As it stands Frenzy is the key to putting Barbarians at the top of the dps food chain.
As it stands it is unwise to enter frenzy all of the time.
Im wondering if the Barbarian community can come up with any new ways or little tips and tricks that will allow us to frenzy more often rather than less(with current items etc avialable). I had a few thoughts;
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TEMPORARY HIT POINTS. (Regenerating to a point)
1. Bodyfeeder - Would be an excellent way of doing this..but not if its only on a weapon.
1a.Tradeoff: By not using a top dps weapon it sorta negates the benefit of frenzy.
2.DQ Bracers/Concordant opposition. Both proc quite often (seems theres been a change to concordant op as my casters notice it going off alot more often now. Still not as often as the torc but alot more often than previously) Dq bracers give ALOT of temp hp. The two of these items togeather may in fact help stop incoming self-damage. The problem is the are reliant on you being hit. I still think there is some merit in examining these two items in conjunction for keeping us frenzied for more often.
2a.Tradeoff: The dq is something of a dedicated job running it because of the flagging mechanism and concordant opp requires not only 24 larges but also the net loss of another guard. Further the bracers eliminate the hound spot and the associated healing amplification benefit. Edit: DQ bracers also give a negative level at times. The only way a non umd bab can take care of this is either by shrining or by getting a single or multiple hammers of life from Velah. Further casuing inventory headaches.
3. DQ Khopeshes. Not temporary hit points but self healing again. Same comments apply for bodyfeeder as it doesfor lesser vampirism. If it was not on a weapon - awesome. As it stand gives very little benefit.
4. Monk fist of Light. Nvm....
HEALING OVER TIME. (Regenerating)
1. Jerky and Jungle Cloak. Both offer regeneration over time. Both are susceptable to healing benefits and penalties. The cloak lasts for 2 minutes and the jerky 5. Multiple cloaks activated just before madstone is hit (and only using madstone as the clickie) might be a good option for additional healing.
1a.Tradeoff - It will become a little clickie intensive and will cover only some of the damage taken in that time frame. No real tradeoff but the benefits diminish as we get higher in level and have more hp. Not too mention multiple cloaks and pouches would be necessary to maintain it and you would lack the on-hit effect of that second madstone.
2. Shroud Crafted Regen Item. All 3 tiers heal (1 every 60 + 1 every 30 + 1 every 15) 7 points of damage over a minute. Underwhelming to say the least. especially considering the trade off.
2a.Tradeoff - exceptionally weak benefits for the space required. Costly in Larges for the benefit received.
3. Divine Healing - I know this is reliant on having a cleric with the requisite enhancements to be effective but all these little things add up.
4. Tasty ham - Subject to availability (clearing the centre room in xorien and running over the chaosorbs will actually get you quite a few of these...)and a 1 minute duration.
4a.Tradeoff: Benefit gained vs time spent doesnt really add up for me.
REGULAR SELF-HEALING
1. Potions (Serious). Jumping and drinking on the run between encounters will be the norm for those who wish to keep frenzy running. I have noticed with barbarians if you can keep the hitpoints maintained at near-topped-off level its easy to maintain. Its when you slip below 50% of health self healing is a very lengthy process.
1a.Tradeoff: I keep 500 Repair serious potions on me at a time an I use them ALOT. I try to keep any cleric/caster running with me free to use there sp for cc etc. This is expensive and adds time over the long run. Not too mention nightmarish inventory issues. And thats now without the frenzy to contend with.
2. Silver Flame Potions : Something that I am using more and more often. And something I beleive more and more barbarians should consider. 3 of these bad boys and ur up to full.
2a.Tradeoff : Substantial. But not as substantial as many may think. If you can get ur weaker stats to 11 you really dont lose that much. You suffer minus 10 to all stats.
Strength - You lose 5 to hit, 5 dmg in main hand and 2.5 in off for a 2wf. 7.5 Dmg as a 2 handed barb. The extra dmg u gain from vicious (assuming you can still hit on a 2) is results in a net GAIN even with the - 10 to strength.
Dex - -5 to reflex saves, balance checks, tumble etc
Con - - 100hp down @20. Also if u activate rage under the influence ur rage time is reduced
Int - Nothing
Wis - -5 to will save.
Cha - penalties to intimidate.
U also suffer a decrease in attack speed. Im not sure the exact percentage but I have a feeling its about 10%.
Substantial-yes. Tradeoff - yes. Something worth considering - absolutely.
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Note: I did not include tempoary hit points from a once off source like GH, Greatness, falselife clickies etc. Am more interested in sustained mitigation.
Summary of my thoughts.
It seems to me u have one of 3 options to get the most from ur Frenzy.
1. Take all the self-healing measure possible. Temporary hit points via dq and concordant op, carefully managing madstone and jungle cloak clickies, continual topping off via potions etc. All these measures by themselves are inadequate but togeather all those little bumps will add up. It seems tho its all or nothing with this approach.
2. Spec for Damage. Dmg doesnt just come on the form of a weapon. It also comes in the form of less-downtime spent activating clickies, drinking pots etc. Gaurds are becoming a significant DPS additive so instead of the regenning hp items u make full guards instead. Kill it all. Kill it as fast as possible. Drink the Koolaid (Silver Flame pots) go grab a drink and or fight at a reduced rate for 30 seconds and then ur straight back into it.
3. Use ur Frenzy on Boss fights and run with a cleric 24/7. Either of the previous approaches take a sigificant amount of resources and time just to make running without a cleric or healing feasible whilst still maintaining that Frenzy. For the casual gamer I think this is the only option available to you, if you so decide to go the FB route.
Any other ideas as to how barbarian can mitigate the new FB vicious dmg?
Cheers
N