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Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
While we are fixing maps, will we finally get maps for areas like restless isles where there currently are none? (sub-maps)
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"Oh yes, I bring the funny."Szalkerous - Aytara - Gilanthlas - AmbralasProud veteran guild officer of the Umber Hulks on Thelanis.Proud guild member of the Knights of the Silver Dragon on Thelanis.
"Oh yes, I bring the funny."Szalkerous - Aytara - Gilanthlas - AmbralasProud veteran guild officer of the Umber Hulks on Thelanis.Proud guild member of the Knights of the Silver Dragon on Thelanis.
i kind of like that many of the dungeon maps look like what you would see in the covers of a DnD module. I don't know about maps made with 3-d wire frames that you can rotate and zoom. For the most part they are not needed and quests are playable without always having a working map.
The RPer in me would like maps to be a function of intelligence so that those 3d zoomable wire frames are reserved for the INT 34 wizzies while those INT 8 barbarians get an empty box with the text "U r Hear" in a crayon like scrawl.
anyway, putting shrines and chest on the current maps are nice. Placeable notes/markers would also be nice if they could ever be added.
Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.
Hail. Im so glad the map issue is being delt with. I personally hate having the WHERE DO I GO AND WHAT DO I DO part of the game SLOW me down.
I have played since launch and never left. Sure some of you will say I lack memory recall or even worse. But seriously. Im not alone.
I just hope someones listening when I say.
WE NEED THE WHOLE ADVENTURE COMPENDIUM OVERHAULED.
Just a few points, and this is for all those like myself who hate relying on the EVERYDAY, great memory recall players. To contantly tell us where to go that have to guide us like children sometimes.
Don't get me wronge. I know around 40% of the: AREAS, QUEST STAGES ECT.
But without being abe to pull anything up while the games up. Maps do me little good. Although I have printed out the outside areas like Meridia,Gianthold ect.
So anw with that said and my eggo exposed here is what would make the game so much more fun for myself. NOT TO MENTION: Create more people WILLING TO LEAD A GROUP like myself.
1) Example Quest Info: Quest A
a) pick quest up at (((this house at this location and talk to ect)))).
b) here is what the TOTAL OBJECTIVE is. If this includes a chain (say so and tell us who we will need to talk to)
c) JUST BE MORE SPECIFIC. There is so much useless information bout queast.
OK dummy proof if you want. Im not to thick to admit this is what Im asking for.
A) While in a quest. How about a ON/OFF tracer like I have seen in other games which show you where you should be going. A wronge way sighn so to speak. Im sure you all would figure the mechanics out just fine.
B) My main point is that the way it is now. Leaves 50% of us at a disadvantage and frankly gives cause not to quest. If it where easier to navigate. I believe the game would HOLD more players.
I tell you this much. If just these where improved. You would have at least 50% more leadership arise. Willing to LEAD PARTIES.
There are a good many players who HATE leading. These are some of the main reasons I have gathered.
Go ahead flamers. If you will.
On the other hand if anyone else can orchistrate the points Im trying to make, better. Have at it.
I just hope Nvigations do get better. Till then I'll be following someone else
Last edited by paldera; 03-01-2009 at 08:50 PM.
In the world of the mice. We follow the maze built for us.