This is my monk build only doable with 32 points, and 4 +2 tomes. Those who are interested have to invest real time to get him working.
**Reworking Now**
Code:
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Rhadamanthos
Level 16 Lawful Good Dwarf Male
(16 Monk)
Hit Points: 232
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 13
Reflex: 13
Will: 14
Starting Ending Feat/Enhancement
Abilities Base Stats Modified Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 16 26 22
Dexterity 15 22/23 17
Constitution 14 24 16
Intelligence 8 8 8
Wisdom 16 30 18
Charisma 6 6 6
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Wisdom used at level 1
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 3 3 7
Bluff -2 -2 -2
Concentration 7 22 22
Diplomacy -2 -2 -2
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal 4 4 4
Hide 3 3 3
Intimidate -2 -2 -2
Jump 4 6 6
Listen 4 4 4
Move Silently 3 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 1
Spot 8 23 23
Swim 4 6 6
Tumble 7 22 22
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Concentration (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Unarmed Strike
Level 2 (Monk)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 3 (Monk)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Power Attack
Feat: (Automatic) Fast Movement
Feat: (Automatic) Still Mind
Level 4 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 5 (Monk)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Purity of Body
Level 6 (Monk)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Toughness
Level 7 (Monk)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) Wholeness of Body
Level 8 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Level 9 (Monk)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Improved Evasion
Level 10 (Monk)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Lawful
Level 11 (Monk)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) Diamond Body
Level 12 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Abundant Step
Level 13 (Monk)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) Diamond Soul
Level 14 (Monk)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Level 15 (Monk)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Quivering Palm
Level 16 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Adamantine
I did not include which enchancements to take, that is personal choice, however I will comment on final stats. I modified them to represent what they should be including enhancements and stances. If you need a readout for the enhancements and when to take them, go find a new game to play.