Has anyone else noticed that Turbine artificially creates a problem and then uses that as justification to change it? This circular reasoning is continually used by Turbine to fix problems that they created by changing the mechanics of the game rather then actually fixing the problem.
For example, the old Death penalty (XP based) scaled linearly with level. This meant it was acceptable to die a few times in an appropriate level quest and still come out ahead. Then the XP penalty was changed to scale exponentially which meant that even a single death could result in more death penalty than the quest could offset. It was viewed as so bad that it was even adjusted down in scaling.
However, by not going back to the linear progression, it still meant that a few deaths would wipe out any progress made and still not be offset by the current quest. So Turbine adds in XP regen that reduces death penalty when NOT questing. Not surprisingly this lead to people not playing when they had massive XP debt – because no one foresaw that happening…
The kicker is that Turbine then used the fact that people are not questing as justification that the death penalty needed further adjustment and we have the crappy system we are stuck with today.
Evasion was nerfed to only function in light armor despite nowhere at the time saying that was a limitation (as it was not initially). Only recently was the Compendium updated to reflect this as neither the game manual nor the in-game description of the ability makes any reference to encumbrance or armor.
Yet despite all the effort put into this ‘fix’ no other armor/encumbrance limited ability has been likewise so changed:
Barbarian Fast Movement
Monk Fast Movement
Ranger Combat Styles
etc
as a minimum these all continue to work regardless of armor and encumbrance.
Another favorite was the ‘fix’ to the store interface when the buy table was unresponsive. Everyone quickly figured out that the work around was to go to the sell table than back to buy. Rather than fix this initially, Turbine merely sets everyone to the sell table first, thereby forcing people to go to the buy if they want to purchase anything and in so doing bypass the bug. Eventually they did actually fix the buy table issue and we now start on the buy screen again.
[as an aside, I much preferred starting on the selling table as I spend FAR more time selling than buying – and the buy table takes forever to populate anyway]
Minos Legens has been nerfed in the same way. Originally Minos Legens granted the Toughness feat. In PnP, granted feats work for feat pre-reqs, and currently while they do not work for DDO feat chains, they work for enhancements. As such this always struck me as a good way of ‘properly’ implementing them. In any event it will shortly no longer work for enhancements; yet rather than actually fix the problem (not allowing continued access to the enhancements once the Helm was removed) they nerf the item. Yet all indications are that the other feat granting items will still permit access to their enhancements… How hard would it have been to disable the enhancements when the item was removed?
Ultimately, I am trying to demonstrate that many of these ‘fixes’ have not only been counterproductive, but could have lead to much better development had they been addressed properly.
Another great example of lazy coding creating far more problems than it solved: