1. People going S&B have dedicated an astounding number of Feats, Dex points, items and
Enhancements
-->lol, really? No S/B feat gives ac, DR maybe and that is useful for mitigating damage if blocking [and they do this much better than rangers] so what feats are you talking about? Dex points is another poor example MFP + max ranks in FAM is 6 course if you are a dwarf you automatically get the wonderful armour bonus there, so all you need is a 16 dex to start with or 14 with +2 tome or 13 with +3. Yep lot of investment in dex there. Enhancements is what? 12 points? Those rangers usually have all racial dex bonus and class bonus enhancements for their ac 16 points i think not counting fe stuff?
The only thing a S/B has to invest in is gear so don't go kidding yourself, this should have been your strongest argument but you have nothing to support it at all.
2. S&B tanks, the ones who should be all about taking and mitigating damage, are worse off than the hybrids. Why? Because of their "monastic" training (that is; using a frontloaded class ability that greatly overpowers them)?
-->Compared to evasion? Using a level to unlock skills? Take a level of fighter and get every Martial Weapon and Shield and Armour in game? Now that sounds a bit overpowered. Evasion at level 2 yep overpowered.
3. That is shockingly wrong. Name one time where Evasion is an absolute must. If you say Enter the Kobold, I'll laugh at you.
-->A must? No but that is like saying ac is a must for everything. How long have Barberians dominated things prior to the ranger? Gee they have such uber ac.
4. I'd like to direct you to
the SRD's entry on multiclassing and skills.
-->So you want to quote the SRD with multi classing? Ok I will take an xp hit, now leave the wis bonus alone. Oh you were just using it to support your argument not mine?
5. Yes, and that's been wrong the whole time. I'm as big an advocate of removing Dwarven Armor Mastery as I am for reducing splash-Monk's Wisdom bonus to AC.
-->Agree
6. Why buff S&B? The problem isn't any one thing. It's iterative attack bonuses
increasing rather than
decreasing. That's one of the unbalancing factors (the other being Enhancements, but we can save that for another argument). Suddenly, it makes sense to not always leave PA/CE/Rage on, it makes sense to try for at least some AC.
-->I would also like to see a reduced attack rate like in PNP and agree that it would make it better to force a choice as to whether to turn these on or off.
6. Goes against the rules, I'm afraid. Light weapons aren't suddenly finesse only. You can bash someone in the head just as hard with a light mace than a heavy mace. So does what your requesting, and good luck with that light mace.
--> Now you are worried about going against the rules? lol but yes light weapons aren't finesse only, but they should be. Also to think that everyone is going to use brute strength using a dagger etc and require them to have a feat is a joke, but it is in the rules so dex based characters pay for the feat.
7. It isn't a difference between have and have nots. The problem is the overabundance if Dodge bonuses on items (sidenote: A_d, you're right. Just because the DMG allows Dodge bonuses on items doesn't mean we should have ten dozen of them. Or even more than one or two).
-->Who are you kidding? Of course it is, particulary with S/B who are completely gear dependant. Do you think you can seriously make a high ac S/B without a chattering ring? An overabundance of dodge items, yeah right, the problem is a few hard to get ones makes others stand out dramatically.
Seriously most of what you have said is pretty weak, you quote SRD when it suits you and ignore it when it doesn't. At the end of the day someone with a dex of 36+ should be much harder to hit then someone with 22 dex and not just by a little bit. Could S/B use some help? Yep, but considering that anyone can use S/B without any significant investment except in gear +13 dex +12 AP and compare it to the investment made by the ranger stat wise is a joke.