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  1. #1
    Community Member Madhatternynja2007's Avatar
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    Default Extreme Monk Build

    This is my monk build only doable with 32 points, and 4 +2 tomes. Those who are interested have to invest real time to get him working.

    **Reworking Now**

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Rhadamanthos 
    Level 16 Lawful Good Dwarf Male
    (16 Monk) 
    Hit Points: 232
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 13
    Reflex: 13
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Modified Stats      Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             16                 26                   22
    Dexterity            15                 22/23                17
    Constitution         14                 24                   16
    Intelligence          8                  8                    8
    Wisdom               16                 30                   18
    Charisma              6                  6                    6
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Wisdom used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               3                  3                    7
    Bluff                -2                 -2                   -2
    Concentration         7                 22                   22
    Diplomacy            -2                 -2                   -2
    Disable Device       n/a               n/a                   n/a
    Haggle               -2                 -2                   -2
    Heal                  4                  4                    4
    Hide                  3                  3                    3
    Intimidate           -2                 -2                   -2
    Jump                  4                  6                    6
    Listen                4                  4                    4
    Move Silently         3                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                    1
    Spot                  8                 23                   23
    Swim                  4                  6                    6
    Tumble                7                 22                   22
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Concentration (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Unarmed Strike
    
    
    Level 2 (Monk)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Still Mind
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Purity of Body
    
    
    Level 6 (Monk)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Selected) Toughness
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Wholeness of Body
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Automatic) Improved Evasion
    
    
    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Ki Strike: Lawful
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Diamond Body
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Automatic) Abundant Step
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Diamond Soul
    
    
    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatic) Quivering Palm
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Ki Strike: Adamantine
    I did not include which enchancements to take, that is personal choice, however I will comment on final stats. I modified them to represent what they should be including enhancements and stances. If you need a readout for the enhancements and when to take them, go find a new game to play.
    Last edited by Madhatternynja2007; 06-28-2009 at 03:11 PM.

  2. #2
    Community Member InfidelofHaLL's Avatar
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    mmm waht are you going for with this build cuz its ac won't be that high from just basic math doing on it

  3. #3
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    A Second Toughness feat makes him Extreme?

    I'd take IC at level 12 instead of the useless 2nd Toughness.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
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  4. #4
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    Quote Originally Posted by Madhatternynja2007 View Post
    This is my extreme monk build only doable with 32 points, and 4 +2 tomes and a +1 tome. Those who are interested have to invest real time to get him working. I know certain parts of it don't make sense but will explain later. Work time.

    Code:
    Constitution         11                 12                   12
    The only thing extreme about this 'build' is the complete and utter waste of tomes... Drop WIS to 14 and pump CON up as a minimum

  5. #5
    Community Member esoitl's Avatar
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    Quote Originally Posted by icculus View Post
    The only thing extreme about this 'build' is the complete and utter waste of tomes... Drop WIS to 14 and pump CON up as a minimum
    He didn't do any enhancements so far and already said he was to update later....
    Even with enhancements though a base 14 CON is still low for a melee and considering the ammount of +2 tomes used it doesn't seem like a solid investment.

    *shrug*

  6. #6
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    Wait a second....

    Strength 16
    Dexterity 15
    Constitution 11
    Intelligence 11
    Wisdom 16
    Charisma 6

    STR 8-16 = 10 Build Points
    Dex 8-15 = 8 Build Points
    Con 10-11= 1 Build Point
    INT 8-11 = 3 Build Points
    Wis 6-16 = 16 Build Points

    Its a 38 Point Build....

    that IS Extreme!!!!!!!
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  7. #7
    Community Member Zuldar's Avatar
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    Quote Originally Posted by Impaqt View Post
    Wis 6-16 = 16 Build Points
    Dwarves don't get a wis penalty.
    Chaotic evil means never having to say you're sorry.

  8. #8
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    Quote Originally Posted by Zuldar View Post
    Dwarves don't get a wis penalty.
    Doh, My bad, was thining Warforged.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  9. #9
    Community Member GlassCannon's Avatar
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    Last edited by GlassCannon; 06-23-2009 at 08:14 AM. Reason: Edited for Google users - Click the linked text!

  10. #10
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    Quote Originally Posted by GlassCannon View Post
    Cure Serious potions become a serious aid instead of a joke...
    Unless this is your desired goal, you do not have anywhere near the HPs required to justify that much Healing Amp.

  11. #11
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    Quote Originally Posted by icculus View Post
    Unless this is your desired goal, you do not have anywhere near the HPs required to justify that much Healing Amp.
    Getting Curse of Healing to heal up to 5 or 6 a punch sounds kinda nice...

  12. #12
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by icculus View Post
    Unless this is your desired goal, you do not have anywhere near the HPs required to justify that much Healing Amp.
    The average High HP build has between 300-400 HP. Use items.

    The average Exploit HP or Sacrificial Damage Soaker(damageable scenery, not good for much else) is over 600, and often doesn't justify even being in the same instance with a party. The Damage Soaker has the DPS of a level 1 plus all the buffs and whatnot that you only get in Raids(just bring a Hireling instead), and has around 800-1k+ HP. It's like bringing a spare HP bar that you can't use, that you have to try to keep full.
    Last edited by GlassCannon; 06-23-2009 at 08:16 AM.

  13. #13
    Founder Garth_of_Sarlona's Avatar
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    My monk has 40% human, 30% monk, 20% dragontouched == 1.4*1.3*1.2 = 2.184 healing and I get 3 or 4 points per punch from Curse of Healing.

    It's quite nice - but I think once you get past the 200% point it's not worth using any slots or enhancements to go any futher.

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  14. #14
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    Quote Originally Posted by GlassCannon View Post
    The average High HP build has between 300-400 HP. Use items.
    You and the rest of the DDO builders have VERY different definitions of 'high'.

    But while you can reach that may HP, what you said was

    Quote Originally Posted by GlassCannon View Post
    This means that with DT armor and Fleshmaker, a Heal that would cure you for 200 points would instead cure you for 400.
    which clearly indicates that you have significantly more healing amp than required.

  15. #15
    Community Member Nick_RC's Avatar
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    [QUOTE=GlassCannon;2045419]Punchy of Argonessen(Ipunchbabies)

    WAIT. YOUR IPUNCHBABIES. I always wondered who your toons were.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  16. #16
    Community Member Zuldar's Avatar
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    Quote Originally Posted by Impaqt View Post
    Doh, My bad, was thining Warforged.
    A warforged would make for an interesting version.
    Chaotic evil means never having to say you're sorry.

  17. #17
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by nick_robinsonchia View Post
    WAIT. YOUR IPUNCHBABIES. I always wondered who your toons were.

    N
    He'll get a Premuim Rename once I kickstart a new business. For now, serving the needs of the community...

    Sometimes I wonder why it's so hard to get things done...
    Last edited by GlassCannon; 03-24-2009 at 01:56 AM. Reason: Blar.

  18. #18
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by willphase View Post
    My monk has 30% human, 30% monk, 20% dragontouched == 1.3*1.3*1.2 = 2.028 healing and I get 3 or 4 points per punch from Curse of Healing.

    It's quite nice - but I think once you get past the 200% point it's not worth using any slots or enhancements to go any futher.

    Garth
    Fixed that for you - Humans cannot attain 40% Racial Healing Amp.

    Test referenced in the post in another thread. Stacking is multiplicative, but not quite working right for some reason... the Sovereignty should be tossing 2230 not 2130

    With DT 30% it should be 2,417 from the 1,000 HP Dragonmark Heal.
    Last edited by GlassCannon; 06-23-2009 at 08:20 AM. Reason: The bonus is not stacking as planned...

  19. #19
    Community Member Madhatternynja2007's Avatar
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    I had written this really long reply yesterday when I was trying to look at something on another page it wiped my reply by changing pages, so I just said screw it. As to people making jokes about this being the "EXTREME MONK BUILD" I used this title to draw people to it and hopefully get some input that would help or make we wipe this plan out, so far that has not happened. The basis behind this build is to quash all the ideas that monks are a one per group class, that we are a worthless class. I am hoping to make this build very resistant, ie high saves/decent AC/good DPS.

    I am not saying the DPS will be like a 4x raged Barb, but it will be better than the average monk who went pure Dex or even pure Str. As to the enhancements I am taking, they aren't such a major part of the build, except the animal paths and the stances. I am planning to take all 4 stances up to tier 2 at least. The animal path I am still a little undecided on, more than likely I am going to take the monkey for the extra points to energy resists.

    My final stats, since it doesn't allow me to directly give my final totals as I want them I am going to add them here.

    Str: 26 (28 total out of water)
    Dex: 22 (Lower then norm dex, but high Wis will help recover from this.)
    Con: 20 (+2 from Dwarf Racial Enchancements)
    Int: 13
    Wis: 30 (3rd Tier Water Stance)
    Char: 6

    I am surprised that no one commented on me taking both CE/PA, however since I mentioned them let me explain. I know only one can be on at a time. I do plan to use them depending on the situation, such as during trash mobs I will be using CE to help reduce the amount of damage I take from them. PA will be used during fights when DPS is more important or armor means nothing 98% of the time anyway.

    Thank you for your comments, more than likely I am going to continue on with this build.

  20. #20
    Founder Aesop's Avatar
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    Quote Originally Posted by GlassCannon View Post
    Punchy of Argonessen(Ipunchbabies)

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (16 Monk) 
    Hit Points: 249
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 13
    Reflex: 13
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)        Gear Modifiers
    Strength             16                 23                   24                 +6(30)
    Dexterity            15                 17                   17                 +6(26 in Wind 3)
    Constitution         14                 16                   16                 +6(22)
    Intelligence         10                 12                   12                 +6(18, Optional for INT runes, not a constant value)
    Wisdom               14                 16                   18                 +6(24)
    Charisma              8                  8(10)                8(10)             +6(With Haggle 13 item, used for selling junk gear that is not worth mailing to the Bard)
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +3 Tome of Strength used at level 16
    +2 Tome of Charisma used at 1750 Favor
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               3                 22                   22
    Bluff                -1                 -1                   -1
    Concentration         7                 22                   26
    Diplomacy            -1                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                  3                  4                    4
    Hide                  3                  3                    3
    Intimidate           -1                 -1                   -1
    Jump                  8                 20                   20
    Listen                7                 23                   23
    Move Silently         3                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                  7                 23                   23
    Swim                  8                 26                   26
    Tumble                n/a                4                    4
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Feat: (Monk Bonus) Dodge
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Unarmed Strike
    Enhancement: Human Versatility I
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Candles
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Mobility
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Still Mind
    Enhancement: Monk Improved Recovery I
    Enhancement: Fists of Light
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Listen (+2)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    Enhancement: Disciple of Pebbles
    Enhancement: Disciple of Puddles
    Enhancement: Monk Concentration I
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Purity of Body
    Enhancement: Human Adaptability Strength I
    Enhancement: Way of the Patient Tortiose II
    
    
    Level 6 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Feat: (Selected) Spring Attack
    Feat: (Monk Bonus) Path of Harmonious Light
    Enhancement: Human Improved Recovery II
    Enhancement: Adept of Wind
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+2)
    Feat: (Automatic) Wholeness of Body
    Enhancement: Monk Improved Recovery II
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Automatic) Improved Evasion
    Enhancement: Monk Wisdom II
    
    
    Level 10 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Ki Strike: Lawful
    Enhancement: Way of the Patient Tortiose III
    
    
    Level 11 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Diamond Body
    Enhancement: Human Improved Recovery III
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Automatic) Abundant Step
    Enhancement: Master of Thunder
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Diamond Soul
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Enhancement: Monk Improved Recovery III
    Enhancement: Adept of Flame
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatic) Quivering Palm
    Enhancement: Eagle Claw Attack
    Enhancement: Master of Bonfires
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Ki Strike: Adamantine
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Rain
    I need to log in to correct a few things, and add a Gear Layout. 2d8 per swat base damage at lvl 16 is nice at GTWF... The feat at lvl 6 for Class bonus was Fist of Light prereq, he doesn't actually have Toughness(yet). With GFL, Minos Legens and a +6 CON item at lvl 16 he has 321 HP and can effectively heal himself in VOD if the Clerics are busy with other things. This efficacy will increase to being able to solo Arraetrikos when he attains 400 Silver Flame favor and begins carrying the potions I have heard rumors about.

    Incoming heals are amplified at 60% before items. Toss Hound bracers on the build, 80%. Fleshmaker necklace, 90%. Dragontouched Armor with 30% amp, 100%(bracers don't stack, but Fleshmaker does). This means that with DT armor and Fleshmaker, a Heal that would cure you for 200 points would instead cure you for 400. At this point, Cure Serious potions become a serious aid instead of a joke that may just make a monster laugh for that one moment you need to survive.



    Something is seriously messed up in this... the Feats don't match up and there are other major inconsistancies.

    It may be something in the coding.... but I see

    Dodge
    Mobility
    Spring Attack

    TWF
    ITWF
    GTWF

    IC: Bludgeon

    Stunning Fist

    Power Attack

    I also see 2 Racial Toughness Enhancements...

    something isn't right here


    you also have Path of HArmonious Balance at lvl 6 and it should be at level 3

    yeah I'd double check this

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

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