the same mobs but does 3x the damage and the range is close to an acid fog if not the same and dare i say Greater range lengthwise do a little research before you spout things you don't know.You seem to miss the point about it having GREATER RANGE lengthwise and almost the same if not the same widthwise.

    Oh im glad you aggree with me..its just a shame you seem to think that someone playing since beta on DDO EU who has maxed this build..somehow does not know what he is talking about...I accept your apology
    Your responses prove that you don't know what your talking about i don't have to try to think about it
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  8. #68
    Community Member Damionic's Avatar
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    Quote Originally Posted by Lifespawn View Post
    Your responses prove that you don't know what your talking about i don't have to try to think about it
    As you seem to like having the last post (even though you have lost the argument)..I let you have it (as I have moved on anyway)

    Have a nice life.
    I'm here because your not WISHING HARD ENOUGH!!

  9. #69
    Community Member Jay203's Avatar
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    mystic is acid/electric specc'ed with a dabble in fire/ice
    actually, to be more accurate, he's enchant/necro focused but is able to do damage spells
    he does quite nicely majority of the time, just really annoying when people start whining and b!tching when i started using stinking cloud (they have NO idea what it does )
    anywho, no one is really going to notice whether or not your WoF is doing massive damage or not, just throw it in there as a cover
    acid fog + wall of fire + random tossing of ball lightnings are fun!
    not to mention sphere of dancing and then just throw in a couple ball lightnings
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  10. #70
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Damionic View Post
    As you seem to like having the last post (even though you have lost the argument)..I let you have it (as I have moved on anyway)

    Have a nice life.
    how exactly have i lost you proved my own point thats it's more efficient to be fire/cold specced than acid/light specced if you think you've won by changing your argument to be the same as mine then have at it whatever makes you feel better.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  11. #71
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    I generally try to avoid such discussions, but i've failed my willpower save and thus I am going to give you my two copper pieces.

    Some players allow a very narrow definition for a character class and if it deviates from that definition they call it a poorly rolled character or they say the player doesn't understand ddo.

    The truth is that any character whether multiclass or pure can be created to do a wide variety of things very well. This complicates party-forming for people who are out to grind things as quickly and efficiently as they can.

    I would argue that the problem is the grind that Turbine has built into the game.

    Traps, monsters, even dungeon map layouts should be randomized. End Bosses should have the ability to be different from time to time. At the beginning of each quest, the party leader should have the option to "remove shrines" from the quest, allowing for an xp bonus as a result.

    In short, Turbine should do as much as possible to make quests as fresh and surprising as possible each time, so that people are not as able to find that "optimal" fit for a quest. This would mean looking to have a wide variety of characters that can do a wide variety of things, as you never know what you will need to complete the quest, until long after you've entered the quest.

    This wouldn't keep some people from saying certain spells are mandatory and that others are useless, but it would make a more accepting world for those who don't like to make cookie-cutter builds.

    Also Turbine should allow you to choose an icon that best defines your characters specialty, rather than showing the icon of the class you have the most levels in. If you're a crowd-control caster, or a dps caster, tank, trapsmith, etc etc.

    I have a caster that specializes in hypnotism, halt undead ( with charms thrown in if the party is getting into trouble or outpacing the clerics healing abilities ). However he doesn't carry haste and he doesn't carry firewall. period. I tell people this up front, and I also have another caster that does carry the more traditional spells. They're two very different characters, both very effective in their own right. Shame they get the same label.

    The burden of asking what spells someone has should fall upon the party leader, as many players in ddo have not been around long enough to understand they might be "expected" to have a spell that they do not have. Making new people welcome is all our jobs as it helps to ensure the continuation of DDO.

  12. #72
    Community Member WolfSpirit's Avatar
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    Arrow Cloud Kill...

    Isn't Cloudkill going to get Acid Damage to make up for the "No Death by Con Damage" Thing?

    On a side note, My Wizard is Fire Speced and he does very well.
    My Sorcerer is Acid/Electric and I enjoy playing him MUCH more because of it.
    Yes, he carries Firewall. We must do what we can to keep the whiners and Naysayers down.
    Truth? Sometimes I don't even max/Empower the thing. I just throw it up extended and the melees have their confidence up and take care of business without even knowing the wall is doing very little damage.

    I'll tell you, there is no feeling like dropping a ball Lightening down on 10 or 12 monsters you've herded together and seeing it crit for well over 1,000 damage on each. I call it my Mass Death Spell.
    Chain Lightening though? I've gone back to it and swapped it back out SEVERAL times, it never seems to hit very many monsters. And despite its description for damage, I NEVER see it wack out the same damage numbers that ball does. Sad Really, it SOUNDS so cool!
    And a Crit Acid fog does Between 120-150 per tic, Slows ALL monsters, has a wider Field of activity, provides 20% concelment, and DOES stack with other acid and any other spell.
    Not nearly the total damage of a Wall of fire, but it sure does alot of different things a Wall only dreams about.

    So build your Acid character, he will be MORE than playable!


    So the real question here is...
    Why are Force Speced character so gimped!
    I REALLY want to do this with my WF Sorc but...

    ~
    If we shrank our solar system to the size of a Quarter, and lay it at your feet, the Milky Way galaxy would still be larger than North America. ~NASA Perspective anyone?

  13. #73
    Founder Lifespawn's Avatar
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    Quote Originally Posted by WolfSpirit View Post
    Isn't Cloudkill going to get Acid Damage to make up for the "No Death by Con Damage" Thing?

    On a side note, My Wizard is Fire Speced and he does very well.
    My Sorcerer is Acid/Electric and I enjoy playing him MUCH more because of it.
    Yes, he carries Firewall. We must do what we can to keep the whiners and Naysayers down.
    Truth? Sometimes I don't even max/Empower the thing. I just throw it up extended and the melees have their confidence up and take care of business without even knowing the wall is doing very little damage.

    I'll tell you, there is no feeling like dropping a ball Lightening down on 10 or 12 monsters you've herded together and seeing it crit for well over 1,000 damage on each. I call it my Mass Death Spell.
    Chain Lightening though? I've gone back to it and swapped it back out SEVERAL times, it never seems to hit very many monsters. And despite its description for damage, I NEVER see it wack out the same damage numbers that ball does. Sad Really, it SOUNDS so cool!
    And a Crit Acid fog does Between 120-150 per tic, Slows ALL monsters, has a wider Field of activity, provides 20% concelment, and DOES stack with other acid and any other spell.
    Not nearly the total damage of a Wall of fire, but it sure does alot of different things a Wall only dreams about.

    So build your Acid character, he will be MORE than playable!


    So the real question here is...
    Why are Force Speced character so gimped!
    I REALLY want to do this with my WF Sorc but...

    acid fog and melfs do not stack no idea about acid rain or burning blood but i've tested the fog and arrow extensively

    force specced casters can do hella damage and fast force specced is gimp because there is only 2 spells to do damage with if there were more options it's be awesome
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  14. #74
    Community Member stewy1956's Avatar
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    ive got a acid/elec spec. caster he is not capped atm at level 14 sorc and 1 bard no 1000 point cold but ive cast mid 500's on a chain lightning he also has f/w spell but no enhancements to the fire/cold line only acid / elec he is very fun to play a little more of a challange cause your not running around a f/w all the time and the f/w spell isnt very deadly but it makes the tanks happy to see it now and then
    Officer Wayfinders of Kapairian Nanwel (Thelanis)
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  15. #75
    Community Member Kalari's Avatar
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    I still love force though I think eventually force will get more love but ive made force work for all my arcanes since even in pnp it has been my preferred way to blast threw things. Now sonic poor sonic needs more love for sure but I think force even with only two spells can be handy.
    Lost Legions Officer and Resident Diva! *Welp now I'm a Twitch Streamer* Follow me on Twitter @Kalarigamerchic

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