5. Roll a ranger w/monk splash.
5. Roll a ranger w/monk splash.
Last edited by Gunga; 02-07-2009 at 05:50 PM.
Who told you all that the devs have to give you respecs when they make a character breaking change? They've done it before and they'll do it again. When it happens, deal with it.
I'll bet those of you who made evasion pallies in heavy armor back in the beginning of the game's life don't even remember the character's name anymore.
The obvious fix in my eyes is the limit the wis bonus to monk level, it will still allow pure monks to get as much as 20 AC from wisdom which as far as i know is not currently a possible number to reach. Those who splashed will still get a couple free AC, the evasion, and the monk feats.
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While most of the time i would agree with you i would say this is a little different than a fix to a broken feat. Evasion was never supposed to work with heavy armor so to those that took the chance and lost...to bad.
However, when they change something that is working the way it should because they want/need to its not the same thing and being able to respec would be nice.
And before the "they dont have to do anything" stuff starts. All i said was it would be nice and is something they should look at before they start change too much stuff.
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I mean the only people who seem to complain about this are the "Kill Counters" who claim they are not keepin count. I mean who cares who killed what? so they can put it in their bio page BFD. Complaining just to complain is useless IMHO. ok now to put on my "Flame retardant" undies
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Get rid? Of course not. But Turbine keep on raising the bar each Module, by adding more grind.
I'm not against gear dependency, I also think S&B needs better shields, but trying to solve the problem only (or even mainly) by adding a new, better shield is irresponsible. Grind this, grind that. At one point, the amount of grind to just be affective on a defense spec'd character gets a bit... ridiculous.
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Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
This is my second post on these forums. hopefully this idea has not been suggested already.
Was thinking about the Feat mentioned for using longswords and staying centered. How about there be a feat like this for every weapon to use centered.
Reduce the AC to wisdom when not centered to cap out at number of monk levels.
Those with splashes not using traditional monk weapons, can still have the chance to keep their AC. It will somewhat balance out the power of a very top heavy class like monk. Do not see any reason the feat cannot be taken for multiple weapons. Otherwise if you choose not to spend the feat you can still have some AC and have one less stat to worry about optimizing.
However, while the feat should allow centering and usage of monk ki abilities, it probably should not benefit from the flurry to-hit bonus, which should only apply to basic monk weapons.
Sure. You know my "it's how gear stacks" opinion of balance in DDO. What I'd like to see is not a new "must have" shield grind, but perhaps a new Shield prefix/suffix that gives something good to S&B folks.
For example, although I'm in the minority opinion on this, I think the change to "of Deception" was a significant bonus to the Rogue community. Maybe something similar on shields? Add crafted shields, sure, but add a new random suffix/prefix that grants additional bonuses to fighters or paladins not unlike "sacred" did for DVs? They could/should change some of the shield mechanics (best option) but maybe tweaking how some of the suffixes (suffices?) work would also help the situation.
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I thought the clickies were a little more than that time wise... I'll have to look again. hmmm. Anyway...
Trading clickies for feats does not work unless you are a fighter. Monks do not have enough feats to replace shield clickies witih additional dodge feats. My monk has dodge as a feat, but I had to skip out on some other weapon feats to get it.
This fix is interesting, but I cannot see how a pure monk is going to either feats or enhancements to spare. Have to think on it, but I'd still like a fix that doesn't nerf and / or place additional feat and enhancement requirements on the pure class.
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If you can shoot them down before they get to you a bonus if you can take them half down and then meele them out bonus if you can shoot and run around like your head is cut off dispel fom grease sleet storm stop running so I can kill it!!!!!!
So he's lobbying for a nerf of Dodge bonuses, IOW. I believe the DEX AC bonus is a Dodge bonus (which is why I think Dodge bonuses sack), so (assuming I'm right) either the DEX AC bonus would have to be made its own special AC category (which stacks with everything), or DEX AC bonus would become pointless if the character had a high enough Dodge AC item.
My next post will have more parentheses.
Seems to me the original rules for the game pre-MMO were written to have armor/shields provide a relative give and take between dodge and armor bonuses. That is, you could go with heavy armor (i.e. full plate for 9 armor and only 1 dex (=+10 AC excluding pluses on armor), or light armor (i.e. leather armor for 1 armor but up to 8 dex (=+9 AC); thus a pretty comparable defense assuming the light armor wearer has free mobility. Most medium armor fell between these (provides armor bonus between these two examples, but allows for a dex bonus between these two as well). A robe wearer build would have unlimited AC, but was pretty much limited to +10 AC or so unless he tried to squeeze just a few more points in by completely sacrificing all stat points except Dex and Wis (for Monk). Thus many Monks would have comparable AC to that of an average Fighter.
The problem in DDO is it retains the armor+dex limits with a very few slight exceptions of a couple points of AC for enhancements available for very specific classes, but that the bracer/robe wearing Monk splashes can achieve DEX and WIS bonuses to AC that far exceed the levels that the original game designers really considered to be feasible on a PC. This was exacerbated by the availability of inordinately high AC boosting items specific to bracer/robe wearers.
As to fixing this, I would say expect little to no change on it leaving so as to not upsetting those that built these characters. However, I suspect the devs are more clever than some give them credit for and that they may just release new defensive bonuses to all the non-extreme dex/wis based characters. I have no idea what that might be (maybe dodge bonuses tacked onto raid armor loot, maybe stacking DR bonuses tacked onto raid armor loot, etc). Such additions would help narrow the gap between 90% of the characters out there and these extreme AC builds).
I liked some of the other ideas posted here, but I've already written too long a post.