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Officer of the Fellowship of the Golden Night (Thelanis)
Praut Ektor
Nice idea.
Definitely second the desire for some map feature to distinguish different floors and areas (indoor/outdoor).
Oh! And for those times when there is a portion of the map that isn't shown normally (some secret rooms), it'd be nice if, after discovering this area, we could get it filled it somehow.
Personally, I'd like any alterations to the map to look like character-made markings (think John Madden describing plays). This would be flavorful and would ensure that additions to the map would be clear:
PC 1: Hey guys, meet at the secret room.
PC 2: Uh...where is it?
PC 1: Check your map...
PC 2: Uh...the secret room has been filled in and now looks like everything else on the map, so...?
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Cool.
And showing red dots on the map for enemies (and maybe yellow for NPCs) would be double awesomeness.
NPC dots would be nice, but this is a good change.
Proud Leader of Extreme Explorers Permadeath Guild on Sarlona. Check us out at http://extremeexplorers.guildportal.com
Since you're apparently trying to make shrines easier to use...
- Any way you could make changes to dimension door or teleport so you can set one of the locations to the last shrine you visited (f.ex by casting the spell while targeting the shrine) and to also allow you to teleport back to a given party member?
- How about a mana storing item you could put your spare mana into? Obtainable as a favor reward, you could fill it with your excess mana at the shrine, and then shrine, later recalling the extra mana. A 10 second timer to get the mana out should help maintain game balance, as well as the container emptying (or breaking) on exit.
- Please allow spells to be changed at a shrine even if you already moved. Add a 30 second timer to do so if necessary, but it's a real pain as a wizard to not be able to memorize a new spell you realize you need in an area you've never been to before, or because - silly you - you cast a buff before swapping spells.
Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.
Excellent! No more extremely poorly drawn(intentionally...) MSPaint maps for me!
That aside, wonderful additions are yet to be experienced and I look forward to them with eager anticipation![]()
Last edited by GlassCannon; 02-08-2009 at 09:34 AM.
I've been a big fan of the map interface as it stands...The only issue I had was with the outdoor instances always resetting when you left them and not staying filled out every time you went back into an instance. If this solves this problem then I am all for it, but I can't say the use of specific points and what not makes it all that much more interesting.
One of the highlights since the inception of the outdoor areas has been figuring out where the specifics are-this might kind of take some of that fun out, and make it a bit more noob friendly, which I guess isn't a bad thing, and should not cause alot of fuss. I know I am looking forward to seeing if there maybe was a shrine I never even knew about somewhere out there.
Just make sure you fix the map for the Black Anvil Forest...that place to this day messes me up, that instance is so huge and daunting....bad things happen to good people in there...
Last edited by Anastasios; 02-08-2009 at 08:24 PM.
It would be nice for the fog of war to remain in some form. I often use it in areas I know well to see where I have not been yet!
-JR
Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
***Argonnessen*** ~~Ascent~~
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I will agree, I've wanted map enhancements for a long time, so this news is nothing but great to me.
I understand multi-level maps are not on the ticket this time around, but please understand the usefulness of that particular enhancement and be sure to seriously slate it in as soon as realistically possible. I know it's a huge amount of work, not so much programmatically, as it is to alter the map data. But I think that's a feature that would make the entire player base very happy.
-sz
"Oh yes, I bring the funny."Szalkerous - Aytara - Gilanthlas - AmbralasProud veteran guild officer of the Umber Hulks on Thelanis.Proud guild member of the Knights of the Silver Dragon on Thelanis.
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and can we get rid of the darn bench seats so when I run in I don't have to jump over them.
I can't sit on them anyway.
I cannot put a whoopee cushion on them. (Or can I?)
I can see wanting to go back to a shrine, but going back to a chest I already opened is a pretty rare event. If you need to RP it, the rest of your party could have written an X on your map to show you where they found a chest or shrine.
There have been plenty of times when others have opened a chest I wasn't at yet, and I needed to find my way to it. Returning to a chest I already found, not so much. (Unless you change them to reset every 15 minutes on normal.)
Anyway, it would be nice to have spots others find marked on your map too- but either way this is a nice addition to the game. Thanks!
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Any chance of a map improvement that allows players to draw on it like an interactive white board?